base on Unreal Engine SDK Generator # Dumper-7 SDK Generator for all Unreal Engine games. Supported versions are all of UE4 and UE5. ## How to use - Compile the dll in x64-Release - Inject the dll into your target game - The SDK is generated into the path specified by `Settings::SDKGenerationPath`, by default this is `C:\\Dumper-7` - **See [UsingTheSDK](UsingTheSDK.md) for a guide to get started, or to migrate from an old SDK.** ## Support Me KoFi: https://ko-fi.com/fischsalat \ Patreon: https://www.patreon.com/u119629245 LTC (LTC-network): `LLtXWxDbc5H9d96VJF36ZpwVX6DkYGpTJU` \ BTC (Bitcoin): `1DVDUMcotWzEG1tyd1FffyrYeu4YEh7spx` ## Overriding Offsets - ### Only override any offsets if the generator doesn't find them, or if they are incorrect - All overrides are made in **Generator::InitEngineCore()** inside of **Generator.cpp** - GObjects (see [GObjects-Layout](#overriding-gobjects-layout) too) ```cpp ObjectArray::Init(/*GObjectsOffset*/, /*ChunkSize*/, /*bIsChunked*/); ``` ```cpp /* Make sure only to use types which exist in the sdk (eg. uint8, uint64) */ InitObjectArrayDecryption([](void* ObjPtr) -> uint8* { return reinterpret_cast<uint8*>(uint64(ObjPtr) ^ 0x8375); }); ``` - FName::AppendString - Forcing GNames: ```cpp FName::Init(/*bForceGNames*/); // Useful if the AppendString offset is wrong ``` - Overriding the offset: ```cpp FName::Init(/*OverrideOffset, OverrideType=[AppendString, ToString, GNames], bIsNamePool*/); ``` - ProcessEvent ```cpp Off::InSDK::InitPE(/*PEIndex*/); ``` ## Overriding GObjects-Layout - Only add a new layout if GObjects isn't automatically found for your game. - Layout overrides are at roughly line 30 of `ObjectArray.cpp` - For UE4.11 to UE4.20 add the layout to `FFixedUObjectArrayLayouts` - For UE4.21 and higher add the layout to `FChunkedFixedUObjectArrayLayouts` - **Examples:** ```cpp FFixedUObjectArrayLayout // Default UE4.11 - UE4.20 { .ObjectsOffset = 0x0, .MaxObjectsOffset = 0x8, .NumObjectsOffset = 0xC } ``` ```cpp FChunkedFixedUObjectArrayLayout // Default UE4.21 and above { .ObjectsOffset = 0x00, .MaxElementsOffset = 0x10, .NumElementsOffset = 0x14, .MaxChunksOffset = 0x18, .NumChunksOffset = 0x1C, } ``` ## Config File You can optionally dynamically change settings through a `Dumper-7.ini` file, instead of modifying `Settings.h`. - **Per-game**: Create `Dumper-7.ini` in the same directory as the game's exe file. - **Global**: Create `Dumper-7.ini` under `C:\Dumper-7` Example: ```ini [Settings] SleepTimeout=100 SDKNamespaceName=MyOwnSDKNamespace ``` ## Issues If you have any issues using the Dumper, please create an Issue on this repository\ and explain the problem **in detail**. - Should your game be crashing while dumping, attach Visual Studios' debugger to the game and inject the Dumper-7.dll in debug-configuration. Then include screenshots of the exception causing the crash, a screenshot of the callstack, as well as the console output. - Should there be any compiler-errors in the SDK please send screenshots of them. Please note that **only build errors** are considered errors, as Intellisense often reports false positives. Make sure to always send screenshots of the code causing the first error, as it's likely to cause a chain-reaction of errors. - Should your own dll-project crash, verify your code thoroughly to make sure the error actually lies within the generated SDK. ", Assign "at most 3 tags" to the expected json: {"id":"10399","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"