AI prompts
base on 【Unity杂货铺】unity大杂烩~ # Unity3D--Training
【Unity杂货铺】unity大杂烩~
## 目录
>* [1.收集整理一些第三方库和插件](https://github.com/XINCGer/Unity3DTraining/tree/master/3rdPlugins)
>* [2.月光跑酷3D版](https://github.com/XINCGer/Unity3DTraining/tree/master/3DMoonRunner)
>* [3.Android和iOS端的消息推送](https://github.com/XINCGer/Unity3DTraining/tree/master/Notification)
>* [4.网络与资源数据操作](https://github.com/XINCGer/Unity3DTraining/tree/master/NetWorkAndResources)
>* [5.unity开发项目整体把控规划与管理](https://github.com/XINCGer/Unity3DTraining/tree/master/OverCallControl/)
>* [6.寻路相关](https://github.com/XINCGer/Unity3DTraining/tree/master/Pathfinding)
>* [7.太空大战](https://github.com/XINCGer/Unity3DTraining/tree/master/SpaceShooter)
>* [8.UGUI相关](https://github.com/XINCGer/Unity3DTraining/tree/master/UGUITraining)
>* [10.游戏中的物理研究](https://github.com/XINCGer/Unity3DTraining/tree/master/PhysicsStudy)
>* [11.一些文档](https://github.com/XINCGer/Unity3DTraining/tree/master/Doc)
>* [12.一些小测试](https://github.com/XINCGer/Unity3DTraining/tree/master/SomeTest)
>* [13.DoTween插件练习](https://github.com/XINCGer/Unity3DTraining/tree/master/DoTweenTraining)
>* [14.引擎研究](https://github.com/XINCGer/Unity3DTraining/tree/master/Engine)
>* [15.贝塞尔曲线研究](https://github.com/XINCGer/Unity3DTraining/tree/master/BezierTest)
>* [16.激情飞车](https://github.com/XINCGer/FURIOUS_MOTORSPORT)
>* [17.仿写《我的世界》](https://github.com/XINCGer/Unity3DTraining/tree/master/Minecraft)
>* [18.Unity编辑器拓展](https://github.com/XINCGer/Unity3DTraining/tree/master/UnityEditorExtension)
>* [19.ESC实体组件系统](https://github.com/XINCGer/Unity3DTraining/tree/master/ECS)
>* [20.单元测试的艺术](https://github.com/XINCGer/Unity3DTraining/tree/master/Unit4Unity)
>* [21.Effective C# U3D高效C#技法训练](https://github.com/XINCGer/Unity3DTraining/tree/master/Effective%20C%23)
>* [22.I18N 国际化(本地化)](https://github.com/XINCGer/Unity3DTraining/tree/master/I18N_Localization)
>* [23.内存池和对象池](https://github.com/XINCGer/Unity3DTraining/tree/master/MemoryPool_ObjectPool)
>* [24.Unity游戏开发之常用设计模式](https://github.com/XINCGer/Unity3DTraining/tree/master/DesignPatterns)
>* [25.切水果游戏](https://github.com/XINCGer/Unity3DTraining/tree/master/Fruit_Ninja)
>* [26.SDK接入研究](https://github.com/XINCGer/Unity3DTraining/tree/master/SDK)
>* [27.工具类](https://github.com/XINCGer/Unity3DTraining/tree/master/ToolKits)
>* [28.性能优化相关](https://github.com/XINCGer/Unity3DTraining/tree/master/PerformanceOptimization)
>* [29.自研客户端架构](https://github.com/XINCGer/ColaFrameWork)
>* [30.相机管理](https://github.com/XINCGer/Unity3DTraining/tree/master/AboutCamera)
>* [31.学习OpenGL与计算机图形学](https://github.com/XINCGer/Unity3DTraining/tree/master/LearningOpenGL)
>* [32.热更新与AssetBundle专题](https://github.com/XINCGer/Unity3DTraining/tree/master/HotUpdate)
>* [33.天天萌泡泡](https://github.com/XINCGer/BubbleShooter)
