base on unlocks the 60 fps cap # Genshin Impact FPS Unlocker - This tool helps you to unlock the 60 fps limit in the game - This is an external program which uses **WriteProcessMemory** to write the desired fps to the game - Handle protection bypass is already included - Does not require a driver for R/W access - Supports OS and CN version - Should work for future updates - If the source needs to be updated, I'll try to do it as soon as possible - You can download the compiled binary over at '[Release](https://github.com/34736384/genshin-fps-unlock/releases)' if you don't want to compile it yourself - Free code signing provided by [SignPath.io](https://signpath.io/) ## Compiling - Use Visual Studio 2022 Community Edition to compile ### Cross Compiling on GNU/Linux You need [dotnet-8 SDK for Linux](https://dotnet.microsoft.com/en-us/download/dotnet) for .NET apps and x86_64-w64-mingw32 tool-chain for compiling the UnlockerStub to dll. Take Debian as an example, `apt install mingw-w64` installs the MinGW tool-chain. Finally, use `make` to build. ## Usage - Make sure you have the [.NET Desktop Runtime 8.0.0](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.0-windows-x64-installer) (Usually it should come installed) - Run the exe and click 'Start Game' - If it is your first time running, unlocker will attempt to find your game through the registry. If it fails, then it will ask you to either browse or run the game. - Place the compiled exe anywhere you want (except for the game folder) - Make sure your game is closed—the unlocker will automatically start the game for you - Run the exe as administrator, and leave the exe running >It requires adminstrator because the game needs to be started by the unlocker and the game requires such permission - To load other third-party plugins, go to `Options->Settings->DLLs` and click add ## Version 3.0.0 Changes - Rewritten the project in .NET 8 - Added a launch option to use mobile UI (for streaming from mobile devices or touchscreen laptops) ## Notes - HoYoverse (miHoYo) is well aware of this tool, and you will not get banned for using **ONLY** fps unlock. - If you are using other third-party plugins, you are doing it at your own risk. - Any artifacts from unlocking fps (e.g. stuttering) is **NOT** a bug of the unlocker # 原神解锁FPS限制 - 工作原理类似于外部辅助,通过**WriteProcessMemory**把FPS数值写进游戏 - 不需要通过驱动进行读写操作 - 支持国服和外服 - 理论上支持后续版本,不需要更新源码 - 如果需要更新我会尽快更新 ## 编译 - 用VS2022编译 ### GNU/Linux 上交叉编译 见 [Cross Compiling on GNU/Linux](#cross-compiling-on-gnulinux) ## 食用指南 - 运行前确保系统已安装[.NET Desktop Runtime 8.0.0](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.0-windows-x64-installer) (一般来说系统自带就有) - 第一次运行的话先以管理员运行,解锁器会尝试通过注册表寻找游戏路经,如果找不到的话会提示你浏览游戏位置或者开启游戏 - 解锁器放哪都行 - 运行之前确保游戏是关闭的 - 用管理员运行解锁器 - 解锁器不能关掉 >使用管理员运行是因为游戏必须由解锁器启动,游戏本身就需要管理员权限了,所以负责启动的也是需要的 ## 3.0.0 版本更新 - 用.NET 8重写了项目 - 添加了一个启动项,可以以移动端UI启动 ", Assign "at most 3 tags" to the expected json: {"id":"6182","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"