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base on The new future of dotnet/reactive and UniRx. # R3
The new future of [dotnet/reactive](https://github.com/dotnet/reactive/) and [UniRx](https://github.com/neuecc/UniRx), which support many platforms including [Unity](#unity), [Godot](#godot), [Avalonia](#avalonia), [WPF](#wpf), [WinForms](#winforms), [WinUI3](#winui3), [Stride](#stride), [LogicLooper](#logiclooper), [MAUI](#maui), [MonoGame](#monogame), [Blazor](#blazor).
I have over 10 years of experience with Rx, experience in implementing a custom Rx runtime ([UniRx](https://github.com/neuecc/UniRx)) for game engine, and experience in implementing an asynchronous runtime ([UniTask](https://github.com/Cysharp/UniTask/)) for game engine. Based on those experiences, I came to believe that there is a need to implement a new Reactive Extensions for .NET, one that reflects modern C# and returns to the core values of Rx.
* Stopping the pipeline at OnError is a mistake.
* IScheduler is the root of poor performance.
* Frame-based operations, a missing feature in Rx, are especially important in game engines.
* Single asynchronous operations should be entirely left to async/await.
* Synchronous APIs should not be implemented.
* Query syntax is a bad notation except for SQL.
* The Necessity of a subscription list to prevent subscription leaks (similar to a Parallel Debugger)
* Backpressure should be left to [IAsyncEnumerable](https://learn.microsoft.com/en-us/dotnet/csharp/asynchronous-programming/generate-consume-asynchronous-stream) and [Channels](https://devblogs.microsoft.com/dotnet/an-introduction-to-system-threading-channels/).
* For distributed processing and queries, there are [GraphQL](https://graphql.org/), [Kubernetes](https://kubernetes.io/), [Orleans](https://learn.microsoft.com/en-us/dotnet/orleans/), [Akka.NET](https://getakka.net/), [gRPC](https://grpc.io/), [MagicOnion](https://github.com/Cysharp/MagicOnion).
In other words, LINQ is not for EveryThing, and we believe that the essence of Rx lies in the processing of in-memory messaging (LINQ to Events), which will be our focus. We are not concerned with communication processes like [Reactive Streams](https://www.reactive-streams.org/).
To address the shortcomings of dotnet/reactive, we have made changes to the core interfaces. In recent years, Rx-like frameworks optimized for language features, such as [Kotlin Flow](https://kotlinlang.org/docs/flow.html) and [Swift Combine](https://developer.apple.com/documentation/combine), have been standardized. C# has also evolved significantly, now at C# 12, and we believe there is a need for an Rx that aligns with the latest C#.
Improving performance was also a theme in the reimplementation. For example, this is the result of the terrible performance of IScheduler and the performance difference caused by its removal.
![image](https://github.com/Cysharp/ZLogger/assets/46207/68a12664-a840-4725-a87c-8fdbb03b4a02)
`Observable.Range(1, 10000).Subscribe()`
You can also see interesting results in allocations with the addition and deletion to Subject.
![image](https://github.com/Cysharp/ZLogger/assets/46207/2194c086-37a3-44d6-8642-5fd0fa91b168)
`x10000 subject.Subscribe() -> x10000 subscription.Dispose()`
This is because dotnet/reactive has adopted ImmutableArray (or its equivalent) for Subject, which results in the allocation of a new array every time one is added or removed. Depending on the design of the application, a large number of subscriptions can occur (we have seen this especially in the complexity of games), which can be a critical issue. In R3, we have devised a way to achieve high performance while avoiding ImmutableArray.
For those interested in learning more about the implementation philosophy and comparisons, please refer to my blog article [R3 — A New Modern Reimplementation of Reactive Extensions for C#](https://neuecc.medium.com/r3-a-new-modern-reimplementation-of-reactive-extensions-for-c-cf29abcc5826).
Core Interface
---
This library is distributed via NuGet, supporting .NET Standard 2.0, .NET Standard 2.1, .NET 6(.NET 7) and .NET 8 or above.
> PM> Install-Package [R3](https://www.nuget.org/packages/R3)
Some platforms(WPF, Avalonia, Unity, Godot) requires additional step to install. Please see [Platform Supports](#platform-supports) section in below.
R3 code is mostly the same as standard Rx. Make the Observable via factory methods(Timer, Interval, FromEvent, Subject, etc...) and chain operator via LINQ methods. Therefore, your knowledge about Rx and documentation on Rx can be almost directly applied. If you are new to Rx, the [ReactiveX](https://reactivex.io/intro.html) website and [Introduction to Rx.NET](https://introtorx.com/) would be useful resources for reference.
```csharp
using R3;
var subscription = Observable.Interval(TimeSpan.FromSeconds(1))
.Select((_, i) => i)
.Where(x => x % 2 == 0)
.Subscribe(x => Console.WriteLine($"Interval:{x}"));
var cts = new CancellationTokenSource();
_ = Task.Run(() => { Console.ReadLine(); cts.Cancel(); });
await Observable.Timer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(3))
.TakeUntil(cts.Token)
.ForEachAsync(x => Console.WriteLine($"Timer"));
subscription.Dispose();
```
The surface API remains the same as normal Rx, but the interfaces used internally are different and are not `IObservable<T>/IObserver<T>`.
`IObservable<T>` being the dual of `IEnumerable<T>` is a beautiful definition, but it was not very practical in use.
```csharp
public abstract class Observable<T>
{
public IDisposable Subscribe(Observer<T> observer);
}
public abstract class Observer<T> : IDisposable
{
public void OnNext(T value);
public void OnErrorResume(Exception error);
public void OnCompleted(Result result); // Result is (Success | Failure)
}
```
The biggest difference is that in normal Rx, when an exception occurs in the pipeline, it flows to `OnError` and the subscription is unsubscribed, but in R3, it flows to `OnErrorResume` and the subscription is not unsubscribed.
I consider the automatic unsubscription by OnError to be a bad design for event handling. It's very difficult and risky to resolve it within an operator like Retry, and it also led to poor performance (there are many questions and complex answers about stopping and resubscribing all over the world). Also, converting OnErrorResume to OnError(OnCompleted(Result.Failure)) is easy and does not degrade performance, but the reverse is impossible. Therefore, the design was changed to not stop by default and give users the choice to stop.
Since the original Rx contract was `OnError | OnCompleted`, it was changed to `OnCompleted(Result result)` to consolidate into one method. Result is a readonly struct with two states: `Success() | Failure(Exception)`.
The reason for changing to an abstract class instead of an interface is that Rx has implicit complex contracts that interfaces do not guarantee. By making it an abstract class, we fully controlled the behavior of Subscribe, OnNext, and Dispose. This made it possible to manage the list of all subscriptions and prevent subscription leaks.
![image](https://github.com/Cysharp/ZLogger/assets/46207/149abca5-6d84-44ea-8373-b0e8cd2dc46a)
Subscription leaks are a common problem in applications with long lifecycles, such as GUIs or games. Tracking all subscriptions makes it easy to prevent leaks.
Internally, when subscribing, an Observer is always linked to the target Observable and doubles as a Subscription. This ensures that Observers are reliably connected from top to bottom, making tracking certain and clear that they are released on OnCompleted/Dispose. In terms of performance, because the Observer itself always becomes a Subscription, there is no need for unnecessary IDisposable allocations.
TimeProvider instead of IScheduler
---
In traditional Rx, `IScheduler` was used as an abstraction for time-based processing, but in R3, we have discontinued its use and instead opted for the [TimeProvider](https://learn.microsoft.com/en-us/dotnet/api/system.timeprovider?view=net-8.0) introduced in .NET 8. For example, the operators are defined as follows:
```csharp
public static Observable<Unit> Interval(TimeSpan period, TimeProvider timeProvider);
public static Observable<T> Delay<T>(this Observable<T> source, TimeSpan dueTime, TimeProvider timeProvider)
public static Observable<T> Debounce<T>(this Observable<T> source, TimeSpan timeSpan, TimeProvider timeProvider) // same as Throttle in dotnet/reactive
```
Originally, `IScheduler` had performance issues, and the internal implementation of dotnet/reactive was peppered with code that circumvented these issues using `PeriodicTimer` and `IStopwatch`, leading to unnecessary complexity. These can be better expressed with TimeProvider (`TimeProvider.CreateTimer()`, `TimeProvider.GetTimestamp()`).
While TimeProvider is an abstraction for asynchronous operations, excluding the Fake for testing purposes, `IScheduler` included synchronous schedulers like `ImmediateScheduler` and `CurrentThreadScheduler`. However, these were also meaningless as applying them to time-based operators would cause blocking, and `CurrentThreadScheduler` had poor performance.
