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base on 🔥 Time Travel Visual Debugger for Rust # FireDBG for Rust
## Sub-systems
[![](https://firedbg.sea-ql.org/img/components-dark.png)](#gh-dark-mode-only)
[![](https://firedbg.sea-ql.org/img/components-light.png)](#gh-light-mode-only)
For more information on the architecture of FireDBG, please read [Architecture of FireDBG](https://firedbg.sea-ql.org/blog/2023-12-11-architecture-of-firedbg).
#### `codelldb`
lldb binding; forked from codelldb
#### `command`
FireDBG command line interface
#### `debugger`
Debugging engine of FireDBG
#### `indexer`
Transforms `.firedbg.ss` into `.sqlite` file
#### `library`
FireDBG Support Library
#### `parser`
Parses source files in workspace
#### `protocol`
Event stream protocol of `.firedbg.ss`
## FireDBG Command Line Interface
`firedbg-cli` is a CLI to invoke all FireDBG operations.
### Cargo Workspace
The `firedbg` command can only act on [Cargo Workspace](https://doc.rust-lang.org/cargo/reference/workspaces.html). If you have a simple dependency free rust file, you still need to put it under a cargo workspace for `firedbg` to work properly.
There are two ways to tell `firedbg` where is the root directory of a cargo workspace:
1. By default, the current directory will be the root directory of a cargo workspace
2. Or, overriding it with `--workspace-root` option, i.e. `firedbg --workspace-root <WORKSPACE-ROOT>`
### Common Subcommands
- `cache`: Parse all `.rs` source files in the current workspace
- `clean`: Cleanup the `firedbg/` folder
- `list-target`: List all runnable targets
- `run`: Run a binary target with debugging enabled
- `example`: Run an example with debugging enabled
- `test`: Run an integrated test with debugging enabled
- `unit-test`: Run a unit test with debugging enabled
- `index`: Run indexer on the latest run and save it as a `.sqlite` db file
- `list-run`: List all `firedbg` runs
- `open`: Open debugger view in VS Code
- `help`: Print help message or the help of the given subcommand(s)
You can get the help messages by appending the `--help` flag.
### The `firedbg.toml` Config File
By default FireDBG will only trace the function calls of the debugging package. If you want to trace other packages in your local workspace, you will need to create a `firedbg.toml` config file on your workspace root.
```toml
[workspace.members]
quicksort = { trace = "full" }
# Syntax: <PACKAGE> = { trace = "<full | none>" }
```
## FireDBG Source Parser for Rust
Based on [`syn`](https://github.com/dtolnay/syn).
`firedbg-rust-parser` is a Rust source code parser. It can parse a Rust source file, walk the abstract syntax tree of Rust, then produce a list of breakpoints for the debugger to pause the program at the beginning of every function call.
### Walking the AST
We will walk the Rust AST, [`syn::Item`](https://docs.rs/syn/latest/syn/enum.Item.html), and collect all forms of function / method:
1. Free standalone function, [`syn::Item::Fn`](https://docs.rs/syn/latest/syn/enum.Item.html#variant.Fn)
2. Impl function, [`syn::Item::Impl`](https://docs.rs/syn/latest/syn/enum.Item.html#variant.Impl)
3. Trait default function, [`syn::Item::Trait`](https://docs.rs/syn/latest/syn/enum.Item.html#variant.Trait)
4. Impl trait function, [`syn::Item::Impl`](https://docs.rs/syn/latest/syn/enum.Item.html#variant.Impl)
5. Nested function, walking the [`syn::Item`](https://docs.rs/syn/latest/syn/enum.Item.html) recursively
6. Function defined inside inline module, [`syn::Item::Mod`](https://docs.rs/syn/latest/syn/enum.Item.html#variant.Mod)
### Breakable Span
A span is a region of source code, denoted by a ranged line and column number tuple, along with macro expansion information.
It allows the debugger to set a breakpoint at the correct location. The debugger will set the breakpoint either at the start or the end of the breakable span.
