AI prompts
base on 🥉 useful helpers for react-three-fiber [![Storybook](https://img.shields.io/static/v1?message=Storybook&style=flat&colorA=000000&colorB=000000&label=&logo=storybook&logoColor=ffffff)](https://drei.pmnd.rs/)
[![Version](https://img.shields.io/npm/v/@react-three/drei?style=flat&colorA=000000&colorB=000000)](https://www.npmjs.com/package/@react-three/drei)
[![Downloads](https://img.shields.io/npm/dt/@react-three/drei.svg?style=flat&colorA=000000&colorB=000000)](https://www.npmjs.com/package/@react-three/drei)
[![Discord Shield](https://img.shields.io/discord/740090768164651008?style=flat&colorA=000000&colorB=000000&label=discord&logo=discord&logoColor=ffffff)](https://discord.com/channels/740090768164651008/741751532592038022)
[![Open in GitHub Codespaces](https://img.shields.io/static/v1?&message=Open%20in%20%20Codespaces&style=flat&colorA=000000&colorB=000000&label=GitHub&logo=github&logoColor=ffffff)](https://github.com/codespaces/new?template_repository=pmndrs%2Fdrei)
[![logo](docs/logo.jpg)](https://codesandbox.io/s/bfplr)
A growing collection of useful helpers and fully functional, ready-made abstractions for [@react-three/fiber](https://github.com/pmndrs/react-three-fiber).
If you make a component that is generic enough to be useful to others, think about [CONTRIBUTING](CONTRIBUTING.md)!
```bash
npm install @react-three/drei
```
> [!IMPORTANT]
> this package is using the stand-alone [`three-stdlib`](https://github.com/pmndrs/three-stdlib) instead of [`three/examples/jsm`](https://github.com/mrdoob/three.js/tree/master/examples/jsm).
## Basic usage
```jsx
import { PerspectiveCamera, PositionalAudio, ... } from '@react-three/drei'
```
## React-native
```jsx
import { PerspectiveCamera, PositionalAudio, ... } from '@react-three/drei/native'
```
The `native` route of the library **does not** export `Html` or `Loader`. The default export of the library is `web` which **does** export `Html` and `Loader`.
## Documentation
https://pmndrs.github.io/drei
<details>
<summary>Old doc</summary>
> [!WARNING]
> Below is an archive of the anchors links with their new respective locations to the documentation website.
> Do not update the links below, they are for reference only.
<!-- <table>
<tr>
<td valign="top">
<ul>
<li><a href="#cameras">Cameras</a></li>
<ul>
<li><a href="#perspectivecamera">PerspectiveCamera</a></li>
<li><a href="#orthographiccamera">OrthographicCamera</a></li>
<li><a href="#cubecamera">CubeCamera</a></li>
</ul>
<li><a href="#controls">Controls</a></li>
<ul>
<li><a href="#cameracontrols">CameraControls</a></li>
<li><a href="#controls">FlyControls</a></li>
<li><a href="#controls">MapControls</a></li>
<li><a href="#controls">DeviceOrientationControls</a></li>
<li><a href="#controls">TrackballControls</a></li>
<li><a href="#controls">ArcballControls</a></li>
<li><a href="#controls">PointerLockControls</a></li>
<li><a href="#controls">FirstPersonControls</a></li>
<li><a href="#scrollcontrols">ScrollControls</a></li>
<li><a href="#presentationcontrols">PresentationControls</a></li>
<li><a href="#keyboardcontrols">KeyboardControls</a></li>
<li><a href="#FaceControls">FaceControls</a></li>
<li><a href="#motionpathcontrols">MotionPathControls</a></li>
</ul>
<li><a href="#gizmos">Gizmos</a></li>
<ul>
<li><a href="#gizmohelper">GizmoHelper</a></li>
<li><a href="#pivotcontrols">PivotControls</a></li>
<li><a href="#dragcontrols">DragControls</a></li>
<li><a href="#transformcontrols">TransformControls</a></li>
<li><a href="#grid">Grid</a></li>