![image](https://github.com/Cysharp/ZLogger/assets/46207/68a12664-a840-4725-a87c-8fdbb03b4a02)
`Observable.Range(1, 10000).Subscribe()`
In R3, anything that requires synchronous execution (like Range) is treated as Immediate, and everything else is considered asynchronous and handled through TimeProvider.
As for the implementation of TimeProvider, the standard TimeProvider.System using the ThreadPool is the default. For unit testing, FakeTimeProvider (Microsoft.Extensions.TimeProvider.Testing) is available. Additionally, many TimeProvider implementations are provided for different platforms, such as DispatcherTimerProvider for WPF and UpdateTimerProvider for Unity, enhancing ease of use tailored to each platform.
Frame based operations
---
In GUI applications, there's the message loop, and in game engines, there's the game loop. Platforms that operate based on loops are not uncommon. The idea of executing something after a few seconds or frames fits very well with Rx. Just as time has been abstracted through TimeProvider, we introduced a layer of abstraction for frames called FrameProvider, and added frame-based operators corresponding to all methods that accept TimeProvider.
```csharp
public static Observable<Unit> IntervalFrame(int periodFrame, FrameProvider frameProvider);
public static Observable<T> DelayFrame<T>(this Observable<T> source, int frameCount, FrameProvider frameProvider)
public static Observable<T> DebounceFrame<T>(this Observable<T> source, int frameCount, FrameProvider frameProvider)
```
The effectiveness of frame-based processing has been proven in Unity's Rx implementation, [neuecc/UniRx](https://github.com/neuecc/UniRx), which is one of the reasons why UniRx has gained strong support.
There are also several operators unique to frame-based processing.
```csharp
// push OnNext every frame.
Observable.EveryUpdate().Subscribe(x => Console.WriteLine(x));
// take value until next frame
eventSoure.TakeUntil(Observable.NextFrame()).Subscribe();
// polling value changed
Observable.EveryValueChanged(this, x => x.Width).Subscribe(x => WidthText.Text = x.ToString());
Observable.EveryValueChanged(this, x => x.Height).Subscribe(x => HeightText.Text = x.ToString());
```
`EveryValueChanged` could be interesting, as it converts properties without Push-based notifications like `INotifyPropertyChanged`.
![](https://cloud.githubusercontent.com/assets/46207/15827886/1573ff16-2c48-11e6-9876-4e4455d7eced.gif)`
Subjects(ReactiveProperty)
---
In R3, there are five types of Subjects: `Subject`, `BehaviorSubject`, `ReactiveProperty`, `ReplaySubject`, and `ReplayFrameSubject`.
`Subject` is an event in Rx. Just as an event can register multiple Actions and distribute values using Invoke, a `Subject` can register multiple `Observer`s and distribute values using OnNext, OnErrorResume, and OnCompleted. There are variations of Subject, such as `BehaviorSubject` and `ReactiveProperty`, which holds a single value internally, `ReplaySubject`, which holds multiple values based on count or time, and `ReplayFrameSubject`, which holds multiple values based on frame time. The internally recorded values are distributed when Subscribe is called.
`ReactiveProperty` corresponds to what would be a `BehaviorSubject`, but with the added functionality of eliminating duplicate values. In addition, since the value can be set with `.Value`, it can be utilized for binding on XAML platforms, etc.
Here's an example of creating an observable model using `ReactiveProperty`:
```csharp
// Reactive Notification Model
public class Enemy
{
public ReactiveProperty<long> CurrentHp { get; private set; }
public ReactiveProperty<bool> IsDead { get; private set; }
public Enemy(int initialHp)
{
// Declarative Property
CurrentHp = new ReactiveProperty<long>(initialHp);
IsDead = CurrentHp.Select(x => x <= 0).ToReactiveProperty();
}
}
// ---
// Click button, HP decrement
MyButton.OnClickAsObservable().Subscribe(_ => enemy.CurrentHp.Value -= 99);
// subscribe from notification model.
enemy.CurrentHp.Subscribe(x => Console.WriteLine("HP:" + x));
enemy.IsDead.Where(isDead => isDead == true)
.Subscribe(_ =>
{
// when dead, disable button
MyButton.SetDisable();
});
```
In `ReactiveProperty`, the value is updated by `.Value` and if it is identical to the current value, no notification is issued. If you want to force notification of a value even if it is the same, call `.OnNext(value)`.
`ReactiveProperty` has equivalents in other frameworks as well, such as [Android LiveData](https://developer.android.com/topic/libraries/architecture/livedata) and [Kotlin StateFlow](https://developer.android.com/kotlin/flow/stateflow-and-sharedflow), particularly effective for data binding in UI contexts. In .NET, there is a library called [runceel/ReactiveProperty](https://github.com/runceel/ReactiveProperty), which I originally created.
Unlike dotnet/reactive's Subject, all Subjects in R3 (Subject, BehaviorSubject, ReactiveProperty, ReplaySubject, ReplayFrameSubject) are designed to call OnCompleted upon disposal. This is because R3 is designed with a focus on subscription management and unsubscription. By calling OnCompleted, it ensures that all subscriptions are unsubscribed from the Subject, the upstream source of events, by default. If you wish to avoid calling OnCompleted, you can do so by calling `Dispose(false)`.
`ReactiveProperty` is mutable, but it can be converted to a read-only `ReadOnlyReactiveProperty`. Following the [guidance for the Android UI Layer](https://developer.android.com/topic/architecture/ui-layer), the Kotlin code below is
```kotlin
class NewsViewModel(...) : ViewModel() {
private val _uiState = MutableStateFlow(NewsUiState())
val uiState: StateFlow<NewsUiState> = _uiState.asStateFlow()
...
}
```
can be adapted to the following R3 code.
```csharp
class NewsViewModel
{
ReactiveProperty<NewsUiState> _uiState = new(new NewsUiState());
public ReadOnlyReactiveProperty<NewsUiState> UiState => _uiState;
}
```
In R3, we use a combination of a mutable private field and a readonly public property.
By inheriting `ReactiveProperty` and overriding `OnValueChanging` and `OnValueChanged`, you can customize behavior, such as adding validation.
```csharp
// Since the primary constructor sets values to fields before calling base, it is safe to call OnValueChanging in the base constructor.
public sealed class ClampedReactiveProperty<T>(T initialValue, T min, T max)
: ReactiveProperty<T>(initialValue) where T : IComparable<T>
{
private static IComparer<T> Comparer { get; } = Comparer<T>.Default;
protected override void OnValueChanging(ref T value)
{
if (Comparer.Compare(value, min) < 0)
{
value = min;
}
else if (Comparer.Compare(value, max) > 0)
{
value = max;
}
}
}
// For regular constructors, please set `callOnValueChangeInBaseConstructor` to false and manually call it once to correct the value.
public sealed class ClampedReactiveProperty2<T>
: ReactiveProperty<T> where T : IComparable<T>
{
private static IComparer<T> Comparer { get; } = Comparer<T>.Default;
readonly T min, max;
// callOnValueChangeInBaseConstructor to avoid OnValueChanging call before min, max set.
public ClampedReactiveProperty2(T initialValue, T min, T max)
: base(initialValue, EqualityComparer<T>.Default, callOnValueChangeInBaseConstructor: false)
{
this.min = min;
this.max = max;
// modify currentValue manually
OnValueChanging(ref GetValueRef());
}
protected override void OnValueChanging(ref T value)
{
if (Comparer.Compare(value, min) < 0)
{
value = min;
}
else if (Comparer.Compare(value, max) > 0)
{
value = max;
}
}
}
```
Additionally, `ReactiveProperty` supports serialization with `System.Text.JsonSerializer` in .NET 6 and above. For earlier versions, you need to implement `ReactivePropertyJsonConverterFactory` under the existing implementation and add it to the Converter.
As an internal implementation, `Subject` and `ReactiveProperty` has a lightweight implementation that consumes less memory. However, in exchange, its behavior differs slightly, especially in multi-threaded environments. For precautions related to multi-threading, please refer to the [Concurrency Policy](#concurrency-policy) section.
Disposable
---
To bundle multiple IDisposables (Subscriptions), it's good to use Disposable's methods. In R3, depending on the performance,
```csharp
Disposable.Combine(IDisposable d1, ..., IDisposable d8);
Disposable.Combine(params IDisposable[]);
Disposable.CreateBuilder();
CompositeDisposable
DisposableBag
```
five types are available for use. In terms of performance advantages, the order is `Combine(d1,...,d8) (>= CreateBuilder) > Combine(IDisposable[]) >= CreateBuilder > DisposableBag > CompositeDisposable`.
