base on ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C. # CTR-ModSDK *ModSDK*. *(noun)* A toolkit that allows you to create mods for Crash Team Racing (1999) in C. [![Contributors][contributors-badge]][contributors-link] [![Discord Server][discord-badge]][discord] [contributors-link]: https://github.com/CTR-Tools/CTR-ModSDK/graphs/contributors [contributors-badge]: https://img.shields.io/github/contributors/CTR-Tools/CTR-ModSDK [discord]: https://discord.gg/WHkuh2n [discord-badge]: https://img.shields.io/discord/527135227546435584?color=%237289DA&logo=discord&logoColor=ffffff This repository also houses an effort to fully decompile and reverse-engineer [CTR in C.](https://github.com/CTR-tools/CTR-ModSDK#CTR-in-C) # 🏁 Modding CTR ## Requirements This SDK requires the installation of [mateusfavarin](https://github.com/mateusfavarin)'s [psx-modding-toolchain](https://github.com/mateusfavarin/psx-modding-toolchain). You can check the repo's readme for instructions on the installation and additional documentation on its usage. All python and pip steps are mandatory. ## Downloading the SDK After setting up psx-modding-toolchain, clone this repository into the local directory psx-modding-toolchain/games: ``` $ git clone https://github.com/CTR-Tools/CTR-ModSDK.git ``` - You can find [example mods](https://github.com/CTR-tools/CTR-ModSDK/tree/main/psx-modding-toolchain/games/CrashTeamRacing/mods) in our repo. - Each mod folder includes a `readme.txt` file on what the mod does and how to use it. # CTR-in-C As mentioned earlier, this repository is also used for an attempt at decompiling the original CTR assembly into human-readable C code. Our decompilation targets **non-matching** code that still functions identically compared to the original code. ![decompile progress](decomp_progress.png) [![Decompile Overview](https://img.youtube.com/vi/V9QlFzSVDAU/hqdefault.jpg)](https://www.youtube.com/watch?v=V9QlFzSVDAU) ## 🤝 Contributing Are you interested in contributing? Have any experience in C programming language? You're welcome to join! ### How to rewrite functions: - Make sure you have cloned this repo and installed the requirements. - Choose a .c file from the [ghidra](https://github.com/CTR-tools/CTR-ModSDK/tree/main/psx-modding-toolchain/games/CrashTeamRacing/ghidra) folder. Each file represents a code section or category. All non-numbered .c files are parts of the main EXE while the numbered files are overlays. - Choose a function in that section to rewrite. Read the documentation comments on what the function does and what's the address. - Set up a compile folder for your rewritten function using psx-modding-toolchain. Please refer to the [above section for its installation and usage](https://github.com/CTR-tools/CTR-ModSDK#Downloading%20the%20SDK). \* Build codenames: common: All versions; 926: USA Retail; 1006: Japan Trial; 1020: Europe Retail; 1111: Japan Retail. \** Code region: exe: main EXE; 221-233: Overlays (use the original .c filename number) - Run `build.bat` and choose "Compile", "Build ISO", then test the game. - After you've confirmed that it's functional, add your new function .c file to the [decompile directory](https://github.com/CTR-tools/CTR-ModSDK/tree/main/psx-modding-toolchain/games/CrashTeamRacing/decompile). - Feel free to make a pull request after everything is working! If you have any questions, reach us out in our [Discord server](https://discord.gg/WHkuh2n).", Assign "at most 3 tags" to the expected json: {"id":"10624","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"