<li><a href="#helper--usehelper">Helper / useHelper</a></li>
<li><a href="#helper">Helper</a></li>
</ul>
<li><a href="#abstractions">Abstractions</a></li>
<ul>
<li><a href="#image">Image</a></li>
<li><a href="#text">Text</a></li>
<li><a href="#text3d">Text3D</a></li>
<li><a href="#positionalaudio">PositionalAudio</a></li>
<li><a href="#billboard">Billboard</a></li>
<li><a href="#screenspace">ScreenSpace</a></li>
<li><a href="#screensizer">ScreenSizer</a></li>
<li><a href="#effects">Effects</a></li>
<li><a href="#gradienttexture">GradientTexture</a></li>
<li><a href="#edges">Edges</a></li>
<li><a href="#outlines">Outlines</a></li>
<li><a href="#trail">Trail</a></li>
<li><a href="#sampler">Sampler</a></li>
<li><a href="#computedattribute">ComputedAttribute</a></li>
<li><a href="#clone">Clone</a></li>
<li><a href="#useanimations">useAnimations</a></li>
<li><a href="#marchingcubes">MarchingCubes</a></li>
<li><a href="#decal">Decal</a></li>
<li><a href="#svg">Svg</a></li>
<li><a href="#gltf">Gltf</a></li>
<li><a href="#asciirenderer">AsciiRenderer</a></li>
<li><a href="#splat">Splat</a></li>
</ul>
<li><a href="#shaders">Shaders</a></li>
<ul>
<li><a href="#meshreflectormaterial">MeshReflectorMaterial</a></li>
<li><a href="#meshwobblematerial">MeshWobbleMaterial</a></li>
<li><a href="#meshdistortmaterial">MeshDistortMaterial</a></li>
<li><a href="#meshrefractionmaterial">MeshRefractionMaterial</a></li>
<li><a href="#meshtransmissionmaterial">MeshTransmissionMaterial</a></li>
<li><a href="#meshdiscardmaterial">MeshDiscardMaterial</a></li>
<li><a href="#pointmaterial">PointMaterial</a></li>
<li><a href="#softshadows">SoftShadows</a></li>
<li><a href="#shadermaterial">shaderMaterial</a></li>
</ul>
</ul>
</td>
<td valign="top">
<ul>
<li><a href="#misc">Misc</a></li>
<ul>
<li><a href="#example">Example</a></li>
<li><a href="#html">Html</a></li>
<li><a href="#cycleraycast">CycleRaycast</a></li>
<li><a href="#select">Select</a></li>
<li><a href="#sprite-animator">Sprite Animator</a></li>
<li><a href="#stats">Stats</a></li>
<li><a href="#stats-gl">StatsGl</a></li>
<li><a href="#wireframe">Wireframe</a></li>
<li><a href="#usedepthbuffer">useDepthBuffer</a></li>
<li><a href="#usecontextbridge">useContextBridge</a></li>
<li><a href="#fbo--usefbo">Fbo / useFBO</a></li>
<li><a href="#usecamera">useCamera</a></li>
<li><a href="#cubecamera--usecubecamera">CubeCamera / useCubeCamera</a></li>
<li><a href="#detectgpu--usedetectgpu">DetectGPU / useDetectGPU</a></li>
<li><a href="#useaspect">useAspect</a></li>
<li><a href="#usecursor">useCursor</a></li>
<li><a href="#useintersect">useIntersect</a></li>
<li><a href="#useboxprojectedenv">useBoxProjectedEnv</a></li>
<li><a href="#trail--useTrail">Trail / useTrail</a></li>
<li><a href="#useSurfaceSampler">useSurfaceSampler</a></li>
<li><a href="#facelandmarker">FaceLandmarker</a></li>
</ul>
<li><a href="#loading">Loaders</a></li>
<ul>
<li><a href="#loader">Loader</a></li>
<li><a href="#progress--useprogress">Progress / useProgress</a></li>
<li><a href="#gltf--usegltf">Gltf / useGLTF</a></li>
<li><a href="#fbx--usefbx">FBX / useFBX</a></li>
<li><a href="#texture--usetexture">Texture / useTexture</a></li>
<li><a href="#ktx2--usektx2">Ktx2 / useKTX2</a></li>
<li><a href="#cubetexture--usecubetexture">CubeTexture / useCubeTexture</a></li>
<li><a href="#videotexture--usevideotexture">VideoTexture / useVideoTexture</a></li>
<li><a href="#trailtexture--usetrailtexture">TrailTexture / useTrailTexture</a></li>