When the number of subscriptions is statically determined, Combine offers the best performance. Internally, for less than 8 arguments, it uses fields, and for 9 or more arguments, it uses an array, making Combine especially efficient for 8 arguments or less.
```csharp
public partial class MainWindow : Window
{
IDisposable disposable;
public MainWindow()
{
var d1 = Observable.IntervalFrame(1).Subscribe();
var d2 = Observable.IntervalFrame(1).Subscribe();
var d3 = Observable.IntervalFrame(1).Subscribe();
disposable = Disposable.Combine(d1, d2, d3);
}
protected override void OnClosed(EventArgs e)
{
disposable.Dispose();
}
}
```
If there are many subscriptions and it's cumbersome to hold each one in a variable, `CreateBuilder` can be used instead. At build time, it combines according to the number of items added to it. Since the Builder itself is a struct, there are no allocations.
```csharp
public partial class MainWindow : Window
{
IDisposable disposable;
public MainWindow()
{
var d = Disposable.CreateBuilder();
Observable.IntervalFrame(1).Subscribe().AddTo(ref d);
Observable.IntervalFrame(1).Subscribe().AddTo(ref d);
Observable.IntervalFrame(1).Subscribe().AddTo(ref d);
disposable = d.Build();
}
protected override void OnClosed(EventArgs e)
{
disposable.Dispose();
}
}
```
For dynamically added items, using `DisposableBag` is advisable. This is an add-only struct with only `Add/Clear/Dispose` methods. It can be used relatively quickly and with low allocation by holding it in a class field and passing it around by reference. However, it is not thread-safe.
```csharp
public partial class MainWindow : Window
{
DisposableBag disposable; // DisposableBag is struct, no need new and don't copy
public MainWindow()
{
Observable.IntervalFrame(1).Subscribe().AddTo(ref disposable);
Observable.IntervalFrame(1).Subscribe().AddTo(ref disposable);
Observable.IntervalFrame(1).Subscribe().AddTo(ref disposable);
}
void OnClick()
{
Observable.IntervalFrame(1).Subscribe().AddTo(ref disposable);
}
protected override void OnClosed(EventArgs e)
{
disposable.Dispose();
}
}
```
`CompositeDisposable` is a class that also supports `Remove` and is thread-safe. It is the most feature-rich, but comparatively, it has the lowest performance.
```csharp
public partial class MainWindow : Window
{
CompositeDisposable disposable = new CompositeDisposable();
public MainWindow()
{
Observable.IntervalFrame(1).Subscribe().AddTo(disposable);
Observable.IntervalFrame(1).Subscribe().AddTo(disposable);
Observable.IntervalFrame(1).Subscribe().AddTo(disposable);
}
void OnClick()
{
Observable.IntervalFrame(1).Subscribe().AddTo(disposable);
}
protected override void OnClosed(EventArgs e)
{
disposable.Dispose();
}
}
```
Additionally, there are other utilities for Disposables as follows.
```csharp
Disposable.Create(Action);
Disposable.Dispose(...);
SingleAssignmentDisposable
SingleAssignmentDisposableCore // struct
SerialDisposable
SerialDisposableCore // struct
```
Subscription Management
---
Managing subscriptions is one of the most crucial aspects of Rx, and inadequate management can lead to memory leaks. There are two patterns for unsubscribing in Rx. One is by disposing of the IDisposable (Subscription) returned by Subscribe. The other is by receiving OnCompleted.
In R3, to enhance subscription cancellation on both fronts, it's now possible to bundle subscriptions using a variety of Disposable classes for Subscriptions, and for OnCompleted, the upstream side of events (such as Subject or Factory) has been made capable of emitting OnCompleted. Especially, Factories that receive a TimeProvider or FrameProvider can now take a CancellationToken.
```csharp
public static Observable<Unit> Interval(TimeSpan period, TimeProvider timeProvider, CancellationToken cancellationToken)
public static Observable<Unit> EveryUpdate(FrameProvider frameProvider, CancellationToken cancellationToken)
```
When cancelled, OnCompleted is sent, and all subscriptions are unsubscribed.
### ObservableTracker
R3 incorporates a system called ObservableTracker. When activated, it allows you to view all subscription statuses.
```csharp
ObservableTracker.EnableTracking = true; // default is false
ObservableTracker.EnableStackTrace = true;
using var d = Observable.Interval(TimeSpan.FromSeconds(1))
.Where(x => true)
.Take(10000)
.Subscribe();
// check subscription
ObservableTracker.ForEachActiveTask(x =>
{
Console.WriteLine(x);
});
```
```csharp
TrackingState { TrackingId = 1, FormattedType = Timer._Timer, AddTime = 2024/01/09 4:11:39, StackTrace =... }
TrackingState { TrackingId = 2, FormattedType = Where`1._Where<Unit>, AddTime = 2024/01/09 4:11:39, StackTrace =... }
TrackingState { TrackingId = 3, FormattedType = Take`1._Take<Unit>, AddTime = 2024/01/09 4:11:39, StackTrace =... }
```
Besides directly calling `ForEachActiveTask`, making it more accessible through a GUI can make it easier to check for subscription leaks. Currently, there is an integrated GUI for Unity, and there are plans to provide a screen using Blazor for other platforms.
ObservableSystem, UnhandledExceptionHandler
---
For time-based operators that do not specify a TimeProvider or FrameProvider, the default Provider of ObservableSystem is used. This is settable, so if there is a platform-specific Provider (for example, DispatcherTimeProvider in WPF), you can swap it out to create a more user-friendly environment.
```csharp
public static class ObservableSystem
{
public static TimeProvider DefaultTimeProvider { get; set; } = TimeProvider.System;
public static FrameProvider DefaultFrameProvider { get; set; } = new NotSupportedFrameProvider();
static Action<Exception> unhandledException = DefaultUnhandledExceptionHandler;
// Prevent +=, use Set and Get method.
public static void RegisterUnhandledExceptionHandler(Action<Exception> unhandledExceptionHandler)
{
unhandledException = unhandledExceptionHandler;
}
public static Action<Exception> GetUnhandledExceptionHandler()
{
return unhandledException;
}
static void DefaultUnhandledExceptionHandler(Exception exception)
{
Console.WriteLine("R3 UnhandledException: " + exception.ToString());
}
}
```
In CUI environments, by default, the FrameProvider will throw an exception. If you want to use FrameProvider in a CUI environment, you can set either `NewThreadSleepFrameProvider`, which sleeps in a new thread for a specified number of seconds, or `TimerFrameProvider`, which executes every specified number of seconds.
### UnhandledExceptionHandler
When an exception passes through OnErrorResume and is not ultimately handled by Subscribe, the UnhandledExceptionHandler of ObservableSystem is called. This can be set with `RegisterUnhandledExceptionHandler`. By default, it writes to `Console.WriteLine`, but it may need to be changed to use `ILogger` or something else as required.
Result Handling
---
The `Result` received by OnCompleted has a field `Exception?`, where it's null in case of success and contains the Exception in case of failure.
```csharp
// Typical processing code example
void OnCompleted(Result result)
{
if (result.IsFailure)
{
// do failure
_ = result.Exception;
}
else // result.IsSuccess
{
// do success
}
}
```
To generate a `Result`, in addition to using `Result.Success` and `Result.Failure(exception)`, Observer has OnCompleted() and OnCompleted(exception) as shortcuts for Success and Failure, respectively.
```csharp
observer.OnCompleted(Result.Success);
observer.OnCompleted(Result.Failure(exception));
observer.OnCompleted(); // same as Result.Success
observer.OnCompleted(exception); // same as Result.Failure(exception)
```
Unit Testing
---
For unit testing, you can use [FakeTimeProvider](https://learn.microsoft.com/en-us/dotnet/api/microsoft.extensions.time.testing.faketimeprovider) of Microsoft.Extensions.TimeProvider.Testing.
Additionally, in R3, there is a collection called LiveList, which allows you to obtain subscription statuses as a list. Combining these two features can be very useful for unit testing.
```csharp
var fakeTime = new FakeTimeProvider();
var list = Observable.Timer(TimeSpan.FromSeconds(5), fakeTime).ToLiveList();
fakeTime.Advance(TimeSpan.FromSeconds(4));
list.AssertIsNotCompleted();
fakeTime.Advance(TimeSpan.FromSeconds(1));
list.AssertIsCompleted();
list.AssertEqual([Unit.Default]);
```
For FrameProvider, a `FakeFrameProvider` is provided as standard, and it can be used in the same way as `FakeTimeProvider`.