```rust
fn func() -> i32 {
/* ^-- Start of Breakable Span: (Line 1, Column 19) */
let mut i = 0;
/* ^-- End of Breakable Span: (Line 3, Column 5) */
for _ in (1..10) {
i += 1;
}
i
}
```
### Ideas
The current implementation is rudimentary, but we get exactly what we need. We considered embedding Rust Analyzer, for a few advantages: 1) to get the fully-qualified type names
2) to traverse the static call graph. The problem is resource usage: we'd end up running the compiler frontend thrice (by cargo, by language server, by firedbg).
## FireDBG Event Stream Protocol
The FireDBG Event Stream is serialized according to the SeaStreamer File Format, which by convention has the `.ss` extension.
The Protocol defines the different streams and formats of the messages on top of the file format, and thus they have the `.firedbg.ss` extension.
The file format is not tightly-coupled with the stream protocol, as it is possible to stream to/from a different backend, e.g. Redis.
There are currently 4 streams:
| Stream Key | Format | Description |
|:----------:|:------:|:-----------:|
| `info` | Json | DebuggerInfo: debugger version, debug target, arguments and exit code, etc |
| `file` | Json | SourceFile: relative path to the source file |
| `breakpoint` | Json | Breakpoint: breakpoints created and the source location |
| `event` | Binary | Event: function call, function return, etc |
## FireDBG Event Indexer
`firedbg-stream-indexer` is a streaming indexer. It can stream events from `.firedbg.ss` files, index them in real-time, and write updates to `.sqlite` incrementally.
There are 4 event types:
| Event Code | Event Type | Description |
|:----------:|:----:|:-----------:|
| `B` | Breakpoint | e.g. a breakpoint hit by `fire::dbg!`
| `P` | Panic | Program panic |
| `F` | Function Call | - |
| `R` | Function Return | - |
The indexer reconstructs the call stack for each thread from the event stream, and write a `parent_frame_id` for each `F` event.
The indexer also deserializes the value blobs and translates them into JSON. The JSON is then transformed into pretty-printed Rust-like value strings:
```rust
Value Blob -> RValue -> Lifted RValue -> Pretty Print
```
The database schema can be found under [`indexer/src/entity/`](https://github.com/SeaQL/FireDBG.for.Rust/tree/main/indexer/src/entity/), which is defined by a set of SeaORM entities.
Highly recommend you to install a SQLite extension for VS Code. You can find some sample indexes in the [Testbench](https://github.com/SeaQL/FireDBG.Rust.Testbench).
## FireDBG Debugger Engine for Rust
Based on [lldb](https://lldb.llvm.org/).
This library is semver exempt. The version number is intended to track rustc's version.
### Debugger Config
Configuration can be set via the `FIREDBG_RUST_CONFIG` environment variable. e.g. `FIREDBG_RUST_CONFIG=MAX_ARRAY_SIZE=100;DONT_TRACE_ALLOCATION`
| Key | Type | Description |
|:---:|:----:|:-----------:|
| `MAX_ARRAY_SIZE` | `usize` | Maximum number of items in array, string and other containers |
| `RECURSIVE_DEREF_LIMIT` | `usize` | Recursive limit; i.e. this limits the depth of a binary tree |
| `KEEP_HASH_ORDER` | `bool` | If set, don't sort hash maps by hash key |
| `DONT_TRACE_ALLOCATION` | `bool` | If set, don't trace heap allocations |
### Instruction Set
Currently supports x64 (aka amd64) and arm64 (aka aarch64). There are quite some assembly parsing and register fiddling catered to each platform. There are some assumptions to pointers being 8 bytes in the codebase. It requires considerable effort to support a new architecture, but we are open to commercial collaboration.
### Operating Systems
There is no OS specific code for now. lldb is used on both Linux and macOS. But on macOS we'd connect to the host's `lldb-server`.
If we decided to support Windows natively, we'd need to make a Windows backend.
The `debugger` binary must be compiled for the same platform as the target binary.