<li><a href="#usefont">useFont</a></li>
<li><a href="#usespriteloader">useSpriteLoader</a></li>
</ul>
<li><a href="#performance">Performance</a></li>
<ul>
<li><a href="#instances">Instances</a></li>
<li><a href="#merged">Merged</a></li>
<li><a href="#points">Points</a></li>
<li><a href="#segments">Segments</a></li>
<li><a href="#detailed">Detailed</a></li>
<li><a href="#preload">Preload</a></li>
<li><a href="#bakeshadows">BakeShadows</a></li>
<li><a href="#meshbounds">meshBounds</a></li>
<li><a href="#adaptivedpr">AdaptiveDpr</a></li>
<li><a href="#adaptiveevents">AdaptiveEvents</a></li>
<li><a href="#bvh">Bvh</a></li>
<li><a href="#performancemonitor">PerformanceMonitor</a></li>
</ul>
<li><a href="#portals">Portals</a></li>
<ul>
<li><a href="#hud">Hud</a></li>
<li><a href="#view">View</a></li>
<li><a href="#rendertexture">RenderTexture</a></li>
<li><a href="#rendercubetexture">RenderCubeTexture</a></li>
<li><a href="#fisheye">Fisheye</a></li>
<li><a href="#mask">Mask</a></li>
<li><a href="#meshportalmaterial">MeshPortalMaterial</a></li>
</ul>
<li><a href="#modifiers">Modifiers</a></li>
<ul>
<li><a href="#curvemodifier">CurveModifier</a></li>
</ul>
</ul>
</td>
<td valign="top">
<ul>
<li><a href="#shapes">Shapes</a></li>
<ul>
<li><a href="#shapes">Plane</a></li>
<li><a href="#shapes">Box</a></li>
<li><a href="#shapes">Sphere</a></li>
<li><a href="#shapes">Circle</a></li>
<li><a href="#shapes">Cone</a></li>
<li><a href="#shapes">Cylinder</a></li>
<li><a href="#shapes">Tube</a></li>
<li><a href="#shapes">Torus</a></li>
<li><a href="#shapes">TorusKnot</a></li>
<li><a href="#shapes">Ring</a></li>
<li><a href="#shapes">Tetrahedron</a></li>
<li><a href="#shapes">Polyhedron</a></li>
<li><a href="#shapes">Icosahedron</a></li>
<li><a href="#shapes">Octahedron</a></li>
<li><a href="#shapes">Dodecahedron</a></li>
<li><a href="#shapes">Extrude</a></li>
<li><a href="#shapes">Lathe</a></li>
<li><a href="#shapes">Shape</a></li>
<li><a href="#roundedbox">RoundedBox</a></li>
<li><a href="#screenquad">Screenquad</a></li>
<li><a href="#line">Line</a></li>
<li><a href="#quadraticbezierline">QuadraticBezierLine</a></li>
<li><a href="#cubicbezierline">CubicBezierLine</a></li>
<li><a href="#catmullromline">CatmullRomLine</a></li>
<li><a href="#facemesh">Facemesh</a></li>
</ul>
<li><a href="#staging">Staging</a></li>
<ul>
<li><a href="#center">Center</a></li>
<li><a href="#resize">Resize</a></li>
<li><a href="#BBAnchor">BBAnchor</a></li>
<li><a href="#bounds">Bounds</a></li>
<li><a href="#camerashake">CameraShake</a></li>
<li><a href="#float">Float</a></li>
<li><a href="#stage">Stage</a></li>
<li><a href="#backdrop">Backdrop</a></li>
<li><a href="#environment">Environment</a></li>
<li><a href="#lightformer">Lightformer</a></li>
<li><a href="#spotlight">SpotLight</a></li>
<li><a href="#spotlightshadow">SpotLightShadow</a></li>
<li><a href="#shadow">Shadow</a></li>
<li><a href="#caustics">Caustics</a></li>
<li><a href="#contactshadows">ContactShadows</a></li>
<li><a href="#randomizedlight">RandomizedLight</a></li>
<li><a href="#accumulativeshadows">AccumulativeShadows</a></li>
<li><a href="#sky">Sky</a></li>
<li><a href="#stars">Stars</a></li>
<li><a href="#sparkles">Sparkles</a></li>
<li><a href="#cloud">Cloud</a></li>
<li><a href="#useenvironment">useEnvironment</a></li>
<li><a href="#matcaptexture--usematcaptexture">MatcapTexture / useMatcapTexture</a></li>
<li><a href="#normaltexture--usenormaltexture">NormalTexture / useNormalTexture</a></li>
<li><a href="#shadowalpha">ShadowAlpha</a></li>