```csharp
var cts = new CancellationTokenSource();
var frameProvider = new FakeFrameProvider();
var list = Observable.EveryUpdate(frameProvider, cts.Token)
.Select(_ => frameProvider.GetFrameCount())
.ToLiveList();
list.AssertEqual([]); // list.Should().Equal(expected);
frameProvider.Advance();
list.AssertEqual([0]);
frameProvider.Advance(3);
list.AssertEqual([0, 1, 2, 3]);
cts.Cancel();
list.AssertIsCompleted(); // list.IsCompleted.Should().BeTrue();
frameProvider.Advance();
list.AssertEqual([0, 1, 2, 3]);
list.AssertIsCompleted();
```
`AssertEqual` is a test helper. You can create your own helper to use with the test library.
```csharp
public static class LiveListExtensions
{
// Should() is xUnit + FluentAssertions
public static void AssertEqual<T>(this LiveList<T> list, params T[] expected)
{
list.Should().Equal(expected);
}
public static void AssertEqual<T>(this LiveList<T[]> list, params T[][] expected)
{
list.Count.Should().Be(expected.Length);
for (int i = 0; i < expected.Length; i++)
{
list[i].Should().Equal(expected[i]);
}
}
public static void AssertEmpty<T>(this LiveList<T> list)
{
list.Count.Should().Be(0);
}
public static void AssertIsCompleted<T>(this LiveList<T> list)
{
list.IsCompleted.Should().BeTrue();
}
public static void AssertIsNotCompleted<T>(this LiveList<T> list)
{
list.IsCompleted.Should().BeFalse();
}
public static void Advance(this FakeTimeProvider timeProvider, int seconds)
{
timeProvider.Advance(TimeSpan.FromSeconds(seconds));
}
}
```
Interoperability with `IObservable<T>`
---
`Observable<T>` is not `IObservable<T>`. You can convert both by these methods.
* `public static Observable<T> ToObservable<T>(this IObservable<T> source)`
* `public static IObservable<T> AsSystemObservable<T>(this Observable<T> source)`
Interoperability with `async/await`
---
R3 has special integration with `async/await`. First, all methods that return a single asynchronous operation have now become ***Async methods, returning `Task<T>`.
Furthermore, you can specify special behaviors when asynchronous methods are provided to Where/Select/Subscribe.
| Name | ReturnType |
| --- | --- |
| **SelectAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask<TResult>>` selector, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `bool` configureAwait = true, `bool` cancelOnCompleted = true, `int` maxConcurrent = -1) | `Observable<TResult>` |
| **WhereAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask<Boolean>>` predicate, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `bool` configureAwait = true, `bool` cancelOnCompleted = true, `int` maxConcurrent = -1) | `Observable<T>` |
| **SubscribeAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` onNextAsync, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `bool` configureAwait = true, `bool` cancelOnCompleted = true, `int` maxConcurrent = -1) | `IDisposable` |
| **SubscribeAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` onNextAsync, `Action<Result>` onCompleted, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `bool` configureAwait = true, `bool` cancelOnCompleted = true, `int` maxConcurrent = -1) | `IDisposable` |
| **SubscribeAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` onNextAsync, `Action<Exception>` onErrorResume, `Action<Result>` onCompleted, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `bool` configureAwait = true, `bool` cancelOnCompleted = true, `int` maxConcurrent = -1) | `IDisposable` |
```csharp
public enum AwaitOperation
{
/// <summary>All values are queued, and the next value waits for the completion of the asynchronous method.</summary>
Sequential,
/// <summary>Drop new value when async operation is running.</summary>
Drop,
/// <summary>If the previous asynchronous method is running, it is cancelled and the next asynchronous method is executed.</summary>
Switch,
/// <summary>All values are sent immediately to the asynchronous method.</summary>
Parallel,
/// <summary>All values are sent immediately to the asynchronous method, but the results are queued and passed to the next operator in order.</summary>
SequentialParallel,
/// <summary>Send the first value and the last value while the asynchronous method is running.</summary>
ThrottleFirstLast
}
```
```csharp
// for example...
// Drop enables prevention of execution by multiple clicks
button.OnClickAsObservable()
.SelectAwait(async (_, ct) =>
{
var req = await UnityWebRequest.Get("https://google.com/").SendWebRequest().WithCancellation(ct);
return req.downloadHandler.text;
}, AwaitOperation.Drop)
.SubscribeToText(text);
```
`maxConcurrent` is only effective for `Parallel` and `SequentialParallel`, allowing control over the number of parallel operations. By default, it allows unlimited parallelization.
`cancelOnCompleted` lets you choose whether to cancel the ongoing asynchronous method (by setting CancellationToken to Cancel) when the `OnCompleted` event is received. The default is true, meaning it will be cancelled. If set to false, it waits for the completion of the asynchronous method before calling the subsequent `OnCompleted` (potentially after issuing OnNext, depending on the case).
Additionally, the following time-related filtering/aggregating methods can also accept asynchronous methods.
| Name | ReturnType |
| --- | --- |
| **Debounce**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` throttleDurationSelector, `Boolean` configureAwait = true) | `Observable<T>` |
| **ThrottleFirst**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` sampler, `Boolean` configureAwait = true) | `Observable<T>` |
| **ThrottleLast**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` sampler, `Boolean` configureAwait = true) | `Observable<T>` |
| **ThrottleFirstLast**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` sampler, `Boolean` configureAwait = true) | `Observable<T>` |
| **SkipUntil**(this `Observable<T>` source, `CancellationToken` cancellationToken) | `Observable<T>` |
| **SkipUntil**(this `Observable<T>` source, `Task` task) | `Observable<T>` |
| **SkipUntil**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` asyncFunc, `Boolean` configureAwait = true) | `Observable<T>` |
| **TakeUntil**(this `Observable<T>` source, `CancellationToken` cancellationToken) | `Observable<T>` |
| **TakeUntil**(this `Observable<T>` source, `Task` task) | `Observable<T>` |
| **TakeUntil**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` asyncFunc, `Boolean` configureAwait = true) | `Observable<T>` |
| **Chunk**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` asyncWindow, `Boolean` configureAwait = true) | `Observable<T[]>` |
For example, by using the asynchronous function version of Chunk, you can naturally and easily write complex processes such as generating chunks at random times instead of fixed times.
```csharp
Observable.Interval(TimeSpan.FromSeconds(1))
.Index()
.Chunk(async (_, ct) =>
{
await Task.Delay(TimeSpan.FromSeconds(Random.Shared.Next(0, 5)), ct);
})
.Subscribe(xs =>
{
Console.WriteLine(string.Join(", ", xs));
});
```
These asynchronous methods are immediately canceled when `OnCompleted` is issued, and the subsequent `OnCompleted` is executed.
By utilizing async/await for Retry-related operations, you can achieve better handling. For instance, whereas the previous version of Rx could only retry the entire pipeline, with R3, which accepts async/await, it is possible to retry on a per asynchronous method execution basis.
```csharp
button.OnClickAsObservable()
.SelectAwait(async (_, ct) =>
{
var retry = 0;
AGAIN:
try
{
var req = await UnityWebRequest.Get("https://google.com/").SendWebRequest().WithCancellation(ct);
return req.downloadHandler.text;
}
catch
{
if (retry++ < 3) goto AGAIN;
throw;
}
}, AwaitOperation.Drop)
```
Repeat can also be implemented in combination with async/await. In this case, handling complex conditions for Repeat might be easier than completing it with Rx alone.
```csharp
while (!ct.IsCancellationRequested)
{
await button.OnClickAsObservable()
.Take(1)
.ForEachAsync(_ =>
{
// do something
});
}
```
Concurrency Policy
---
The composition of operators is thread-safe, and it is expected that the values flowing through OnNext are on a single thread. In other words, if OnNext is issued on multiple threads, the operators may behave unexpectedly. This is the same as with dotnet/reactive.
For example, while Subject itself is thread-safe, the operators are not thread-safe.
```csharp
// dotnet/reactive
var subject = new System.Reactive.Subjects.Subject<int>();
// single execution shows 100 but actually 9* multiple times(broken)
subject.Take(100).Count().Subscribe(x => Console.WriteLine(x));
Parallel.For(0, 1000, new ParallelOptions { MaxDegreeOfParallelism = 10 }, x => subject.OnNext(x));
```
This means that the issuance of OnNext must always be done on a single thread. For converting external inputs into Observables, such as with `FromEvent`, and when the source of input issues in a multi-threaded manner, it is necessary to synchronize using `Synchronize` to construct the correct operator chain.
```csharp
subject.Synchronize(gate).Take(100).Count().Subscribe();
```
Unlike dotnet/reactive, R3.Subject.OnNext is not ThreadSafe. If you are calling OnNext from multiple threads, please use a lock.
