AI prompts
base on A Unity MCP server that allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions. <img width="676" height="380" alt="MCP for Unity" src="https://github.com/user-attachments/assets/b712e41d-273c-48b2-9041-82bd17ace267" />
#### Proudly sponsored and maintained by [Coplay](https://www.coplay.dev/?ref=unity-mcp) -- the best AI assistant for Unity. [Read the backstory here.](https://www.coplay.dev/blog/coplay-and-open-source-unity-mcp-join-forces)
[](https://discord.gg/y4p8KfzrN4)
[](https://unity.com/releases/editor/archive)
[](https://www.python.org)
[](https://modelcontextprotocol.io/introduction)


[](https://opensource.org/licenses/MIT)
[](https://www.coplay.dev/?ref=unity-mcp)
**Create your Unity apps with LLMs!**
MCP for Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local **MCP (Model Context Protocol) Client**. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
---
### š¬ Join Our [Discord](https://discord.gg/y4p8KfzrN4)
**Get help, share ideas, and collaborate with other MCP for Unity developers!**
---
## Key Features š
* **š£ļø Natural Language Control:** Instruct your LLM to perform Unity tasks.
* **š ļø Powerful Tools:** Manage assets, scenes, materials, scripts, and editor functions.
* **š¤ Automation:** Automate repetitive Unity workflows.
* **š§© Extensible:** Designed to work with various MCP Clients.
<details open>
<summary><strong> Available Tools </strong></summary>
Your LLM can use functions like:
* `read_console`: Gets messages from or clears the console.
* `manage_script`: Manages C# scripts (create, read, update, delete).
* `manage_editor`: Controls and queries the editor's state and settings.
* `manage_scene`: Manages scenes (load, save, create, get hierarchy, etc.).
* `manage_asset`: Performs asset operations (import, create, modify, delete, etc.).
* `manage_shader`: Performs shader CRUD operations (create, read, modify, delete).
* `manage_gameobject`: Manages GameObjects: create, modify, delete, find, and component operations.
* `manage_menu_item`: List Unity Editor menu items; and check for their existence or execute them (e.g., execute "File/Save Project").
* `apply_text_edits`: Precise text edits with precondition hashes and atomic multi-edit batches.
* `script_apply_edits`: Structured C# method/class edits (insert/replace/delete) with safer boundaries.
* `validate_script`: Fast validation (basic/standard) to catch syntax/structure issues before/after writes.
</details>
---
## How It Works
MCP for Unity connects your tools using two components:
1. **MCP for Unity Bridge:** A Unity package running inside the Editor. (Installed via Package Manager).
2. **MCP for Unity Server:** A Python server that runs locally, communicating between the Unity Bridge and your MCP Client. (Installed automatically by the package on first run or via Auto-Setup; manual setup is available as a fallback).
<img width="562" height="121" alt="image" src="https://github.com/user-attachments/assets/9abf9c66-70d1-4b82-9587-658e0d45dc3e" />
---
## Installation āļø
### Prerequisites
* **Python:** Version 3.12 or newer. [Download Python](https://www.python.org/downloads/)
* **Unity Hub & Editor:** Version 2021.3 LTS or newer. [Download Unity](https://unity.com/download)
* **uv (Python toolchain manager):**
```bash
# macOS / Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
# Windows (PowerShell)
winget install --id=astral-sh.uv -e
# Docs: https://docs.astral.sh/uv/getting-started/installation/
```
* **An MCP Client:** : [Claude Desktop](https://claude.ai/download) | [Claude Code](https://github.com/anthropics/claude-code) | [Cursor](https://www.cursor.com/en/downloads) | [Visual Studio Code Copilot](https://code.visualstudio.com/docs/copilot/overview) | [Windsurf](https://windsurf.com) | Others work with manual config
* <details> <summary><strong>[Optional] Roslyn for Advanced Script Validation</strong></summary>
For **Strict** validation level that catches undefined namespaces, types, and methods:
**Method 1: NuGet for Unity (Recommended)**
1. Install [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity)
2. Go to `Window > NuGet Package Manager`
3. Search for `Microsoft.CodeAnalysis.CSharp` and install the package
5. Go to `Player Settings > Scripting Define Symbols`
6. Add `USE_ROSLYN`
7. Restart Unity
**Method 2: Manual DLL Installation**
1. Download Microsoft.CodeAnalysis.CSharp.dll and dependencies from [NuGet](https://www.nuget.org/packages/Microsoft.CodeAnalysis.CSharp/)