</ul>
</ul>
</td>
</tr>
</table> -->
### Cameras
#### PerspectiveCamera
[Documentation has moved here](https://pmndrs.github.io/drei/cameras/perspective-camera)
#### OrthographicCamera
[Documentation has moved here](https://pmndrs.github.io/drei/cameras/orthographic-camera)
#### CubeCamera
[Documentation has moved here](https://pmndrs.github.io/drei/cameras/cube-camera)
### Controls
#### CameraControls
[Documentation has moved here](https://pmndrs.github.io/drei/controls/camera-controls)
#### ScrollControls
[Documentation has moved here](https://pmndrs.github.io/drei/controls/scroll-controls)
#### PresentationControls
[Documentation has moved here](https://pmndrs.github.io/drei/controls/presentation-controls)
#### KeyboardControls
[Documentation has moved here](https://pmndrs.github.io/drei/controls/keyboard-controls)
#### FaceControls
[Documentation has moved here](https://pmndrs.github.io/drei/controls/face-controls)
#### MotionPathControls
[Documentation has moved here](https://pmndrs.github.io/drei/controls/motion-path-controls)
### Gizmos
#### GizmoHelper
[Documentation has moved here](https://pmndrs.github.io/drei/gizmos/gizmo-helper)
#### PivotControls
[Documentation has moved here](https://pmndrs.github.io/drei/gizmos/pivot-controls)
#### DragControls
[Documentation has moved here](https://pmndrs.github.io/drei/gizmos/drag-controls)
#### TransformControls
[Documentation has moved here](https://pmndrs.github.io/drei/gizmos/transform-controls)
#### Grid
[Documentation has moved here](https://pmndrs.github.io/drei/gizmos/grid)
#### Helper / useHelper
[Documentation has moved here](https://pmndrs.github.io/drei/gizmos/helper-use-helper)
### Shapes
#### Plane, Box, Sphere, Circle, Cone, Cylinder, Tube, Torus, TorusKnot, Ring, Tetrahedron, Polyhedron, Icosahedron, Octahedron, Dodecahedron, Extrude, Lathe, Shape
[Documentation has moved here](https://pmndrs.github.io/drei/shapes/mesh)
#### RoundedBox
[Documentation has moved here](https://pmndrs.github.io/drei/shapes/rounded-box)
#### ScreenQuad
[Documentation has moved here](https://pmndrs.github.io/drei/shapes/screen-quad)
#### Line
[Documentation has moved here](https://pmndrs.github.io/drei/shapes/line)
#### QuadraticBezierLine
[Documentation has moved here](https://pmndrs.github.io/drei/shapes/quadratic-bezier-line)
#### CubicBezierLine
[Documentation has moved here](https://pmndrs.github.io/drei/shapes/cubic-bezier-line)
#### CatmullRomLine
[Documentation has moved here](https://pmndrs.github.io/drei/shapes/catmull-rom-line)
#### Facemesh
[Documentation has moved here](https://pmndrs.github.io/drei/shapes/facemesh)
### Abstractions
#### Image
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/image)
#### Text
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/text)
#### Text3D
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/text3d)
#### Effects
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/effects)
#### PositionalAudio
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/positional-audio)
#### Billboard
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/billboard)
#### ScreenSpace
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/screen-space)
#### ScreenSizer
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/screen-sizer)
#### GradientTexture
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/gradient-texture)
#### Edges
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/edges)
#### Outlines
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/outlines)