In R3, ReplaySubject and BehaviorSubject do not require Synchronize and are thread-safe, including OnNext.
ReactiveProperty is not thread-safe and OnNext, set Value and Subscribe cannot be called simultaneously. If you need to use it in such a situation, use `SynchronizedReactiveProperty` instead.
```csharp
class MyClass
{
public SynchronizedReactiveProperty<int> Prop { get; } = new();
}
```
Sampling Timing
---
The `Sample(TimeSpan)` in dotnet/reactive starts a timer in the background when subscribed to, and uses that interval for filtering. Additionally, the timer continues to run in the background indefinitely.
`ThrottleFirst/Last/FirstLast(TimeSpan)` in R3 behaves differently; the timer is stopped upon subscription and only starts when a value arrives. If the timer is stopped at that time, it starts, and then stops the timer after the specified duration.
Also, overloads that accept an asynchronous function `Func<T, CancellationToken, ValueTask>`, such as `ThrottleFirst/Last/FirstLast`, `Chunk`, `SkipUntil`, `TakeUntil`), behave in such a way that if the asynchronous function is not running when a value arrives, the execution of the asynchronous function begins.
This change is expected to result in consistent behavior across all operators.
ObservableCollections
---
As a special collection for monitoring changes in collections and handling them in R3, the [ObservableCollections](https://github.com/Cysharp/ObservableCollections)'s `ObservableCollections.R3` package is available.
It has `ObservableList<T>`, `ObservableDictionary<TKey, TValue>`, `ObservableHashSet<T>`, `ObservableQueue<T>`, `ObservableStack<T>`, `ObservableRingBuffer<T>`, `ObservableFixedSizeRingBuffer<T>` and these observe methods.
```csharp
Observable<CollectionAddEvent<T>> IObservableCollection<T>.ObserveAdd()
Observable<CollectionRemoveEvent<T>> IObservableCollection<T>.ObserveRemove()
Observable<CollectionReplaceEvent<T>> IObservableCollection<T>.ObserveReplace()
Observable<CollectionMoveEvent<T>> IObservableCollection<T>.ObserveMove()
Observable<CollectionResetEvent<T>> IObservableCollection<T>.ObserveReset()
```
XAML Platforms(`BindableReactiveProperty<T>`)
---
For XAML based application platforms, R3 provides `BindableReactiveProperty<T>` that can bind observable property to view like [Android LiveData](https://developer.android.com/topic/libraries/architecture/livedata) and [Kotlin StateFlow](https://developer.android.com/kotlin/flow/.stateflow-and-sharedflow). It implements [INotifyPropertyChanged](https://learn.microsoft.com/en-us/dotnet/api/system.componentmodel.inotifypropertychanged) and [INotifyDataErrorInfo](https://learn.microsoft.com/en-us/dotnet/api/system.componentmodel.inotifydataerrorinfo).
Simple usage, expose `BindableReactiveProperty<T>` via `new` or `ToBindableReactiveProperty`.
Here is the simple In and Out BindableReactiveProperty ViewModel, Xaml and code-behind. In xaml, `.Value` to bind property.
```csharp
public class BasicUsagesViewModel : IDisposable
{
public BindableReactiveProperty<string> Input { get; }
public BindableReactiveProperty<string> Output { get; }
public BasicUsagesViewModel()
{
Input = new BindableReactiveProperty<string>("");
Output = Input.Select(x => x.ToUpper()).ToBindableReactiveProperty("");
}
public void Dispose()
{
Disposable.Dispose(Input, Output);
}
}
```
```xml
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp1"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Window.DataContext>
<local:BasicUsagesViewModel />
</Window.DataContext>
<StackPanel>
<TextBlock Text="Basic usages" FontSize="24" />
<Label Content="Input" />
<TextBox Text="{Binding Input.Value, UpdateSourceTrigger=PropertyChanged}" />
<Label Content="Output" />
<TextBlock Text="{Binding Output.Value}" />
</StackPanel>
</Window>
```
```csharp
namespace WpfApp1;
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
protected override void OnClosed(EventArgs e)
{
(this.DataContext as IDisposable)?.Dispose();
}
}
```
![image](https://github.com/Cysharp/R3/assets/46207/01c3738f-e941-412e-b517-8e7867d6f709)
BindableReactiveProperty also supports validation via DataAnnotation or custom logic. If you want to use DataAnnotation attribute, require to call `EnableValidation<T>()` in field initializer or `EnableValidation(Expression selfSelector)` in constructor.
```csharp
public class ValidationViewModel : IDisposable
{
// Pattern 1. use EnableValidation<T> to enable DataAnnotation validation in field initializer
[Range(0.0, 300.0)]
public BindableReactiveProperty<double> Height { get; } = new BindableReactiveProperty<double>().EnableValidation<ValidationViewModel>();
[Range(0.0, 300.0)]
public BindableReactiveProperty<double> Weight { get; }
IDisposable customValidation1Subscription;
public BindableReactiveProperty<double> CustomValidation1 { get; set; }
public BindableReactiveProperty<double> CustomValidation2 { get; set; }
public ValidationViewModel()
{
// Pattern 2. use EnableValidation(Expression) to enable DataAnnotation validation
Weight = new BindableReactiveProperty<double>().EnableValidation(() => Weight);
// Pattern 3. EnableValidation() and call OnErrorResume to set custom error message
CustomValidation1 = new BindableReactiveProperty<double>().EnableValidation();
customValidation1Subscription = CustomValidation1.Subscribe(x =>
{
if (0.0 <= x && x <= 300.0) return;
CustomValidation1.OnErrorResume(new Exception("value is not in range."));
});
// Pattern 4. simplified version of Pattern3, EnableValidation(Func<T, Exception?>)
CustomValidation2 = new BindableReactiveProperty<double>().EnableValidation(x =>
{
if (0.0 <= x && x <= 300.0) return null; // null is no validate result
return new Exception("value is not in range.");
});
}
public void Dispose()
{
Disposable.Dispose(Height, Weight, CustomValidation1, customValidation1Subscription, CustomValidation2);
}
}
```
```xml
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp1"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Window.DataContext>
<local:ValidationViewModel />
</Window.DataContext>
<StackPanel Margin="10">
<Label Content="Validation" />
<TextBox Text="{Binding Height.Value, UpdateSourceTrigger=PropertyChanged}" />
<TextBox Text="{Binding Weight.Value, UpdateSourceTrigger=PropertyChanged}" />
<TextBox Text="{Binding CustomValidation1.Value, UpdateSourceTrigger=PropertyChanged}" />
<TextBox Text="{Binding CustomValidation2.Value, UpdateSourceTrigger=PropertyChanged}" />
</StackPanel>
</Window>
```
![image](https://github.com/Cysharp/R3/assets/46207/f80149e6-1573-46b5-9a77-b78776dd3527)
There is also `IReadOnlyBindableReactiveProperty<T>`, which is preferable when ReadOnly is required in binding, can create from `IObservable<T>.ToReadOnlyBindableReactiveProperty<T>`.
### ReactiveCommand
`ReactiveCommand<T>` and `ReactiveCommand` are observable [ICommand](https://learn.microsoft.com/en-us/dotnet/api/system.windows.input.icommand) implementation. It can create from `Observable<bool> canExecuteSource`.
```csharp
public class CommandViewModel : IDisposable
{
public BindableReactiveProperty<bool> OnCheck { get; } // bind to CheckBox
public ReactiveCommand ShowMessageBox { get; } // bind to Button, non generics ReactiveCommand is ReactiveCommand<Unit>
public CommandViewModel()
{
OnCheck = new BindableReactiveProperty<bool>();
ShowMessageBox = OnCheck.ToReactiveCommand(_ =>
{
MessageBox.Show("clicked");
});
}
public void Dispose()
{
Disposable.Dispose(OnCheck, ShowMessageBox);
}
}
```
```xml
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp1"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Window.DataContext>
<local:CommandViewModel />
</Window.DataContext>
<StackPanel Margin="10">
<Label Content="Command" />
<CheckBox IsChecked="{Binding OnCheck.Value}" />
<Button Content="Btn" Command="{Binding ShowMessageBox}" />
</StackPanel>
</Window>
```
![rpcommand](https://github.com/Cysharp/R3/assets/46207/c456829e-1493-446d-831b-425f05be5d05)
### INotifyPropertyChanged to Observable
To convert properties of `INotifyPropertyChanged` and `INotifyPropertyChanging` into Observables, you can use `ObservePropertyChanged` and `ObservePropertyChanging`.
