AI prompts
base on Desktop/Android/HTML5/iOS Java game development framework ![libGDX Logo](libgdx_logo.svg)
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## Cross-platform Game Development Framework
**[libGDX](https://libgdx.com) is a cross-platform Java game development framework based on OpenGL (ES), designed for Windows, Linux, macOS, Android, web browsers, and iOS.** It provides a robust and well-established environment for rapid prototyping and iterative development. Unlike other frameworks, libGDX does not impose a specific design or coding style, allowing you the freedom to create games according to your preferences.
## Open Source, Feature Packed, and Fostering a Large Third-Party Ecosystem
libGDX is released under the [Apache 2.0 License](https://www.apache.org/licenses/LICENSE-2.0.html), offering unrestricted usage in both commercial and non-commercial projects. While not mandatory, we appreciate any credit given to libGDX when you release a game or app using it. Check out our [showcase](https://libgdx.com/showcase/) for a selection of popular libGDX-powered games. With libGDX, you gain access to a comprehensive set of tools and features to develop multi-platform 2D and 3D games using Java.
Moreover, libGDX boasts a vibrant third-party ecosystem, with numerous [tools](https://libgdx.com/dev/tools/) and libraries that streamline development tasks. Explore the [awesome-libgdx](https://github.com/rafaskb/awesome-libgdx#readme) repository for a curated list of libGDX-centered libraries, serving as an excellent starting point for newcomers in the libGDX community.
![](https://libgdx.com/assets/images/index_showcase/game0.png)
###### An example game created with libGDX: [Pathway](https://store.steampowered.com/app/546430/Pathway/) by Robotality. Discover more captivating games in our [Showcase](https://libgdx.com/showcase/).
## Getting Started with libGDX / Documentation
Thanks to Gradle, you can easily set up libGDX without the need to download the framework itself. Your favorite build tool can handle everything for you. Additionally, we offer a convenient [setup tool](https://libgdx.com/dev/#how-to-get-started-with-libgdx) that automates project creation and downloads all the necessary components. Check out our **[website](https://libgdx.com/wiki/start/setup)** for instructions on getting started or refer to our comprehensive **[wiki](https://libgdx.com/wiki/)**.
- [Creating a libGDX Project](https://libgdx.com/wiki/start/setup)
- [Building a Simple Game](https://libgdx.com/wiki/start/a-simple-game)
- [Tutorials & Demos](https://libgdx.com/wiki/start/demos-and-tutorials)
We provide the libGDX [javadocs](https://javadoc.io/doc/com.badlogicgames.gdx) online for easy reference. Additionally, the javadocs are bundled with every libGDX distribution, ensuring smooth integration with your preferred IDE.
## Community & Contribution
Stay up to date with the **latest libGDX news** by following our [blog](https://libgdx.com/news/). For engaging discussions and support, join our official [libGDX Discord](https://libgdx.com/community/discord/).
### Reporting Issues
Use the **[Issue Tracker](https://github.com/libgdx/libgdx/issues)** here on GitHub to report any issues you encounter. Before submitting, please read our [Getting Help](https://libgdx.com/wiki/articles/getting-help) guide, which walks you through the process of reporting an issue effectively.
### Contributing to the Codebase
libGDX benefits greatly from contributions made by our dedicated developer community. We appreciate any assistance in making libGDX even better. Check out the [CONTRIBUTING.md](https://github.com/libgdx/libgdx/blob/master/.github/CONTRIBUTING.md) file for details on how to contribute. Note that contributing involves working directly with libGDX's source code, a process that regular users do not typically undertake. Refer to the [Working with the Source](https://libgdx.com/dev/from-source/) article for guidance.
You can also support our infrastructure (build server, web server, test devices) by contributing financially through our [Patreon](https://patreon.com/libgdx)!
", Assign "at most 3 tags" to the expected json: {"id":"1695","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"