2. Place DLLs in `Assets/Plugins/` folder
3. Ensure .NET compatibility settings are correct
4. Add `USE_ROSLYN` to Scripting Define Symbols
5. Restart Unity
**Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.</details>
---
### š Step 1: Install the Unity Package
#### To install via Git URL
1. Open your Unity project.
2. Go to `Window > Package Manager`.
3. Click `+` -> `Add package from git URL...`.
4. Enter:
```
https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge
```
5. Click `Add`.
6. The MCP server is installed automatically by the package on first run or via Auto-Setup. If that fails, use Manual Configuration (below).
#### To install via OpenUPM
1. Install the [OpenUPM CLI](https://openupm.com/docs/getting-started-cli.html)
2. Open a terminal (PowerShell, Terminal, etc.) and navigate to your Unity project directory
3. Run `openupm add com.coplaydev.unity-mcp`
**Note:** If you installed the MCP Server before Coplay's maintenance, you will need to uninstall the old package before re-installing the new one.
### š ļø Step 2: Configure Your MCP Client
Connect your MCP Client (Claude, Cursor, etc.) to the Python server set up in Step 1 (auto) or via Manual Configuration (below).
<img width="648" height="599" alt="MCPForUnity-Readme-Image" src="https://github.com/user-attachments/assets/b4a725da-5c43-4bd6-80d6-ee2e3cca9596" />
**Option A: Auto-Setup (Recommended for Claude/Cursor/VSC Copilot)**
1. In Unity, go to `Window > MCP for Unity`.
2. Click `Auto-Setup`.
3. Look for a green status indicator š¢ and "Connected ā". *(This attempts to modify the MCP Client's config file automatically).*
<details><summary><strong>Client-specific troubleshooting</strong></summary>
- **VSCode**: uses `Code/User/mcp.json` with top-level `servers.unityMCP` and `"type": "stdio"`. On Windows, MCP for Unity writes an absolute `uv.exe` (prefers WinGet Links shim) to avoid PATH issues.
- **Cursor / Windsurf** [(**help link**)](https://github.com/CoplayDev/unity-mcp/wiki/1.-Fix-Unity-MCP-and-Cursor,-VSCode-&-Windsurf): if `uv` is missing, the MCP for Unity window shows "uv Not Found" with a quick [HELP] link and a "Choose `uv` Install Location" button.
- **Claude Code** [(**help link**)](https://github.com/CoplayDev/unity-mcp/wiki/2.-Fix-Unity-MCP-and-Claude-Code): if `claude` isn't found, the window shows "Claude Not Found" with [HELP] and a "Choose Claude Location" button. Unregister now updates the UI immediately.</details>
**Option B: Manual Configuration**
If Auto-Setup fails or you use a different client:
1. **Find your MCP Client's configuration file.** (Check client documentation).
* *Claude Example (macOS):* `~/Library/Application Support/Claude/claude_desktop_config.json`
* *Claude Example (Windows):* `%APPDATA%\Claude\claude_desktop_config.json`
2. **Edit the file** to add/update the `mcpServers` section, using the *exact* paths from Step 1.
<details>
<summary><strong>Click for Client-Specific JSON Configuration Snippets...</strong></summary>
---
**Claude Code**
If you're using Claude Code, you can register the MCP server using the below commands:
šØ**make sure to run these from your Unity project's home directory**šØ
**macOS:**
```bash
claude mcp add UnityMCP -- uv --directory /Users/USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src run server.py
```
**Windows:**
```bash
claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Local/Microsoft/WinGet/Links/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/UnityMCP/UnityMcpServer/src" run server.py
```
**VSCode (all OS)**
```json
{
"servers": {
"unityMCP": {
"command": "uv",
"args": ["--directory","<ABSOLUTE_PATH_TO>/UnityMcpServer/src","run","server.py"],
"type": "stdio"
}
}
}
```
On Windows, set `command` to the absolute shim, e.g. `C:\\Users\\YOU\\AppData\\Local\\Microsoft\\WinGet\\Links\\uv.exe`.
