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base on A server emulator for Marvel Heroes # MHServerEmu
MHServerEmu is a server emulator for Marvel Heroes.
The only currently supported version of the game client is **1.52.0.1700** (also known as **2.16a**).
We post development progress reports on our [blog](https://crypto137.github.io/MHServerEmu/). You can find additional information on various topics in the [documentation](./docs/Index.md). If you would like to discuss this project and/or help with its development, feel free to join our [Discord](https://discord.gg/hjR8Bj52t3).
**Please make sure to read our [contribution guidelines](./CONTRIBUTING.md) if you would like to participate in the development of this project.**
## Download
If you are setting the server up for the first time, we recommend you to start with a stable build. See [Initial Setup](./docs/Setup/InitialSetup.md) for information on how to set the server up.
### Stable
[![Stable Release](https://img.shields.io/github/v/release/Crypto137/MHServerEmu?include_prereleases)](https://github.com/Crypto137/MHServerEmu/releases)
### Nightly
[![Nightly Release (Windows x64)](https://github.com/Crypto137/MHServerEmu/actions/workflows/nightly-release-windows-x64.yml/badge.svg)](https://nightly.link/Crypto137/MHServerEmu/workflows/nightly-release-windows-x64/master?preview) [![Nightly Release (Linux x64)](https://github.com/Crypto137/MHServerEmu/actions/workflows/nightly-release-linux-x64.yml/badge.svg)](https://nightly.link/Crypto137/MHServerEmu/workflows/nightly-release-linux-x64/master?preview)
## Features
MHServerEmu is in active development. Currently it features:
- Playing as any hero available in version 1.52.
- Basic combat mechanics: using powers, dealing direct damage to enemies. More complex powers, such as those that rely on debuff effects or summoned allies, are currently not implemented.
- Leveling from 1 to 60 with working dynamic combat level (enemy level scaling).
- Summoning team-ups and vanity pets.
- AI system for non-playable characters, such as enemies and team-ups.
- Fully-featured implementation of DRAG (dynamic random area generator) with procedural enemy population spawning.
- Implementation of the loot system that uses the original loot tables for picking quality and base types, as well as rolling random affixes.
- SQLite-based persistence layer for saving accounts, player data, avatars, items, and more. An optional JSON mode for offline single-player is also available.
- Multiplayer functionality: you can see and interact with other players connected to the same server in hubs and public combat zones. Parties and coop in private instances are currently not implemented.
", Assign "at most 3 tags" to the expected json: {"id":"2244","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"