#### Trail
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/trail)
#### Sampler
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/sampler)
#### ComputedAttribute
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/computed-attribute)
#### Clone
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/clone)
#### useAnimations
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/use-animations)
#### MarchingCubes
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/marching-cubes)
#### Decal
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/decal)
#### Svg
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/svg)
#### AsciiRenderer
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/ascii-renderer)
#### Splat
[Documentation has moved here](https://pmndrs.github.io/drei/abstractions/splat)
### Shaders
#### MeshReflectorMaterial
[Documentation has moved here](https://pmndrs.github.io/drei/shaders/mesh-reflector-material)
#### MeshWobbleMaterial
[Documentation has moved here](https://pmndrs.github.io/drei/shaders/mesh-wobble-material)
#### MeshDistortMaterial
[Documentation has moved here](https://pmndrs.github.io/drei/shaders/mesh-distort-material)
#### MeshRefractionMaterial
[Documentation has moved here](https://pmndrs.github.io/drei/shaders/mesh-refraction-material)
#### MeshTransmissionMaterial
[Documentation has moved here](https://pmndrs.github.io/drei/shaders/mesh-transmission-material)
#### MeshDiscardMaterial
[Documentation has moved here](https://pmndrs.github.io/drei/shaders/mesh-discard-material)
#### PointMaterial
[Documentation has moved here](https://pmndrs.github.io/drei/shaders/point-material)
#### SoftShadows
[Documentation has moved here](https://pmndrs.github.io/drei/shaders/soft-shadows)
#### shaderMaterial
[Documentation has moved here](https://pmndrs.github.io/drei/shaders/shader-material)
### Modifiers
#### CurveModifier
[Documentation has moved here](https://pmndrs.github.io/drei/modifiers/curve-modifier)
### Misc
#### useContextBridge
[Documentation has moved here](https://pmndrs.github.io/drei/misc/use-context-bridge)
#### Example
[Documentation has moved here](https://pmndrs.github.io/drei/misc/example)
#### Html
[Documentation has moved here](https://pmndrs.github.io/drei/misc/html)
#### CycleRaycast
[Documentation has moved here](https://pmndrs.github.io/drei/misc/cycle-raycast)
#### Select
[Documentation has moved here](https://pmndrs.github.io/drei/misc/select)
#### Sprite Animator
[Documentation has moved here](https://pmndrs.github.io/drei/misc/sprite-animator)
#### Stats
[Documentation has moved here](https://pmndrs.github.io/drei/misc/stats)
#### StatsGl
[Documentation has moved here](https://pmndrs.github.io/drei/misc/stats-gl)
#### Wireframe
[Documentation has moved here](https://pmndrs.github.io/drei/misc/wireframe)
#### useDepthBuffer
[Documentation has moved here](https://pmndrs.github.io/drei/misc/use-depth-buffer)
#### Fbo / useFBO
[Documentation has moved here](https://pmndrs.github.io/drei/misc/fbo-use-fbo)
#### useCamera
[Documentation has moved here](https://pmndrs.github.io/drei/misc/use-camera)
#### CubeCamera / useCubeCamera
[Documentation has moved here](https://pmndrs.github.io/drei/misc/cube-camera-use-cube-camera)
#### DetectGPU / useDetectGPU
[Documentation has moved here](https://pmndrs.github.io/drei/misc/detect-gpu-use-detect-gpu)
#### useAspect
[Documentation has moved here](https://pmndrs.github.io/drei/misc/use-aspect)