In addition, we assume they both use the same `rustc` (not necessarily exactly the same, but ABI compatible with each other).
### Standard Library Types
We intend to build-in all handling of standard library types. For `HashMap`, [frozen-hashbrown](https://github.com/tyt2y3/frozen-hashbrown) is used.
In the future, we want to open scripting interface (maybe via [rhai](https://rhai.rs/)) to handle vendor library types (e.g. `DateTime`, `Decimal`), in a similar sense to Natvis.
### Binary Value Format
The format for serializing Rust values can be best understood by reading `SourceReader::read_values()` in `reader.rs`.
It should be pretty straight-forward, the only tricky part is `ReaderContext` which is for resolving memory references.
### Return Value Capture
This is highly architecture specific. We try to capture the return value at the moment the function returns, i.e. at the `ret` instruction. Not everything is on the stack, sometimes the return value will be passed through registers.
According to Rust's ABI convention, it means if the return value is:
1. One or two primitives, each no bigger than 64 bits. This includes `(i64, i64)` and `struct { a: i64, b: i64 }`.
2. One `i128` / `u128`; will be split into `rax` / `rdx`
3. One or two `f32` / `f64`; will be put in `xmm0` / `xmm1`
4. `Option<T>` and `Result<T, E>`; where `T` & `E` is no bigger than 64 bits
The enum discriminant is in `rax`, where:
| Type | T | E |
|:----:|:-:|:-:|
| `Option` | `Some = 1` | `None = 0` |
| `Result` | `Ok = 0` | `Err = 1` |
and the `T` / `E` will be in `rdx`.
Unfortunately it is much more complicated than [the above summary](https://darkcoding.net/software/rust-multiple-return-types/). Right now the implementation is all mess, and completely based on heuristics.
If we got the chance to do this properly, may be we can generate rust code and inspect the assembly (systematically).
Say our return type is `(T, F)`:
```rust
fn probe() -> (T, F) { todo!() }
fn extractor() {
let res = probe();
std::hint::black_box(&res);
}
```
If we disassemble the binary, we should see:
```rust
extractor:
call probe
mov ..
call black_box
```
So between `probe` and `black_box`, there would be some memory fiddling, which would end up writing the full struct onto the stack, where the address will then be stored in `rax` / `x0`.
There should be better ways to do this, if you have an idea please open a discussion thread!
### Heap allocation
Right now it is still a WIP. We can trace all `Box`, `Rc`, `Arc` allocations now, so that we are able to extract the content of `Box<dyn T>`.
The TODO is to trace deallocations and output the information to a dedicated event stream.
## FireDBG Support Library
### `fire::dbg!`
This macro allows you to capture the value of a variable via runtime inspection in FireDBG.
Usage example:
```rust
use firedbg_lib::fire;
fn some_fn(v: i32) -> i32 {
fire::dbg!(v) + 1
}
fn other_fn(v: i32) -> i32 {
fire::dbg!("arg_v", v) + 1
}
```
Which `fire::dbg!(v)` would expand to `__firedbg_trace__("v", v)` when compiled under debug mode.
The label could be customized, which `fire::dbg!("arg_v", v)` would expand to `__firedbg_trace__("arg_v", v)`.
In release mode, it would expand to an expression passing through the value, i.e. `{ v }`.
Note that the function passes through the ownership of the variable, just like the [`std::dbg!`](https://doc.rust-lang.org/std/macro.dbg.html) macro.
```rust
fn __firedbg_trace__<T>(name: &'static str, v: T) -> T { v }
```
## Roadmap
+ Heap allocation tracing
+ Async Rust support
## License
Licensed under either of
- Apache License, Version 2.0
([LICENSE-APACHE](LICENSE-APACHE) or <http://www.apache.org/licenses/LICENSE-2.0>)
- MIT license
([LICENSE-MIT](LICENSE-MIT) or <http://opensource.org/licenses/MIT>)
at your option.
Any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.", Assign "at most 3 tags" to the expected json: {"id":"5931","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"