**Windows:**
```json
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"C:\\Users\\YOUR_USERNAME\\AppData\\Local\\UnityMCP\\UnityMcpServer\\src",
"server.py"
]
}
// ... other servers might be here ...
}
}
```
(Remember to replace YOUR_USERNAME and use double backslashes \\)
**macOS:**
```json
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/Users/YOUR_USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src",
"server.py"
]
}
// ... other servers might be here ...
}
}
```
(Replace YOUR_USERNAME. Note: AppSupport is a symlink to "Application Support" to avoid quoting issues)
**Linux:**
```json
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/home/YOUR_USERNAME/.local/share/UnityMCP/UnityMcpServer/src",
"server.py"
]
}
// ... other servers might be here ...
}
}
```
(Replace YOUR_USERNAME)
</details>
---
## Usage ā¶ļø
1. **Open your Unity Project.** The MCP for Unity package should connect automatically. Check status via Window > MCP for Unity.
2. **Start your MCP Client** (Claude, Cursor, etc.). It should automatically launch the MCP for Unity Server (Python) using the configuration from Installation Step 2.
3. **Interact!** Unity tools should now be available in your MCP Client.
Example Prompt: `Create a 3D player controller`, `Create a tic-tac-toe game in 3D`, `Create a cool shader and apply to a cube`.
---
## Development & Contributing š ļø
### For Developers
If you're contributing to MCP for Unity or want to test core changes, we have development tools to streamline your workflow:
- **Development Deployment Scripts**: Quickly deploy and test your changes to MCP for Unity Bridge and Python Server
- **Automatic Backup System**: Safe testing with easy rollback capabilities
- **Hot Reload Workflow**: Fast iteration cycle for core development
š **See [README-DEV.md](README-DEV.md)** for complete development setup and workflow documentation.
### Contributing š¤
Help make MCP for Unity better!
1. **Fork** the main repository.
2. **Create a branch** (`feature/your-idea` or `bugfix/your-fix`).
3. **Make changes.**
4. **Commit** (feat: Add cool new feature).
5. **Push** your branch.
6. **Open a Pull Request** against the main branch.
---
## š Telemetry & Privacy
Unity MCP includes **privacy-focused, anonymous telemetry** to help us improve the product. We collect usage analytics and performance data, but **never** your code, project names, or personal information.
- **š Anonymous**: Random UUIDs only, no personal data
- **š« Easy opt-out**: Set `DISABLE_TELEMETRY=true` environment variable
- **š Transparent**: See [TELEMETRY.md](TELEMETRY.md) for full details
Your privacy matters to us. All telemetry is optional and designed to respect your workflow.
---
## Troubleshooting ā
<details>
<summary><strong>Click to view common issues and fixes...</strong></summary>
- **Unity Bridge Not Running/Connecting:**
- Ensure Unity Editor is open.
- Check the status window: Window > MCP for Unity.
- Restart Unity.
- **MCP Client Not Connecting / Server Not Starting:**
- **Verify Server Path:** Double-check the --directory path in your MCP Client's JSON config. It must exactly match the installation location:
- **Windows:** `%USERPROFILE%\AppData\Local\UnityMCP\UnityMcpServer\src`
- **macOS:** `~/Library/AppSupport/UnityMCP/UnityMcpServer\src`
- **Linux:** `~/.local/share/UnityMCP/UnityMcpServer\src`
- **Verify uv:** Make sure `uv` is installed and working (`uv --version`).
- **Run Manually:** Try running the server directly from the terminal to see errors:
```bash
cd /path/to/your/UnityMCP/UnityMcpServer/src
uv run server.py
```
- **Auto-Configure Failed:**
- Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client's config file.
</details>
Still stuck? [Open an Issue](https://github.com/CoplayDev/unity-mcp/issues) or [Join the Discord](https://discord.gg/y4p8KfzrN4)!
---
## License š
MIT License. See [LICENSE](LICENSE) file.
---
## Star History
[](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
## Sponsor
<p align="center">
<a href="https://www.coplay.dev/?ref=unity-mcp" target="_blank" rel="noopener noreferrer">
<img src="logo.png" alt="Coplay Logo" width="100%">
</a>
</p>
", Assign "at most 3 tags" to the expected json: {"id":"14452","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"