#### useCursor
[Documentation has moved here](https://pmndrs.github.io/drei/misc/use-cursor)
#### useIntersect
[Documentation has moved here](https://pmndrs.github.io/drei/misc/use-intersect)
#### useBoxProjectedEnv
[Documentation has moved here](https://pmndrs.github.io/drei/misc/use-box-projected-env)
#### Trail / useTrail
[Documentation has moved here](https://pmndrs.github.io/drei/misc/trail-use-trail)
#### useSurfaceSampler
[Documentation has moved here](https://pmndrs.github.io/drei/misc/use-surface-sampler)
#### FaceLandmarker
[Documentation has moved here](https://pmndrs.github.io/drei/misc/face-landmarker)
### Loading
#### Loader
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/loader)
#### Progress / useProgress
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/progress-use-progress)
#### Gltf / useGLTF
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/gltf-use-gltf)
#### Fbx / useFBX
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/fbx-use-fbx)
#### Texture / useTexture
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/texture-use-texture)
#### Ktx2 / useKTX2
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/ktx2-use-ktx2)
#### CubeTexture / useCubeTexture
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/cube-texture-use-cube-texture)
#### VideoTexture / useVideoTexture
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/video-texture-use-video-texture)
#### TrailTexture / useTrailTexture
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/trail-texture-use-trail-texture)
#### useFont
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/use-font)
#### useSpriteLoader
[Documentation has moved here](https://pmndrs.github.io/drei/loaders/use-sprite-loader)
### Performance
#### Instances
[Documentation has moved here](https://pmndrs.github.io/drei/performances/instances)
#### Merged
[Documentation has moved here](https://pmndrs.github.io/drei/performances/merged)
#### Points
[Documentation has moved here](https://pmndrs.github.io/drei/performances/points)
#### Segments
[Documentation has moved here](https://pmndrs.github.io/drei/performances/segments)
#### Detailed
[Documentation has moved here](https://pmndrs.github.io/drei/performances/detailed)
#### Preload
[Documentation has moved here](https://pmndrs.github.io/drei/performances/preload)
#### BakeShadows
[Documentation has moved here](https://pmndrs.github.io/drei/performances/bake-shadows)
#### meshBounds
[Documentation has moved here](https://pmndrs.github.io/drei/performances/mesh-bounds)
#### AdaptiveDpr
[Documentation has moved here](https://pmndrs.github.io/drei/performances/adaptive-dpr)
#### AdaptiveEvents
[Documentation has moved here](https://pmndrs.github.io/drei/performances/adaptive-events)
#### Bvh
[Documentation has moved here](https://pmndrs.github.io/drei/performances/bvh)
#### PerformanceMonitor
[Documentation has moved here](https://pmndrs.github.io/drei/performances/performance-monitor)
### Portals
#### Hud
[Documentation has moved here](https://pmndrs.github.io/drei/portals/hud)
#### View
[Documentation has moved here](https://pmndrs.github.io/drei/portals/view)
#### RenderTexture
[Documentation has moved here](https://pmndrs.github.io/drei/portals/render-texture)
#### RenderCubeTexture
[Documentation has moved here](https://pmndrs.github.io/drei/portals/render-cube-texture)
#### Fisheye
[Documentation has moved here](https://pmndrs.github.io/drei/portals/fisheye)
#### Mask
[Documentation has moved here](https://pmndrs.github.io/drei/portals/mask)
