AI prompts
base on Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg). # dlssg-to-fsr3
...is a drop-in mod/replacement for games utilizing [Nvidia's DLSS-G Frame Generation](https://nvidianews.nvidia.com/news/nvidia-introduces-dlss-3-with-breakthrough-ai-powered-frame-generation-for-up-to-4x-performance) technology, allowing people to use [AMD's FSR 3 Frame Generation](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK) technology instead. Only RTX 1600, RTX 2000, and RTX 3000 series GPUs are currently supported.
## Download Link
[https://www.nexusmods.com/site/mods/738](https://www.nexusmods.com/site/mods/738?tab=files)
## Building
### Requirements
- This repository and all of its submodules cloned.
- The [Vulkan SDK](https://vulkan.lunarg.com/) and `VULKAN_SDK` environment variable set.
- **Visual Studio 2022** 17.9.6 or newer.
- **CMake** 3.26 or newer.
- **Vcpkg**.
### FidelityFX SDK
1. Open a `Visual Studio 2022 x64 Tools Command Prompt` instance.
2. Navigate to the `dependencies\FidelityFX-SDK\sdk\` subdirectory.
3. Run `BuildFidelityFXSDK.bat` and wait for compilation.
4. Done.
### dlssg-to-fsr3 (Option 1, Visual Studio UI)
1. Open `CMakeLists.txt` directly or open the root folder containing `CMakeLists.txt`.
2. Select one of the preset configurations from the dropdown, e.g. `Universal Release x64`.
3. Build and wait for compilation.
4. Build files are written to the bin folder. Done.
### dlssg-to-fsr3 (Option 2, Powershell Script)
1. Open a Powershell command window.
2. Run `.\Make-Release.ps1` and wait for compilation.
3. Build files from each configuration are written to the bin folder and archived. Done.
## Installation (User)
1. Double click on `DisableNvidiaSignatureChecks.reg` and select **Run**. Click **Yes** on the next few dialogs.
2. Find your game's installation folder. For Cyberpunk 2077, this is the directory containing `Cyberpunk2077.exe`. An example path is `C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64\`.
3. Copy `dlssg_to_fsr3_amd_is_better.dll` and the new `nvngx.dll` to your game's installation folder.
4. A log file named `dlssg_to_fsr3.log` will be created after you launch the game.
## Installation (Developer)
1. Open `CMakeUserEnvVars.json` with a text editor and rename `___GAME_ROOT_DIRECTORY` to `GAME_ROOT_DIRECTORY`.
2. Change the path in `GAME_ROOT_DIRECTORY` to your game of choice. Built DLLs are automatically copied over.
3. Change the path in `GAME_DEBUGGER_CMDLINE` to your executable of choice. This allows direct debugging from Visual Studio's interface.
4. Manually copy `resources\dlssg_to_fsr3.ini` to the game directory for FSR3 visualization and debug options.
## License
- [GPLv3](LICENSE.md)", Assign "at most 3 tags" to the expected json: {"id":"6109","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"