>* [34.转表工具](https://github.com/XINCGer/Unity3DTraining/tree/master/XlsxTools)
>* [35.Unity手游自动化测试探索](https://github.com/XINCGer/Unity3DTraining/tree/master/AutomationTesting)
>* [36.新手引导功能](https://github.com/XINCGer/Unity3DTraining/tree/master/GuideSystem)
>* [37.TypeScript资料收集](https://github.com/XINCGer/Unity3DTraining/tree/master/TypeScript)
>* [38.Macanim动画系统](https://github.com/XINCGer/Unity3DTraining/tree/master/MacanimSystem)
>* [39.动力学骨骼研究(仿王者荣耀头发、衣物飘动效果)](https://github.com/XINCGer/Unity3DTraining/tree/master/DynamicBones)
>* [40.技能系统相关知识收集 ](https://github.com/XINCGer/Unity3DTraining/tree/master/AboutSkill)
>* [41.开源游戏收集整理](https://github.com/XINCGer/Unity3DTraining/tree/master/OpenSourceGame)
>* [42.剧情动画与Timeline研究](https://github.com/XINCGer/Unity3DTraining/tree/master/CutsceneTimeline)
>* [43.2D原生平台游戏](https://github.com/XINCGer/Unity3DTraining/tree/master/2DPlatformer)
>* [44.Lua的相关知识点和总结记录](https://github.com/XINCGer/Unity3DTraining/tree/master/lua)
>* [45.游戏人工智能](https://github.com/XINCGer/Unity3DTraining/tree/master/AI)
>* [46.设备输入](https://github.com/XINCGer/Unity3DTraining/tree/master/InputAndTouch)
>* [47.持续集成CI(Continuous Integration)](https://github.com/XINCGer/Unity3DTraining/tree/master/CI)
>* [48.电商与后端开发等相关的不错的资料](https://github.com/XINCGer/Unity3DTraining/tree/master/ServerDevlop)
>* [49.游戏加密与破解研究](https://github.com/XINCGer/Unity3DTraining/tree/master/Crack)
>* [50.xasset 公开文档收集和整理](https://github.com/XINCGer/Unity3DTraining/tree/master/xasset_doc)
>* [51.C++ 实用仓库](https://github.com/XINCGer/Unity3DTraining/tree/master/CPlusPlus)
>* [52.Python在游戏中的实用库](https://github.com/XINCGer/Unity3DTraining/tree/master/PythonInGame)
>* [53.求职工作培训与养生等](https://github.com/XINCGer/Unity3DTraining/tree/master/AboutJob)
本项目已加入 HelloGitHub 徽章计划
<a href="https://hellogithub.com/repository/01f97c45ff134f8fa2af1f5a61d7bdf2" target="_blank"><img src="https://api.hellogithub.com/v1/widgets/recommend.svg?rid=01f97c45ff134f8fa2af1f5a61d7bdf2&claim_uid=1P4wxSvrEyZidfq" alt="Featured|HelloGitHub" style="width: 250px; height: 54px;" width="250" height="54" /></a>
## 友情链接
* [xasset 快速强大的Unity资源系统](https://github.com/xasset/xasset)
* [anything_about_game(夜莺人行自走库)](https://github.com/killop/anything_about_game)
* [JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏](https://github.com/JasonXuDeveloper/JEngine)
* [JingFengJi(静风霁的博客)](https://www.jingfengji.tech/)
* [狂飙的博客](https://networm.me/)
* [烟雨迷离半世殇](https://www.lfzxb.top/)
* [北冥有鱼其名为鲲的博客](https://www.cnblogs.com/xin-lover/)
* [ZeaLotSean的博客](https://asuka4every.top/)
* [Awesome-Game-Analysis](https://github.com/OTFCG/Awesome-Game-Analysis)
", Assign "at most 3 tags" to the expected json: {"id":"4179","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"