AI prompts
base on Cross-platform game hack for Counter-Strike 2 with Panorama-based GUI. # Osiris
![Windows](https://github.com/danielkrupinski/Osiris/workflows/Windows/badge.svg?branch=master&event=push)
![Linux](https://github.com/danielkrupinski/Osiris/workflows/Linux/badge.svg?branch=master&event=push)
Cross-platform (Windows, Linux) game hack for **Counter-Strike 2** with GUI and rendering based on game's Panorama UI. Compatible with the latest game update on Steam.
## What's new
* 14 December 2024
* Added model glow for defuse kits on the ground
![Defuse Kit Model Glow](https://github.com/user-attachments/assets/43dc555d-8c1d-40dc-b94a-3aa8f8396c7b)
* 11 December 2024
* Added model glow for ticking bomb
![Ticking Bomb Model Glow](https://github.com/user-attachments/assets/6cadde5a-f999-4649-b483-9122e7b350ba)
* 3 December 2024
* Added model glow for dropped bomb
![Dropped Bomb Model Glow](https://github.com/user-attachments/assets/a44d2a8e-399c-4638-8aa8-b49fac732c86)
* 2 December 2024
* Added model glow for weapons on ground
![Weapon model glow](https://github.com/user-attachments/assets/ce1b8853-1644-41bd-ab65-0880ff8e4153)
* 30 November 2024
* Player outline glow now works also when the local player is dead
## Technical features
* C++ runtime library (CRT) is not used in release builds
* No heap memory allocations
* No static imports in release build on Windows
* No threads are created
* Exceptions are not used
* No external dependencies
## Compiling
### Prerequisites
#### Windows
* **Microsoft Visual Studio 2022** with **Desktop development with C++** workload
#### Linux
* **CMake 3.24** or newer
* **g++ 11 or newer** or **clang++ 17 or newer**
### Compiling from source
#### Windows
Open **Osiris.sln** in Visual Studio 2022, set build configuration to **Release | x64**. Press *Build solution* and you should receive **Osiris.dll** file.
#### Linux
Configure with CMake:
cmake -DCMAKE_BUILD_TYPE=Release -B build
Build:
cmake --build build -j $(nproc --all)
After following these steps you should receive **libOsiris.so** file in **build/Source/** directory.
### Loading / Injecting into game process
#### Windows
You need a **DLL injector** to inject (load) **Osiris.dll** into game process.
Counter-Strike 2 blocks LoadLibrary injection method, so you have to use a manual mapping (aka reflective DLL injection) injector.
**Xenos** and **Extreme Injector** are known to be **detected** by VAC.
#### Linux
You can simply run the following script in the directory containing **libOsiris.so**:
sudo gdb -batch-silent -p $(pidof cs2) -ex "call (void*)dlopen(\"$PWD/libOsiris.so\", 2)"
However, this injection method might be detected by VAC as gdb is visible under **TracerPid** in `/proc/$(pidof cs2)/status` for the duration of the injection.
## License
> Copyright (c) 2018-2024 Daniel Krupiński
This project is licensed under the [MIT License](https://opensource.org/licenses/mit-license.php) - see the [LICENSE](https://github.com/danielkrupinski/Osiris/blob/master/LICENSE) file for details.
", Assign "at most 3 tags" to the expected json: {"id":"3035","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"