```csharp
var person = new Person { Name = "foo" };
person.ObservePropertyChanged(x => x.Name)
.Subscribe(x => Console.WriteLine($"Changed:{x}"));
p.Name = "bar";
p.Name = "baz";
```
`Func<T, TProperty> propertySelector` only supports simple property name lambda. This is because, in R3, `CallerArgumentExpression` is used to extract, for example from `x => x.Name` to "Name".
### FromEvent
To convert existing events into Observables, use FromEvent. Because it requires the conversion of delegates and has a unique way of calling, please refer to the following sample.
```csharp
Observable.FromEvent<RoutedEventHandler, RoutedEventArgs>(
h => (sender, e) => h(e),
e => button.Click += e,
e => button.Click -= e);
```
Platform Supports
---
Even without adding specific platform support, it is possible to use only the core library. However, Rx becomes more user-friendly by replacing the standard `TimeProvider` and `FrameProvider` with those optimized for each platform. For example, while the standard `TimeProvider` is thread-based, using a UI thread-based `TimeProvider` for each platform can eliminate the need for dispatch through `ObserveOn`, enhancing usability. Additionally, since message loops differ across platforms, the use of individual `FrameProvider` is essential.
Although standard support is provided for the following platforms, by implementing `TimeProvider` and `FrameProvider`, it is possible to support any environment, including in-house game engine or other frameworks.
* [WPF](#wpf)
* [Avalonia](#avalonia)
* [MAUI](#mau)
* [WinForms](#winforms)
* [WinUI3](#winui3)
* [Unity](#unity)
* [Godot](#godot)
* [Stride](#stride)
* [MonoGame](#monogame)
* [LogicLooper](#logiclooper)
* [Blazor](#blazor)
### WPF
> PM> Install-Package [R3Extensions.WPF](https://www.nuget.org/packages/R3Extensions.WPF)
R3Extensions.WPF package has two providers.
* WpfDispatcherTimerProvider
* WpfRenderingFrameProvider
Calling `WpfProviderInitializer.SetDefaultObservableSystem()` at startup will replace `ObservableSystem.DefaultTimeProvider` and `ObservableSystem.DefaultFrameProvider` with the aforementioned providers.
```csharp
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
// You need to set UnhandledExceptionHandler
WpfProviderInitializer.SetDefaultObservableSystem(ex => Trace.WriteLine($"R3 UnhandledException:{ex}"));
}
}
```
As a result, time based operations are replaced with `DispatcherTimer`, allowing you to reflect time based operations on the UI without having to use `ObserveOn`.
`WpfRenderingFrameProvider` is a frame-based loop system synchronized with the `CompositionTarget.Rendering` event. This allows for writing code that, for example, reads and reflects changes in values that do not implement `INotifyPropertyChanged`.
```csharp
public partial class MainWindow : Window
{
IDisposable disposable;
public MainWindow()
{
InitializeComponent();
var d1 = Observable.EveryValueChanged(this, x => x.Width).Subscribe(x => WidthText.Text = x.ToString());
var d2 = Observable.EveryValueChanged(this, x => x.Height).Subscribe(x => HeightText.Text = x.ToString());
disposable = Disposable.Combine(d1, d2);
}
protected override void OnClosed(EventArgs e)
{
disposable.Dispose();
}
}
```
![](https://cloud.githubusercontent.com/assets/46207/15827886/1573ff16-2c48-11e6-9876-4e4455d7eced.gif)
In addition to the above, the following `ObserveOn`/`SubscribeOn` methods have been added.
* ObserveOnDispatcher
* ObserveOnCurrentDispatcher
* SubscribeOnDispatcher
* SubscribeOnCurrentDispatcher
ViewModel binding support, see [`BindableReactiveProperty<T>`](#xaml-platformsbindablereactivepropertyt) section.
### Avalonia
> PM> Install-Package [R3Extensions.Avalonia](https://www.nuget.org/packages/R3Extensions.Avalonia)
R3Extensions.Avalonia package has these providers.
* AvaloniaDispatcherTimerProvider
* AvaloniaDispatcherFrameProvider
* AvaloniaRenderingFrameProvider
Calling `AvaloniaProviderInitializer.SetDefaultObservableSystem()` at startup will replace `ObservableSystem.DefaultTimeProvider` and `ObservableSystem.DefaultFrameProvider` with `AvaloniaDispatcherTimerProvider` and `AvaloniaDispatcherFrameProvider`.
Additionally, calling `UseR3()` in `ApplicationBuilder` sets the default providers, making it a recommended approach.
```csharp
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.WithInterFont()
.LogToTrace()
.UseR3(); // add this line
```
As a result, time based operations are replaced with `DispatcherTimer`, allowing you to reflect time based operations on the UI without having to use `ObserveOn`.
In the case of methods without arguments, integrate the following method into `ObservableSystem.RegisterUnhandledExceptionHandler`. Please customize this as necessary.
```csharp
ex => Logger.Sink?.Log(LogEventLevel.Error, "R3", null, "R3 Unhandled Exception {0}", ex);
```
`AvaloniaDispatcherFrameProvider` calculates a frame by polling with `DispatcherTimer`. By default, it updates at 60fps.
Using `AvaloniaRenderingFrameProvider` is more performant however it needs `TopLevel`.
```csharp
public partial class MainWindow : Window
{
AvaloniaRenderingFrameProvider frameProvider;
public MainWindow()
{
InitializeComponent();
// initialize RenderingFrameProvider
var topLevel = TopLevel.GetTopLevel(this);
this.frameProvider = new AvaloniaRenderingFrameProvider(topLevel!);
}
protected override void OnLoaded(RoutedEventArgs e)
{
// pass frameProvider
Observable.EveryValueChanged(this, x => x.Width, frameProvider)
.Subscribe(x => textBlock.Text = x.ToString());
}
protected override void OnClosed(EventArgs e)
{
frameProvider.Dispose();
}
}
```
In addition to the above, the following `ObserveOn`/`SubscribeOn` methods have been added.
* ObserveOnDispatcher
* ObserveOnUIThreadDispatcher
* SubscribeOnDispatcher
* SubscribeOnUIThreadDispatcher
### MAUI
> PM> Install-Package [R3Extensions.Maui](https://www.nuget.org/packages/R3Extensions.Maui)
R3Extensions.Maui package has these providers.
* MauiDispatcherTimerProvider
* MauiTickerFrameProvider
And ViewModel binding is supported, see [`BindableReactiveProperty<T>`](#xaml-platformsbindablereactivepropertyt) section.
Calling `UseR3()` in `MauiAppBuilder` sets the default providers.
```csharp
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
})
.UseR3(); // add this line
return builder.Build();
}
```
`UseR3()` configures the following.
- Time based operations are replaced with `IDispatcher`, allowing you to reflect time based operations on the UI without having to use `ObserveOn`.
- Frame based operations are replaced with `Ticker`.
- `ObservableSystem.RegisterUnhandledExceptionHandler` is set to `R3MauiDefaultExceptionHandler`:
- ```csharp
public class R3MauiDefaultExceptionHandler(IServiceProvider serviceProvider) : IR3MauiExceptionHandler
{
public void HandleException(Exception ex)
{
System.Diagnostics.Trace.TraceError("R3 Unhandled Exception {0}", ex);
var logger = serviceProvider.GetService<ILogger<R3MauiDefaultExceptionHandler>>();
logger?.LogError(ex, "R3 Unhandled Exception");
}
}
```
If you want to customize the ExceptionHandler, there are two ways.
One is to pass a callback to `UseR3e
```csharp
builder.UseR3(ex => Console.WriteLine($"R3 UnhandledException:{ex}"));
```
The second is to create an implementation of the `IR3MAuiExceptionHandler` interface and DI it.
Since MAUI is a DI-based framework, this method will make it easier to access the various functions in the DI container.
```csharp
builder.Services.AddSingleton<IR3MauiExceptionHandler, YourCustomExceptionHandler>();
```
### WinForms
> PM> Install-Package [R3Extensions.WinForms](https://www.nuget.org/packages/R3Extensions.WinForms)
R3Extensions.WinForms package has these providers.
* WinFormsFrameProvider
* WinFormsTimerProvider
Calling `WinFormsProviderInitializer.SetDefaultObservableSystem()` at startup(Program.Main) will replace `ObservableSystem.DefaultTimeProvider` and `ObservableSystem.DefaultFrameProvider` with `WinFormsFrameProvider` and `WinFormsTimerProvider`.
```csharp
using R3.WinForms;
internal static class Program
{
[STAThread]
static void Main()
{
ApplicationConfiguration.Initialize();
var form = new Form1();
// add this line
WinFormsProviderInitializer.SetDefaultObservableSystem(ex => Trace.WriteLine($"R3 UnhandledException:{ex}"), form);
Application.Run(form);
}
}
```
`SetDefaultObservableSystem` takes ISynchronizeInvoke (such as Form or Control). This makes the Timer operate on the thread to which it belongs.
