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base on New Lichess mobile app in Flutter # Lichess Mobile
Second iteration of the [Lichess mobile app](https://lichess.org/mobile).
## How to contribute
Contributions to this project are welcome!
If you want to contribute, please read the [contributing guide](./CONTRIBUTING.md).
## Setup
tl;dr: Install Flutter, clone the repo, run in order:
- `flutter pub get`
- `dart run build_runner watch`
- `flutter analyze --watch`,
and you're ready to code!
See [the dev environment docs](./docs/setting_dev_env.md) for detailed instructions.
## Running the app
To run the app, you can use the following command:
```bash
# if not already done, run the code generation
dart run build_runner build
# run the app on all available devices
flutter run -d all
```
## Running tests
To run the tests, you can use the following command:
```bash
# if not already done, run the code generation
dart run build_runner build
flutter test
```
## Internationalisation
Do not edit the `app_en.arb` file by hand, this file is generated.
For more information, see [Internationalisation](./docs/internationalisation.md).
## Releasing
Only for members of lichess team.
1. Bump the pubspec.yaml version number. This can be in a PR making a change or a separate PR. Use semantic versioning to determine which part to increment. The version number after the + should also be incremented. For example 0.3.3+000303 with a patch should become 0.3.4+000304.
2. Run workflow [Deploy to Play Store](https://github.com/lichess-org/mobile/actions/workflows/deploy_play_store.yml)
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