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base on A fix that adds custom resolutions, analog input, pixel perfect scaling and more to the original Metal Gear Solid within the Master Collection. # Metal Gear Solid Master Collection Fix
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This is a fix that adds custom resolutions, mod support and more to Metal Gear Solid & Metal Gear / Snake's Revenge within the MGS Master Collection, as well as the Castlevania Anniversary Collection, and Contra Anniversary Collection.<br />
## Games Supported
- Castlevania Anniversary Collection
- Contra Anniversary Collection
- Metal Gear Solid <br />
- Metal Gear / Snake's Revenge (Vol.1 Bonus Content) <br />
- See Lyall's [MGSHDFix](https://github.com/Lyall/MGSHDFix) for the other games in the MGS Master Collection.
## Features
- Custom internal render resolution & widescreen support (MGS1).
- Borderless/windowed mode.
- Control over built-in filters and Master Collection game patches.
- ~~Analog input (MGS1).~~ - Fixed by Konami officially via patch 1.5.0 on 13MAR2024
- Launcher skip (MGS1, boots last launched game version).
- Skip intro logos.
- Modding support (MGS1, via Ketchup - see below).
- Debug features (including stage select menu in MGS1).
## Installation
- Grab the latest release of MGSM2Fix from [here.](https://github.com/nuggslet/MGSM2Fix/releases)
- Make sure to download the correct zip for the game. A separate fix is required for Bonus Content as it's 64 bit, while MGS1 is 32 bit.
- Extract the contents of the release zip in to the game folder.<br />(e.g. "**steamapps\common\MGS1**" or "**steamapps\common\MGS Master Collection Bonus Content**" for Steam).
### Steam Deck/Linux additional instructions
- Open up the Steam properties of MGS1 and put `WINEDLLOVERRIDES="d3d11=n,b" %command%` in the launch options.
## Configuration
- See **MGSM2Fix.ini** to adjust settings for the fix.
## Modding (MGS 1; Ketchup)
'Ketchup' is a mod loader for MGS1 in the Master Collection.
It currently supports PPF3 format mods to each ISO under the following folders in the "**steamapps\common\MGS1**" directory:
```
mods\INTEGRAL\INTEGRAL\0\
mods\INTEGRAL\INTEGRAL\1\
mods\INTEGRAL\VR-DISK\
mods\VR-DISK_US\
mods\VR-DISK_EU\
mods\MGS1_JP\0\
mods\MGS1_JP\1\
mods\MGS1_US\0\
mods\MGS1_US\1\
mods\MGS1_UK\0\
mods\MGS1_UK\1\
mods\MGS1_DE\0\
mods\MGS1_DE\1\
mods\MGS1_FR\0\
mods\MGS1_FR\1\
mods\MGS1_IT\0\
mods\MGS1_IT\1\
mods\MGS1_ES\0\
mods\MGS1_ES\1\
```
Where `0` and `1` refer to disk 1 and disk 2 respectively.
See [makeppf](https://github.com/meunierd/ppf) for creating PPF3 patches/mods. PPF3 mods derived from original PSX CD releases should work correctly with Master Collection.
If your mods conflict with the built-in Master Collection patches, for the time being it may be useful to enable the `DisableRAM` and `DisableCDROM` settings in **MGSM2Fix.ini**.
Once all of the Master Collection patches have been identified and grouped (please help, there are lots!) this heavy-handed approach should no longer be necessary.
Additional mod formats may be supported in future.
## Known Issues
Please report any issues you see.
This list will contain bugs which may or may not be fixed.
- Loading Screen Location Names, Codec Numbers, and VOX bars do not display properly when internal resolution is increased from the default value.
- Snake is not visible when underwater when the internal resolution is increased from the default value.
- Wires during the Revolver Ocelot boss fight are not correctly layered when the internal resolution is increased from the default value.
## Screenshots
| ![MGS1](https://github.com/nuggslet/MGSM2Fix/assets/79752546/4000f0c3-9081-410c-80c8-e36f8444a32e) |
|:--:|
| Metal Gear Solid |
## Credits
Many thanks to [@Lyall](https://github.com/Lyall) and co. for MGSHDFix, from which this project derives its general structure. <br />
[Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader) for ASI loading. <br />
[inipp](https://github.com/mcmtroffaes/inipp) for ini reading. <br />
[Loguru](https://github.com/emilk/loguru) for logging. <br />
[length-disassembler](https://github.com/Nomade040/length-disassembler) for length disassembly. <br />
[Squirrel](http://squirrel-lang.org/) for one at least two virtual machines this project tinkers with. <br />
[Psy-X](https://github.com/OpenDriver2/PsyCross) for PSX GTE implementation and an all-round nifty project.
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