AI prompts
base on A complete 3-D game development suite written in Java. jMonkeyEngine
=============
[![Build Status](https://github.com/jMonkeyEngine/jmonkeyengine/workflows/Build%20jMonkeyEngine/badge.svg)](https://github.com/jMonkeyEngine/jmonkeyengine/actions)
jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge.
v3.7.0 is the latest stable version of the engine.
The engine is used by several commercial game studios and computer-science courses. Here's a taste:
![jME3 Games Mashup](https://i.imgur.com/nF8WOW6.jpg)
- [jME powered games on IndieDB](https://www.indiedb.com/engines/jmonkeyengine/games)
- [Boardtastic 2](https://boardtastic-2.fileplanet.com/apk)
- [Attack of the Gelatinous Blob](https://attack-gelatinous-blob.softwareandgames.com/)
- [Mythruna](https://mythruna.com/)
- [PirateHell (on Steam)](https://store.steampowered.com/app/321080/Pirate_Hell/)
- [3089 (on Steam)](https://store.steampowered.com/app/263360/3089__Futuristic_Action_RPG/)
- [3079 (on Steam)](https://store.steampowered.com/app/259620/3079__Block_Action_RPG/)
- [Lightspeed Frontier (on Steam)](https://store.steampowered.com/app/548650/Lightspeed_Frontier/)
- [Skullstone](http://www.skullstonegame.com/)
- [Spoxel (on Steam)](https://store.steampowered.com/app/746880/Spoxel/)
- [Nine Circles of Hell (on Steam)](https://store.steampowered.com/app/1200600/Nine_Circles_of_Hell/)
- [Leap](https://gamejolt.com/games/leap/313308)
- [Jumping Jack Flag](http://timealias.bplaced.net/jack/)
- [PapaSpace Flight Simulation](https://www.papaspace.at/)
- [Cubic Nightmare (on Itch)](https://jaredbgreat.itch.io/cubic-nightmare)
- [Chatter Games](https://chatter-games.com)
- [Exotic Matter](https://exoticmatter.io)
- [Demon Lord (on Google Play)](https://play.google.com/store/apps/details?id=com.dreiInitiative.demonLord&pli=1)
- [Marvelous Marbles (on Steam)](https://store.steampowered.com/app/2244540/Marvelous_Marbles/)
- [Boxer (on Google Play)](https://play.google.com/store/apps/details?id=com.tharg.boxer)
- [Depthris (on Itch)](https://codewalker.itch.io/depthris)
- [Stranded (on Itch)](https://tgiant.itch.io/stranded)
- [The Afflicted Forests (Coming Soon to Steam)](https://www.indiedb.com/games/the-afflicted-forests)
- [Star Colony: Beyond Horizons (on Google Play)](https://play.google.com/store/apps/details?id=game.colony.ColonyBuilder)
- [High Impact (on Steam)](https://store.steampowered.com/app/3059050/High_Impact/)
## Getting Started
Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK.
Read [the wiki](https://jmonkeyengine.github.io/wiki) for the installation guide and tutorials.
Join [the discussion forum](https://hub.jmonkeyengine.org/) to participate in our community,
get your questions answered, and share your projects.
Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.
### Technology Stack
- windowed, multi-platform IDE derived from NetBeans
- libraries for GUI, networking, physics, SFX, terrain, importing assets, etc.
- platform-neutral core library for scene graph, animation, rendering, math, etc.
- LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS
- Java Virtual Machine (v8 or higher)
### Documentation
Did you miss it? Don't sweat it, [here it is again](https://jmonkeyengine.github.io/wiki).
### Contributing
Read our [contribution guide](https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/CONTRIBUTING.md).
### License
[New BSD (3-clause) License](https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/LICENSE.md)
### How to Build the Engine from Source
1. Install a Java Development Kit (JDK),
if you don't already have one.
2. Point the `JAVA_HOME` environment variable to your JDK installation:
(In other words, set it to the path of a directory/folder
containing a "bin" that contains a Java executable.
That path might look something like
"C:\Program Files\Eclipse Adoptium\jdk-17.0.3.7-hotspot"
or "/usr/lib/jvm/java-17-openjdk-amd64/" or
"/Library/Java/JavaVirtualMachines/zulu-17.jdk/Contents/Home" .)
+ using Bash or Zsh: `export JAVA_HOME="` *path to installation* `"`
+ using Fish: `set -g JAVA_HOME "` *path to installation* `"`
+ using Windows Command Prompt: `set JAVA_HOME="` *path to installation* `"`
+ using PowerShell: `$env:JAVA_HOME = '` *path to installation* `'`
3. Download and extract the engine source code from GitHub:
+ using Git:
+ `git clone https://github.com/jMonkeyEngine/jmonkeyengine.git`
+ `cd jmonkeyengine`
+ `git checkout -b latest v3.7.0-stable` (unless you plan to do development)
+ using a web browser:
+ browse to [the latest release](https://github.com/jMonkeyEngine/jmonkeyengine/releases/latest)
+ follow the "Source code (zip)" link at the bottom of the page
+ save the ZIP file
+ extract the contents of the saved ZIP file
+ `cd` to the extracted directory/folder
4. Run the Gradle wrapper:
+ using Bash or Fish or PowerShell or Zsh: `./gradlew build`
+ using Windows Command Prompt: `.\gradlew build`
After a successful build,
fresh JARs will be found in "*/build/libs".
You can install the JARs to your local Maven repository:
+ using Bash or Fish or PowerShell or Zsh: `./gradlew install`
+ using Windows Command Prompt: `.\gradlew install`
You can run the "jme3-examples" app:
+ using Bash or Fish or PowerShell or Zsh: `./gradlew run`
+ using Windows Command Prompt: `.\gradlew run`
You can restore the project to a pristine state:
+ using Bash or Fish or PowerShell or Zsh: `./gradlew clean`
+ using Windows Command Prompt: `.\gradlew clean`
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