AI prompts
base on PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript. 
[](https://github.com/Tencent/puerts/blob/master/LICENSE)
[](https://github.com/Tencent/puerts/pulls)

## Unreal Releases
[](https://github.com/Tencent/puerts/releases/tag/Unreal_v1.0.9)
## Unity Releases
[-blue.svg)](https://github.com/Tencent/puerts/releases/tag/Unity_v3.0.1)
[-blue.svg)](https://github.com/Tencent/puerts/releases/tag/Unity_v2.2.3)
## Nuget Releases
[](https://www.nuget.org/packages/Puerts.V8.Complete)
[](https://www.nuget.org/packages/Puerts.NodeJS.Complete)
[](https://www.nuget.org/packages/Puerts.QuickJS.Complete)
[](https://www.nuget.org/packages/Puerts.Lua.Complete)
[](https://www.nuget.org/packages/Puerts.Python.Complete)
[跳转中文](#what---普洱ts是什么)
## WHAT is PuerTS?
`PuerTS` is a **multi-language scripting solution** for Unity/Unreal/DotNet.
* 🌐 **Multi-Language Support (Unity 3.0 New!)**: JavaScript/TypeScript, **Lua**, and **Python** — use the language your team is most productive in, or even mix them in one project. *(Unreal currently supports JavaScript/TypeScript only.)*
* 🚀 Provides high-performance script runtimes with seamless C#/C++ interop.
* 📝 TypeScript declaration generation for type-safe access to host engine APIs.
## WHY should I use PuerTS?
* **Choose your language (Unity)**: PuerTS 3.0 introduces a unified `ScriptEnv` architecture — write game logic in TypeScript, Lua, or Python with a consistent C# bridging API. No more one-size-fits-all.
* **Massive ecosystem access**: leverage npm, LuaRocks, or PyPI packages alongside professional game engines to accelerate development.
* **Type safety when you want it**: TypeScript's static type checking significantly improves code robustness, while Lua and Python offer rapid prototyping flexibility.
* **High efficiency**: full-engine, cross-platform reflection calls — zero boilerplate for C++/C# interop.
* **High performance**: static wrapper generation for performance-critical paths, across all supported languages.
* **Talented WebGL Support**: massive advantage in performance and dev efficiency, even faster than pure C# in some cases.
## Quick Start (Unity)
All three languages share the same `ScriptEnv` API — just swap the `Backend`:
**JavaScript / TypeScript**
```csharp
using Puerts;
using UnityEngine;
void Start() {
var env = new ScriptEnv(new BackendV8());
env.Eval(@"
const Vector3 = CS.UnityEngine.Vector3;
const Debug = CS.UnityEngine.Debug;
let pos = new Vector3(1, 2, 3);
Debug.Log('Hello from JS! pos = ' + pos);
");
env.Dispose();
}
```
**Lua**
```csharp
using Puerts;
using UnityEngine;
void Start() {
var env = new ScriptEnv(new BackendLua());
env.Eval(@"
local CS = require('csharp')
local Vector3 = CS.UnityEngine.Vector3
local Debug = CS.UnityEngine.Debug
local pos = Vector3(1, 2, 3)
Debug.Log('Hello from Lua! pos = ' .. pos:ToString())
");
env.Dispose();
}
```
**Python**
```csharp
using Puerts;
using UnityEngine;
void Start() {
var env = new ScriptEnv(new BackendPython());
env.Eval(@"
exec('''
import UnityEngine.Vector3 as Vector3
import UnityEngine.Debug as Debug
pos = Vector3(1.0, 2.0, 3.0)
Debug.Log('Hello from Python! pos = ' + pos.ToString())
''')
");
env.Dispose();
}
```
> 💡 Three languages, one API surface. Each example creates a `Vector3`, then calls `Debug.Log` — real C# interop in just a few lines.
## HOW can I start to use PuerTS
[Documentation](https://puerts.github.io/en)
---
## FAQ
* [general faq](doc/faq.md)
* [unreal faq](doc/unreal/en/faq.md)
* [unity faq](doc/unity/en/faq.md)
## How to Install
* [unreal](doc/unreal/en/install.md)
* [unity](doc/unity/en/install.md)
### Changelog
* [unreal](doc/unreal/en/changelog.md)
* [unity](unity/Assets/core/upm/changelog.md)
### Known issues
* [unreal](doc/unreal/en/bugs.md)
* [unity](doc/unity/en/bugs.md)
---
## Select Script Backend
PuerTS supports multiple script backends. For **JavaScript/TypeScript**, choose from V8, QuickJS, or Node.js. PuerTS 3.0 also adds **Lua** and **Python** as first-class backends.
