AI prompts
base on The ultimate Geometry Dash modding framework <p align="center">
<img src="/title.png" />
<h3 align="center">
<a href="https://geode-sdk.org">Home page</a>
</h3>
</p>
<p align="center"><b>Geode</b> is a <a href="https://store.steampowered.com/app/322170/Geometry_Dash/">Geometry Dash</a> <b>mod loader</b> and <b>modding SDK</b> with a modern approach towards mod development.</p>
## Why Geode?
Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.
Geode's goal is to solve **mod incompatibility** - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.
## "Hello World!" Example
Here's a **Hello World** mod in Geode:
```cpp
#include <Geode/Bindings.hpp>
#include <Geode/modify/MenuLayer.hpp>
using namespace geode::prelude;
class $modify(MenuLayer) {
void onMoreGames(CCObject*) {
FLAlertLayer::create(
"Geode",
"Hello World from my Custom Mod!",
"OK"
)->show();
}
};
```
This code modifies what happens when the "More Games" button is clicked on the home scene in Geometry Dash, showing a custom popup.
## Documentation
Detailed documentation, tutorials, and installation instructions on using Geode can be found [here](https://docs.geode-sdk.org).
New to modding GD? Geode's documentation also comes with a handy [tutorial book](https://docs.geode-sdk.org/#/handbook/chap0) that explains all the basics of GD modding!
## Contribution
You can contribute to Geode by opening a [Pull Request](https://github.com/geode-sdk/geode/pulls)! Please follow the contribution guidelines.
## Questions, help, etc.
If you have any further questions, need help, or just want to share your love for catgirls, be sure to join [our Discord server](https://discord.gg/9e43WMKzhp)!
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