base on Cross-platform game hack for Counter-Strike 2 with Panorama-based GUI. # Osiris [![Windows](https://github.com/danielkrupinski/Osiris/actions/workflows/windows.yml/badge.svg?branch=master&event=push)](https://github.com/danielkrupinski/Osiris/actions/workflows/windows.yml) [![Linux](https://github.com/danielkrupinski/Osiris/actions/workflows/linux.yml/badge.svg?branch=master&event=push)](https://github.com/danielkrupinski/Osiris/actions/workflows/linux.yml) Cross-platform (Windows, Linux) game hack for **Counter-Strike 2** with GUI and rendering based on game's Panorama UI. Compatible with the latest game update on Steam. ## What's new * 04 November 2025 * Improved smoothness of "Player Info in World" on moving players * 30 October 2025 * Added Bomb Plant Alert feature * Green color means the bomb will be planted before the end of the round if uninterrupted * Red color means the bomb can not be planted before the end of the round <img width="201" height="146" alt="Bomb Plant Alert" src="https://github.com/user-attachments/assets/21c0f8fb-a20d-42df-9857-f578cfc9b9f9" /> * 23 October 2025 * Hostage Outline Glow hue is now customizable * 20 October 2025 * Added "No Scope Inaccuracy Visualization" feature <img height="300" alt="no scope inaccuracy visualization" src="https://github.com/user-attachments/assets/860c944a-00b1-4b67-9d41-6f43e46f4252" /> * 09 October 2025 * Added viewmodel fov modification ![Viewmodel fov modification](https://github.com/user-attachments/assets/3b9d6bde-a68c-4739-913c-d3b6caba4117) ## Technical features * C++ runtime library (CRT) is not used in release builds * No heap memory allocations * No static imports in release build on Windows * No threads are created * Exceptions are not used * No external dependencies ## Compiling ### Prerequisites #### Windows * **Microsoft Visual Studio 2022** with **Desktop development with C++** workload #### Linux * **CMake 3.24** or newer * **g++ 11 or newer** or **clang++ 18 or newer** ### Compiling from source #### Windows Open **Osiris.sln** in Visual Studio 2022, set build configuration to **Release | x64**. Press *Build solution* and you should receive **Osiris.dll** file. #### Linux Configure with CMake: cmake -DCMAKE_BUILD_TYPE=Release -B build Build: cmake --build build -j $(nproc --all) After following these steps you should receive **libOsiris.so** file in **build/Source/** directory. ### Loading / Injecting into game process #### Windows You need a **DLL injector** to inject (load) **Osiris.dll** into game process. Counter-Strike 2 blocks LoadLibrary injection method, so you have to use a manual mapping (aka reflective DLL injection) injector. **Xenos** and **Extreme Injector** are known to be **detected** by VAC. #### Linux You can simply run the following script in the directory containing **libOsiris.so**: sudo gdb -batch-silent -p $(pidof cs2) -ex "call (void*)dlopen(\"$PWD/libOsiris.so\", 2)" However, this injection method might be detected by VAC as gdb is visible under **TracerPid** in `/proc/$(pidof cs2)/status` for the duration of the injection. ## FAQ ### Where are the settings stored on disk? In a configuration file `default.cfg` inside `%appdata%\OsirisCS2\configs` directory on Windows and `$HOME/OsirisCS2/configs` on Linux. ## License > Copyright (c) 2018-2025 Daniel Krupiński This project is licensed under the [MIT License](https://opensource.org/licenses/mit-license.php) - see the [LICENSE](https://github.com/danielkrupinski/Osiris/blob/master/LICENSE) file for details. ", Assign "at most 3 tags" to the expected json: {"id":"3035","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"