FrameProvider is executed as one frame using the hook of MessageFilter.
### WinUI3
> PM> Install-Package [R3Extensions.WinUI3](https://www.nuget.org/packages/R3Extensions.WinUI3)
R3Extensions.WinUI3 package has these providers.
* WinUI3DispatcherTimerProvider
* WinUI3RenderingFrameProvider
Calling `WinUI3ProviderInitializer.SetDefaultObservableSystem()` at startup will replace `ObservableSystem.DefaultTimeProvider` and `ObservableSystem.DefaultFrameProvider` with the aforementioned providers.
```csharp
public partial class App : Application
{
public App()
{
this.InitializeComponent();
// Add this line.
// You need to set UnhandledExceptionHandler
WinUI3ProviderInitializer.SetDefaultObservableSystem(ex => Trace.WriteLine(ex.ToString()));
}
// OnLaunched...
}
```
### Unity
The minimum Unity support for R3 is **Unity 2021.3**.
There are two installation steps required to use it in Unity.
1. Install `R3` from NuGet using [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity)
* Open Window from NuGet -> Manage NuGet Packages, Search "R3" and Press Install.
![](https://github.com/Cysharp/ZLogger/assets/46207/dbad9bf7-28e3-4856-b0a8-0ff8a2a01d67)
* If you encounter version conflict errors, please disable version validation in Player Settings(Edit -> Project Settings -> Player -> Scroll down and expand "Other Settings" than uncheck "Assembly Version Validation" under the "Configuration" section).
2. Install the `R3.Unity` package by referencing the git URL
```
https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity
```
![image](https://github.com/Cysharp/ZLogger/assets/46207/7325d266-05b4-47c9-b06a-a67a40368dd2)
![image](https://github.com/Cysharp/ZLogger/assets/46207/29bf5636-4d6a-4e75-a3d8-3f8408bd8c51)
R3 uses the *.*.* release tag, so you can specify a version like #1.0.0. For example: `https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity#1.0.0`
Unity's TimeProvider and FrameProvider is PlayerLoop based. Additionally, there are variations of TimeProvider that correspond to the TimeScale.
```
UnityTimeProvider.Initialization
UnityTimeProvider.EarlyUpdate
UnityTimeProvider.FixedUpdate
UnityTimeProvider.PreUpdate
UnityTimeProvider.Update
UnityTimeProvider.PreLateUpdate
UnityTimeProvider.PostLateUpdate
UnityTimeProvider.TimeUpdate
UnityTimeProvider.InitializationIgnoreTimeScale
UnityTimeProvider.EarlyUpdateIgnoreTimeScale
UnityTimeProvider.FixedUpdateIgnoreTimeScale
UnityTimeProvider.PreUpdateIgnoreTimeScale
UnityTimeProvider.UpdateIgnoreTimeScale
UnityTimeProvider.PreLateUpdateIgnoreTimeScale
UnityTimeProvider.PostLateUpdateIgnoreTimeScale
UnityTimeProvider.TimeUpdateIgnoreTimeScale
UnityTimeProvider.InitializationRealtime
UnityTimeProvider.EarlyUpdateRealtime
UnityTimeProvider.FixedUpdateRealtime
UnityTimeProvider.PreUpdateRealtime
UnityTimeProvider.UpdateRealtime
UnityTimeProvider.PreLateUpdateRealtime
UnityTimeProvider.PostLateUpdateRealtime
UnityTimeProvider.TimeUpdateRealtime
```
```
UnityFrameProvider.Initialization
UnityFrameProvider.EarlyUpdate
UnityFrameProvider.FixedUpdate
UnityFrameProvider.PreUpdate
UnityFrameProvider.Update
UnityFrameProvider.PreLateUpdate
UnityFrameProvider.PostLateUpdate
UnityFrameProvider.TimeUpdate
```
You can write it like this using these:
```csharp
// ignore-timescale based interval
Observable.Interval(TimeSpan.FromSeconds(5), UnityTimeProvider.UpdateIgnoreTimeScale);
// fixed-update loop
Observable.EveryUpdate(UnityFrameProvider.FixedUpdate);
// observe PostLateUpdate
Observable.Return(42).ObserveOn(UnityFrameProvider.PostLateUpdate);
```
In the case of Unity, `UnityTimeProvider.Update` and `UnityFrameProvider.Update` are automatically set at startup by default.
```csharp
public static class UnityProviderInitializer
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
public static void SetDefaultObservableSystem()
{
SetDefaultObservableSystem(static ex => UnityEngine.Debug.LogException(ex));
}
public static void SetDefaultObservableSystem(Action<Exception> unhandledExceptionHandler)
{
ObservableSystem.RegisterUnhandledExceptionHandler(unhandledExceptionHandler);
ObservableSystem.DefaultTimeProvider = UnityTimeProvider.Update;
ObservableSystem.DefaultFrameProvider = UnityFrameProvider.Update;
}
}
```
A method has been added to convert from UnityEvent to AsObservable. If a CancellationToken is passed, it allows the event source to call for event unsubscription by issuing OnCompleted when Cancel is invoked. For example, if you pass `MonoBehaviour.destroyCancellationToken`, it will be reliably unsubscribed in conjunction with the GameObject's lifecycle.
```csharp
public static Observable<Unit> AsObservable(this UnityEngine.Events.UnityEvent unityEvent, CancellationToken cancellationToken = default)
public static Observable<T> AsObservable<T>(this UnityEngine.Events.UnityEvent<T> unityEvent, CancellationToken cancellationToken = default)
public static Observable<(T0 Arg0, T1 Arg1)> AsObservable<T0, T1>(this UnityEngine.Events.UnityEvent<T0, T1> unityEvent, CancellationToken cancellationToken = default)
public static Observable<(T0 Arg0, T1 Arg1, T2 Arg2)> AsObservable<T0, T1, T2>(this UnityEngine.Events.UnityEvent<T0, T1, T2> unityEvent, CancellationToken cancellationToken = default)
public static Observable<(T0 Arg0, T1 Arg1, T2 Arg2, T3 Arg3)> AsObservable<T0, T1, T2, T3>(this UnityEngine.Events.UnityEvent<T0, T1, T2, T3> unityEvent, CancellationToken cancellationToken = default)
```
Additionally, with extension methods for uGUI, uGUI events can be easily converted to Observables. OnValueChangedAsObservable starts the subscription by first emitting the latest value at the time of subscription. Also when the associated component is destroyed, it emits an OnCompleted event to ensure the subscription is reliably cancelled.
```csharp
public static IDisposable SubscribeToText(this Observable<string> source, Text text)
public static IDisposable SubscribeToText<T>(this Observable<T> source, Text text)
public static IDisposable SubscribeToText<T>(this Observable<T> source, Text text, Func<T, string> selector)
public static IDisposable SubscribeToInteractable(this Observable<bool> source, Selectable selectable)
public static Observable<Unit> OnClickAsObservable(this Button button)
public static Observable<bool> OnValueChangedAsObservable(this Toggle toggle)
public static Observable<float> OnValueChangedAsObservable(this Scrollbar scrollbar)
public static Observable<Vector2> OnValueChangedAsObservable(this ScrollRect scrollRect)
public static Observable<float> OnValueChangedAsObservable(this Slider slider)
public static Observable<string> OnEndEditAsObservable(this InputField inputField)
public static Observable<string> OnValueChangedAsObservable(this InputField inputField)
public static Observable<int> OnValueChangedAsObservable(this Dropdown dropdown)
```
In addition to the above, the following `ObserveOn`/`SubscribeOn` methods have been added.
* ObserveOnMainThread
* SubscribeOnMainThread
When using `AddTo(Component / GameObject)` in Unity, it attaches a special component called ObservableDestroyTrigger if gameObject is not active yet, which monitors for destruction. Unity has a characteristic where components that have never been activated do not fire OnDestroy, and the destroyCancellationToken does not get canceled. ObservableDestroyTrigger is designed to monitor for destruction and reliably issue OnDestroy regardless of the active state. It would be wise to use destroyCancellationToken effectively if needed.
```csharp
// simple pattern
Observable.EveryUpdate().Subscribe().AddTo(this);
Observable.EveryUpdate().Subscribe().AddTo(this);
Observable.EveryUpdate().Subscribe().AddTo(this);
// better performance
var d = Disposable.CreateBuilder();
Observable.EveryUpdate().Subscribe().AddTo(ref d);
Observable.EveryUpdate().Subscribe().AddTo(ref d);
Observable.EveryUpdate().Subscribe().AddTo(ref d);
d.RegisterTo(this.destroyCancellationToken); // Build and Register
```
You open tracker window in `Window -> Observable Tracker`. It enables watch `ObservableTracker` list in editor window.