### JavaScript Backends
* V8 (default): Generally excellent performance, moderate code size, only includes the implementation of the ECMAScript specification, does not include Node.js API or browser API.
* QuickJS: Performance is not as good as V8, does not support debugging, but has a small code size, suitable for scenarios where code size is critical.
* Node.js: Supports Node.js API (OpenSSL-related APIs are not supported on Unreal Engine's mobile platform), but has a larger code size.
| JS Backend | Node API | Performance | Code Size | Debugging | Notes |
| --- | --- | --- | --- | --- | --- |
| V8 | ❌ | `*****` | `***` | ✔️ | |
| QuickJS | ❌ | `**` | `*` | ❌ | |
| Node.js | ✔️ | `*****` | `*****` | ✔️ | OpenSSL may be disabled |
### Additional Language Backends (Unity 3.0 New!)
> **Note**: Lua and Python backends are currently available for **Unity only**. Unreal Engine still supports JavaScript/TypeScript exclusively.
| Backend | Language | Performance | Platform Support | Notes |
| --- | --- | --- | --- | --- |
| Lua | Lua 5.4 | `*****` | All platforms | Ideal for teams already using Lua |
| Python | CPython | `***` | Desktop only | Great for AI/ML integration & tooling |
## Avaliable on these Engine
* unreal engine 4.22 ~ latest
* unity 5 ~ latest
* Any .net project
## Available on these Platform
PuerTS's core code supports all platforms supported by the game engines, but each script backend has its own platform requirements:
| | Windows | Mac | Linux | Android | iOS | H5/Mini Games |
| --- | --- | --- | --- | --- | --- | --- |
| V8 | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ❌ |
| Nodejs | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ❌ |
| Quickjs | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
| Webgl | ❌ | ❌ | ❌ | ❌ | ❌ | ✔️ |
| Lua | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
| Python | ✔️ | ✔️ | ✔️ | ❌ | ❌ | ❌ |
Note 1: Only V8, Nodejs, and Quickjs backends are available for Unreal. Unity supports all backends listed above.
Note 2: Although the Webgl backend only supports H5/Mini Games, its scripts run in the native JS VM of the web environment, which typically delivers higher performance (e.g., JIT support in iOS Mini Games). It also provides first-class language benefits such as convenient debugging and profiling.
Note 3: For JavaScript, different platforms can use different JS backends — e.g., V8 for mobile apps and Webgl for H5 — achieving full platform coverage with optimal performance.
## Ask for help
[Github Discussion](https://github.com/Tencent/puerts/discussions)
------
## WHAT - 普洱TS是什么?
PuerTS 是 Unity/Unreal/Dotnet 下的**多语言脚本编程解决方案**。
* 🌐 **多语言支持(Unity 3.0 新特性!)**:JavaScript/TypeScript、**Lua**、**Python** 三大语言开箱即用——团队擅长什么就用什么,同一个项目里甚至可以混用。*(Unreal 目前仅支持 JavaScript/TypeScript。)*
* 🚀 提供高性能脚本运行时,与 C#/C++ 无缝互操作。
* 📝 提供 TypeScript 声明文件生成能力,类型安全地访问宿主引擎 API。
## WHY - 为什么我该用普洱TS?
* **自由选择语言(Unity)**:PuerTS 3.0 引入了统一的 `ScriptEnv` 架构——用 TypeScript、Lua 或 Python 编写游戏逻辑,享受一致的 C# 桥接 API,不再被某一种脚本语言绑定。
* **海量生态随手可用**:npm、LuaRocks、PyPI 的海量包 + 专业游戏引擎的渲染能力,加速开发效率。
* **按需选择类型安全**:TypeScript 的静态类型检查显著提升代码健壮性;Lua 和 Python 则提供快速原型验证的灵活性。
* **高效**:全引擎,全平台支持反射调用,无需额外步骤即可与宿主 C++/C# 通信。
* **高性能**:全引擎,全平台支持生成静态调用桥梁,所有支持的语言都兼顾了高性能场景。
* **WebGL 平台天生优势**:相比其他脚本方案,PuerTS 在 WebGL 平台性能和效率上都有极大提升,极限情况甚至比纯 C# 更快。
