AI prompts
base on SF64 PC Port [comment]: <> (Todo: Make Light Mode Image)
[comment]: <> (Todo: Make Dark Mode Image)
# Starship
Developed by:
* [SonicDcer](https://www.github.com/sonicdcer)
* [Lywx](https://www.github.com/kiritodv)
## Discord
Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this `README`, feel free ask for help in the Starship Support text channels. Please keep in mind that we do not condone piracy.
# Quick Start
Starship does not include any copyrighted assets. You are required to provide a supported copy of the game.
### 1. Verify your ROM dump
The supported ROM is the USA 1.1 Rev A version. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. The hash for a US 1.1 ROM is SHA-1: 09F0D105F476B00EFA5303A3EBC42E60A7753B7A.
### 2. Verify your ROM is in .z64 format
Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php
### 2. Download Starship from [Releases](https://github.com/HarbourMasters/Starship/releases)
### 3. Generating the O2R from the ROM
#### Windows
* Extract every file from the zip into a folder of your choosing.
* Copy your ROM to the root of the folder you extracted the zip to.
* Run "generate_o2r.bat"
#### MacOS
* Extract every file from the zip into a folder of your choosing.
* Copy your ROM to the root of the folder you extracted the zip to.
* Run "generate_o2r.sh"
### 4. Play!
* Launch `Starship.exe`
Congratulations, you are now sailing with Starship! Have fun!
# Configuration
### Default keyboard configuration
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
| - | - | - | - | - | - | - | - |
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
### Other shortcuts
| Keys | Action |
| - | - |
| F1 | Toggle menubar |
| F4 | Reset |
| F11 | Fullscreen |
| Tab | Toggle Alternate assets |
### Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `starship.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS.
# Custom Assets
Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder.
If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools:
* [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro)
* [**fast64 - Blender plugin (Note that SF64 is not supported at this time)**](https://github.com/HarbourMasters/fast64)
# Development
### Building
If you want to manually compile Starship, please consult the [building instructions](https://github.com/HarbourMasters/Starship/blob/main/docs/BUILDING.md).
### Playtesting
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
* [Windows](https://nightly.link/HarbourMasters/Starship/workflows/main/main/starship-windows.zip)
* [macOS](https://nightly.link/HarbourMasters/Starship/workflows/main/main/starship-mac-x64.zip)
* [Linux](https://nightly.link/HarbourMasters/Starship/workflows/main/main/Starship-linux.zip)
* [Switch](https://nightly.link/HarbourMasters/Starship/workflows/main/main/Starship-switch.zip)
<a href="https://github.com/Kenix3/libultraship/">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png">
<img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
</picture>
</a>
# Special Thanks:
* [ZeldaRET](https://github.com/zeldaret) : for teaching me the fundamental knowledge of N64 decompilation.
* [Decompals](https://github.com/decompals) : for helping in the initial disassembly and decompilation of the game.
* [HM64 Team](https://github.com/harbourMasters) : for creating Libultraship and helping with various issues.
* [DarioSamo](https://github.com/DarioSamo) : for providing important fixes to the renderer and information about the inner workings of the game graphics system.
* [garrettjoecox](https://github.com/garrettjoecox) : for contributing with interpolation fixes to this port.
* [inspectredc](https://github.com/inspectredc) : for contributing to the [SF64 decompilation project](https://github.com/sonicdcer/sf64).
* [Lywx](https://github.com/KiritoDv) : for co-developing this port as a lead and creating [Torch](https://github.com/HarbourMasters/Torch) asset extraction system.
* [m4xw](https://github.com/m4xw) : for helping with audio issues in this port.
* [Malkierian](https://github.com/Malkierian) : for contributing with important fixes to this port.
* [petrie911](https://github.com/petrie911) : for contributing to the [SF64 decompilation project](https://github.com/sonicdcer/sf64) as a lead.
* [Ryan-Myers](https://github.com/Ryan-Myers) : for contributing to the [SF64 decompilation project](https://github.com/sonicdcer/sf64).
* [Thar0](https://github.com/Thar0) : for contributing with an improved Starfield that can be interpolated to any framerate.
* [TheBoy181](https://github.com/TheBoy181) : for contributing to this project with various widescreen enhancements such as level floors, an extended Starfield among other things.
* [Wiseguy](https://github.com/Mr-Wiseguy) : for providing important information about the inner workings of the N64 platform, as well as helping with the decompilation process.
", Assign "at most 3 tags" to the expected json: {"id":"12687","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"