base on null # LoopWorkspace The Loop app can be built using GitHub in a browser on any computer or using a Mac with Xcode. * Non-developers may prefer the GitHub method * Developers or Loopers who want full build control may prefer the Mac/Xcode method ## GitHub Build Instructions The GitHub Build Instructions are at this [link](fastlane/testflight.md) and further expanded in [LoopDocs: Browser Build](https://loopkit.github.io/loopdocs/gh-actions/gh-overview/). ## Mac/Xcode Build Instructions The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in [LoopDocs: Mac/Xcode Build](https://loopkit.github.io/loopdocs/build/overview/). ### Clone This repository uses git submodules to pull in the various workspace dependencies. To clone this repo: ``` git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace ``` Replace `<branch>` with the initial LoopWorkspace repository branch you wish to checkout. ### Open Change to the cloned directory and open the workspace in Xcode: ``` cd LoopWorkspace xed . ``` ### Input your development team You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/. Select the LoopConfigOverride file in Xcode's project navigator, uncomment the `LOOP_DEVELOPMENT_TEAM`, and replace the existing team id with your own id. ### Build Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test. ", Assign "at most 3 tags" to the expected json: {"id":"5851","tags":[]} "only from the tags list I provide: []" returns me the "expected json"