## 快速上手(Unity)
三种语言共享同一套 `ScriptEnv` API,只需切换 `Backend`:
**JavaScript / TypeScript**
```csharp
using Puerts;
using UnityEngine;
void Start() {
var env = new ScriptEnv(new BackendV8());
env.Eval(@"
const Vector3 = CS.UnityEngine.Vector3;
const Debug = CS.UnityEngine.Debug;
let pos = new Vector3(1, 2, 3);
Debug.Log('Hello from JS! pos = ' + pos);
");
env.Dispose();
}
```
**Lua**
```csharp
using Puerts;
using UnityEngine;
void Start() {
var env = new ScriptEnv(new BackendLua());
env.Eval(@"
local CS = require('csharp')
local Vector3 = CS.UnityEngine.Vector3
local Debug = CS.UnityEngine.Debug
local pos = Vector3(1, 2, 3)
Debug.Log('Hello from Lua! pos = ' .. pos:ToString())
");
env.Dispose();
}
```
**Python**
```csharp
using Puerts;
using UnityEngine;
void Start() {
var env = new ScriptEnv(new BackendPython());
env.Eval(@"
exec('''
import UnityEngine.Vector3 as Vector3
import UnityEngine.Debug as Debug
pos = Vector3(1.0, 2.0, 3.0)
Debug.Log('Hello from Python! pos = ' + pos.ToString())
''')
");
env.Dispose();
}
```
> 💡 三种语言,同一套 API。每个示例都创建了一个 `Vector3`,然后调用 `Debug.Log` ——短短几行代码即可实现真正的 C# 互操作。
## HOW - 我该怎么开始
* [官方文档](https://puerts.github.io)
---
## 常见问题
* [通用 faq](doc/faq.md)
* [unreal faq](doc/unreal/zhcn/faq.md)
* [unity faq](doc/unity/zhcn/faq.md)
## 最新版本安装
* [unreal](doc/unreal/zhcn/install.md)
* [unity](doc/unity/zhcn/install.md)
### 改动日志
* [unreal](doc/unreal/zhcn/changelog.md)
* [unity](unity/Assets/core/upm/changelog-hans.md)
### 已知问题与解决办法
* [unreal](doc/unreal/zhcn/bugs.md)
* [unity](doc/unity/zhcn/bugs.md)
---
## 脚本后端选择
PuerTS 支持多种脚本后端。**JavaScript/TypeScript** 可选 V8、QuickJS、Node.js;3.0 新增 **Lua** 和 **Python** 作为一等公民后端。
### JavaScript 后端
* V8(默认):综合比较优秀,高性能,代码体积适中,仅包含 ECMAScript 规范的实现,不包含 Node.js API、浏览器 API。
* QuickJS:性能不如 V8,不支持调试,但代码体积小,适用于包体大小敏感的场景。
* Node.js:支持 Node.js API(Unreal Engine 移动平台下不支持 OpenSSL 相关 API),代码体积较大。
| JS 后端 | Node API | 性能 | 代码体积 | 调试 | 补充 |
| --- | --- | --- | --- | --- | --- |
| V8 | ❌ | `*****` | `***` | ✔️ | |
| QuickJS | ❌ | `**` | `*` | ❌ | |
| Node.js | ✔️ | `*****` | `*****` | ✔️ | OpenSSL 可能被禁用 |
### 新增语言后端(Unity 3.0 新特性!)
> **注意**:Lua 和 Python 后端目前**仅在 Unity 版本**中可用,Unreal Engine 仍仅支持 JavaScript/TypeScript。
| 后端 | 语言 | 性能 | 平台支持 | 补充 |
| --- | --- | --- | --- | --- |
| Lua | Lua 5.4 | `*****` | 全平台 | 适合已有 Lua 技术栈的团队 |
| Python | CPython | `***` | 桌面平台 | 适合 AI/ML 集成与工具链开发 |
## 可用引擎
* unreal engine 4.22 ~ latest
* unity 5 ~ latest
* 任意.net环境
## 可用平台
PuerTS的核心代码支持游戏引擎支持的所有平台,但每个脚本后端有其特有的平台要求:
| | Window | Mac | Linux | Android | IOS | H5/小游戏|
| --- | --- | --- | --- | --- | --- |--- |
| V8 | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ❌ |
| Nodejs | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ❌ |
| Quickjs | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
| Webgl | ❌ | ❌ | ❌ | ❌ | ❌ | ✔️ |
| Lua | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
| Python | ✔️ | ✔️ | ✔️ | ❌ | ❌ | ❌ |
注1: Unreal下只有V8、Nodejs、Quickjs三种后端,Unity支持以上所有脚本后端
注2: Webgl后端虽然只支持H5/小游戏,但它的脚本是运行在web环境的原生js虚拟机里,通常性能更高(比如在ios小游戏环境里支持jit),也能享受first class语言诸如方便调试,profiler等好处
注3: 对于js,不同平台可以选不同的js脚本后端,比如app选v8,H5平台选Webgl实现全平台支持且性能最优
## 技术支持
[Github Discussion](https://github.com/Tencent/puerts/discussions)
QQ群:942696334
UE4专属群:689643903
## 开发博客
[知乎专栏](https://www.zhihu.com/column/c_1355534112468402176)
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