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base on Unreal Engine .pak file library and CLI in rust # repak
Library and CLI tool for working with Unreal Engine .pak files.
- Supports reading and writing a wide range of versions
- Easy to use API while providing low level control:
- Only parses index initially and reads file data upon request
- Can rewrite index in place to perform append or delete operations without rewriting entire pak
`repak` CLI
- Sane handling of mount points: defaults to `../../../` but can be configured via flag
- 2x faster unpacking over `UnrealPak`. As much as 30x faster has been observed (on Linux unpacked to ramdisk)
- Unpacking is guarded against malicious pak that attempt to write to parent directories
## cli
```console
$ repak --help
Usage: repak [OPTIONS] <COMMAND>
Commands:
info Print .pak info
list List .pak files
hash-list List .pak files and the SHA256 of their contents. Useful for finding differences between paks
unpack Unpack .pak file
pack Pack directory into .pak file
get Reads a single file to stdout
help Print this message or the help of the given subcommand(s)
Options:
-a, --aes-key <AES_KEY> 256 bit AES encryption key as base64 or hex string if the pak is encrypted
-h, --help Print help
-V, --version Print version
```
### packing
```console
$ find mod
mod
mod/assets
mod/assets/AssetA.uasset
mod/assets/AssetA.uexp
$ repak pack -v mod
packing assets/AssetA.uasset
packing assets/AssetA.uexp
Packed 4 files to mod.pak
$ repak list mod.pak
assets/AssetA.uasset
assets/AssetA.uexp
```
### unpacking
```console
$ repak --aes-key 0x12345678 unpack MyEncryptedGame.pak
Unpacked 12345 files to MyEncryptedGame from MyEncryptedGame.pak
```
## compatibility
| UE Version | Version | Version Feature | Read | Write |
|--------------|---------|-----------------------|--------------------|------------------------|
| | 1 | Initial | :grey_question: | :grey_question: |
| 4.0-4.2 | 2 | NoTimestamps | :heavy_check_mark: | :heavy_check_mark: |
| 4.3-4.15 | 3 | CompressionEncryption | :heavy_check_mark: | :heavy_check_mark: |
| 4.16-4.19 | 4 | IndexEncryption | :heavy_check_mark: | :heavy_check_mark: |
| 4.20 | 5 | RelativeChunkOffsets | :heavy_check_mark: | :heavy_check_mark: |
| | 6 | DeleteRecords | :grey_question: | :grey_question: |
| 4.21 | 7 | EncryptionKeyGuid | :heavy_check_mark: | :heavy_check_mark: |
| 4.22 | 8A | FNameBasedCompression | :heavy_check_mark: | :heavy_check_mark: |
| 4.23-4.24 | 8B | FNameBasedCompression | :heavy_check_mark: | :heavy_check_mark: |
| 4.25 | 9 | FrozenIndex | :heavy_check_mark: | :heavy_check_mark:[^1] |
| | 10 | PathHashIndex | :grey_question: | :grey_question: |
| 4.26-5.3[^2] | 11 | Fnv64BugFix | :heavy_check_mark: | :heavy_check_mark: |
| Feature | Read | Write |
|-----------------|--------------------|-----------------|
| Compression | :heavy_check_mark: | :wavy_dash:[^3] |
| Encrypted Index | :heavy_check_mark: | :x: |
| Encrypted Data | :heavy_check_mark: | :x: |
[^1]: Except for paks compressed using frozen index which has significant
complexity and only existed for UE 4.25 anyway.
[^2]: As of writing. Later versions are likely supported but untested.
[^3]: Zlib, Gzip, and Zstd are supported. Not all compression algorithms are
available in all games.
Supports reading encrypted (both index and/or data) and compressed paks.
Writing does not support compression or encryption yet.
## notes
### determinism
As far as I can tell, the index is not necessarily written deterministically by `UnrealPak`. `repak` uses `BTreeMap` in place of `HashMap` to deterministically write the index and *happens* to rewrite the test paks in the same order, but this more likely than not stops happening on larger pak files.
### full directory index
`UnrealPak` includes a directory entry in the full directory index for all parent directories back to the pak root for a given file path regardless of whether those directories contain any files or just other directories. `repak` only includes directories that contain files. So far no functional differences have been observed as a result.
## acknowledgements
- [unpak](https://github.com/bananaturtlesandwich/unpak): original crate featuring read-only pak operations
- [rust-u4pak](https://github.com/panzi/rust-u4pak)'s README detailing the pak file layout
- [jieyouxu](https://github.com/jieyouxu) for serialization implementation of the significantly more complex V11 index
", Assign "at most 3 tags" to the expected json: {"id":"12297","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"