#### MeshPortalMaterial
[Documentation has moved here](https://pmndrs.github.io/drei/portals/mesh-portal-material)
### Staging
#### Center
[Documentation has moved here](https://pmndrs.github.io/drei/staging/center)
#### Resize
[Documentation has moved here](https://pmndrs.github.io/drei/staging/resize)
#### BBAnchor
[Documentation has moved here](https://pmndrs.github.io/drei/staging/bb-anchor)
#### Bounds
[Documentation has moved here](https://pmndrs.github.io/drei/staging/bounds)
#### CameraShake
[Documentation has moved here](https://pmndrs.github.io/drei/staging/camera-shake)
#### Float
[Documentation has moved here](https://pmndrs.github.io/drei/staging/float)
#### Stage
[Documentation has moved here](https://pmndrs.github.io/drei/staging/stage)
#### Backdrop
[Documentation has moved here](https://pmndrs.github.io/drei/staging/backdrop)
#### Shadow
[Documentation has moved here](https://pmndrs.github.io/drei/staging/shadow)
#### Caustics
[Documentation has moved here](https://pmndrs.github.io/drei/staging/caustics)
#### ContactShadows
[Documentation has moved here](https://pmndrs.github.io/drei/staging/contact-shadows)
#### RandomizedLight
[Documentation has moved here](https://pmndrs.github.io/drei/staging/randomized-light)
#### AccumulativeShadows
[Documentation has moved here](https://pmndrs.github.io/drei/staging/accumulative-shadows)
#### SpotLight
[Documentation has moved here](https://pmndrs.github.io/drei/staging/spot-light)
#### SpotLightShadow
[Documentation has moved here](https://pmndrs.github.io/drei/staging/spot-light-shadow)
#### Environment
[Documentation has moved here](https://pmndrs.github.io/drei/staging/environment)
#### Lightformer
[Documentation has moved here](https://pmndrs.github.io/drei/staging/lightformer)
#### Sky
[Documentation has moved here](https://pmndrs.github.io/drei/staging/sky)
#### Stars
[Documentation has moved here](https://pmndrs.github.io/drei/staging/stars)
#### Sparkles
[Documentation has moved here](https://pmndrs.github.io/drei/staging/sparkles)
#### Cloud
[Documentation has moved here](https://pmndrs.github.io/drei/staging/cloud)
#### useEnvironment
[Documentation has moved here](https://pmndrs.github.io/drei/staging/use-environment)
#### MatcapTexture / useMatcapTexture
[Documentation has moved here](https://pmndrs.github.io/drei/staging/matcap-texture-use-matcap-texture)
#### NormalTexture / useNormalTexture
[Documentation has moved here](https://pmndrs.github.io/drei/staging/normal-texture-use-normal-texture)
#### ShadowAlpha
[Documentation has moved here](https://pmndrs.github.io/drei/staging/shadow-alpha)
</details>
## Dev
### INSTALL
```sh
$ corepack enable
$ yarn install
```
### Test
#### Local
Pre-requisites:
- ```sh
$ npx playwright install
```
To run visual tests locally:
```sh
$ yarn build
$ yarn test
```
To update a snapshot:
```sh
$ PLAYWRIGHT_UPDATE_SNAPSHOTS=1 yarn test
```
#### Docker
> [!IMPORTANT]
> Snapshots are system-dependent, so to run playwright in the same environment as the CI:
```sh
$ docker run --init --rm \
-v $(pwd):/app -w /app \
ghcr.io/pmndrs/playwright:drei \
sh -c "corepack enable && yarn install && yarn build && yarn test"
```
To update a snapshot:
```sh
$ docker run --init --rm \
-v $(pwd):/app -w /app \
-e PLAYWRIGHT_UPDATE_SNAPSHOTS=1 \
ghcr.io/pmndrs/playwright:drei \
sh -c "corepack enable && yarn install && yarn build && yarn test"
```
", Assign "at most 3 tags" to the expected json: {"id":"1997","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"