![image](https://github.com/Cysharp/ZLogger/assets/46207/149abca5-6d84-44ea-8373-b0e8cd2dc46a)
* Enable AutoReload(Toggle) - Reload automatically.
* Reload - Reload view.
* GC.Collect - Invoke GC.Collect.
* Enable Tracking(Toggle) - Start to track subscription. Performance impact: low.
* Enable StackTrace(Toggle) - Capture StackTrace when observable is subscribed. Performance impact: high.
Observable Tracker is intended for debugging use only as enabling tracking and capturing stacktraces is useful but has a heavy performance impact. Recommended usage is to enable both tracking and stacktraces to find subscription leaks and to disable them both when done.
#### `SerializableReactiveProperty<T>`
`ReactiveProperty<T>` can not use on `[SerializeField]`. However you can use `SerializableReactiveProperty<T>` instead.
```csharp
public class NewBehaviourScript : MonoBehaviour
{
public SerializableReactiveProperty<int> rpInt;
public SerializableReactiveProperty<long> rpLong;
public SerializableReactiveProperty<byte> rpByte;
public SerializableReactiveProperty<float> rpFloat;
public SerializableReactiveProperty<double> rpDouble;
public SerializableReactiveProperty<string> rpString;
public SerializableReactiveProperty<bool> rpBool;
public SerializableReactiveProperty<Vector2> rpVector2;
public SerializableReactiveProperty<Vector2Int> rpVector2Int;
public SerializableReactiveProperty<Vector3> rpVector3;
public SerializableReactiveProperty<Vector3Int> rpVector3Int;
public SerializableReactiveProperty<Vector4> rpVector4;
public SerializableReactiveProperty<Color> rpColor;
public SerializableReactiveProperty<Rect> rpRect;
public SerializableReactiveProperty<Bounds> rpBounds;
public SerializableReactiveProperty<BoundsInt> rpBoundsInt;
public SerializableReactiveProperty<Quaternion> rpQuaternion;
public SerializableReactiveProperty<Matrix4x4> rpMatrix4x4;
public SerializableReactiveProperty<FruitEnum> rpEnum;
public SerializableReactiveProperty<FruitFlagsEnum> rpFlagsEnum;
}
```
![image](https://github.com/Cysharp/R3/assets/46207/31be9378-846e-4635-8cc6-0b6e3954e918)
#### Triggers
R3 can handle [MonoBehaviour messages](https://docs.unity3d.com/ScriptReference/MonoBehaviour.html) with R3.Triggers:
These can also be handled more easily by directly subscribing to observables returned by extension methods on Component/GameObject. These methods inject ObservableTrigger automatically.
```csharp
using R3;
using R3.Triggers;
// when using R3.Triggers, Component or GameObject has [MonoBehaviour Messages]AsObservable extension methods.
this.OnCollisionEnterAsObservable()
.Subscribe(x =>
{
Debug.Log("collision enter");
});
```
### Godot
Godot support is for Godot 4.x.
There are some installation steps required to use it in Godot.
1. Install `R3` from NuGet.
2. Download(or clone git submodule) the repository and move the `src/R3.Godot/addons/R3.Godot` directory to your project.
3. Enable the `R3.Godot` plugin from the plugins menu.
![image](https://github.com/Cysharp/R3/assets/46207/56bfbb3b-8e7c-4af3-b762-35e4de8a2e83)
Godot support has these TimeProvider and FrameProvider.
```
GodotTimeProvider.Process
GodotTimeProvider.PhysicsProcess
```
```
GodotFrameProvider.Process
GodotFrameProvider.PhysicsProcess
```
autoloaded `FrameProviderDispatcher` set `GodotTimeProvider.Process` and `GodotFrameProvider.Process` as default providers. Additionally, UnhandledException is written to `GD.PrintErr`.
This is the minimal sample to use R3.Godot.
```csharp
using Godot;
using R3;
using System;
public partial class Node2D : Godot.Node2D
{
IDisposable subscription;
public override void _Ready()
{
subscription = Observable.EveryUpdate()
.ThrottleLastFrame(10)
.Subscribe(x =>
{
GD.Print($"Observable.EveryUpdate: {GodotFrameProvider.Process.GetFrameCount()}");
});
}
public override void _ExitTree()
{
subscription?.Dispose();
}
}
```
For the UI event observe/subscribe extension are also available.
```csharp
public static IDisposable SubscribeToLabel(this Observable<string> source, Label label)
public static IDisposable SubscribeToLabel<T>(this Observable<T> source, Label label)
public static IDisposable SubscribeToLabel<T>(this Observable<T> source, Label label, Func<T, string> selector)
public static Observable<Unit> OnPressedAsObservable(this BaseButton button, CancellationToken cancellationToken = default)
public static Observable<bool> OnToggledAsObservable(this BaseButton button, CancellationToken cancellationToken = default)
public static Observable<double> OnValueChangedAsObservable(this Godot.Range range, CancellationToken cancellationToken = default)
public static Observable<string> OnTextSubmittedAsObservable(this LineEdit lineEdit, CancellationToken cancellationToken = default)
public static Observable<string> OnTextChangedAsObservable(this LineEdit lineEdit, CancellationToken cancellationToken = default)
public static Observable<Unit> OnTextChangedAsObservable(this TextEdit textEdit, CancellationToken cancellationToken = default)
public static Observable<long> OnItemSelectedAsObservable(this OptionButton optionButton, CancellationToken cancellationToken = default)
```
You can watch subscription status in `Debugger -> ObservableTracker` view.
![image](https://github.com/Cysharp/R3/assets/46207/8b5258a5-8124-4123-a837-79c31427c1d3)
### Stride
R3 extensions for [Stride](https://stride3d.net) game engine.
> PM> Install-Package [R3Extensions.Stride](https://www.nuget.org/packages/R3Extensions.Stride)
#### Usage
1. Reference R3.Stride
2. add empty Entity by Stride editor
3. add "R3/StrideFrameProviderComponent"
4. set Stride Frame Provider Component's priority to lower than other scripts which use R3 API
R3Extensions.Stride provides these providers.
* StrideTimeProvider
* StrideFrameProvider
For the UI event observe/subscribe extension are also available.
```csharp
public static Observable<(object? sender, PropertyChangedArgs<MouseOverState> arg)> MouseOverStateChangedAsObservable(this UIElement element, CancellationToken token = default)
public static Observable<(object? sender, TouchEventArgs)> PreviewTouchDownAsObservable(this UIElement element, CancellationToken token = default)
public static Observable<(object? sender, TouchEventArgs)> PreviewTouchMoveAsObservable(this UIElement element, CancellationToken token = default)
public static Observable<(object? sender, TouchEventArgs)> PreviewTouchUpAsObservable(this UIElement element, CancellationToken token = default)
public static Observable<(object? sender, TouchEventArgs)> TouchDownAsObservable(this UIElement element, CancellationToken token = default)
public static Observable<(object? sender, TouchEventArgs)> TouchMoveAsObservable(this UIElement element, CancellationToken token = default)
public static Observable<(object? sender, TouchEventArgs)> TouchUpAsObservable(this UIElement element, CancellationToken token = default)
public static Observable<(object? sender, TouchEventArgs)> TouchEnterAsObservable(this UIElement element, CancellationToken token = default)
public static Observable<(object? sender, TouchEventArgs)> TouchLeaveAsObservable(this UIElement element, CancellationToken token = default)
public static Observable<(object? sender, RoutedEventArgs arg)> ClickAsObservable(this ButtonBase btn, CancellationToken token = default)
public static Observable<(object? sender, RoutedEventArgs arg)> ValueChangedAsObservable(this Slider slider, CancellationToken token = default)
public static Observable<(object? sender, RoutedEventArgs arg)> TextChangedAsObservable(this EditText editText, CancellationToken token = default)
public static Observable<(object? sender, RoutedEventArgs arg)> CheckedAsObservable(this ToggleButton toggleButton, CancellationToken token = default)
public static Observable<(object? sender, RoutedEventArgs arg)> IndeterminateAsObservable(this ToggleButton button, CancellationToken token = default)
public static Observable<(object? sender, RoutedEventArgs arg)> UncheckedAsObservable(this ToggleButton toggleButton, CancellationToken token = default)
public static Observable<(object? sender, RoutedEventArgs arg)> OutsideClickAsObservable(this ModalElement modalElement, CancellationToken token = default)
```
And event extensions.
```csharp
public static Observable<(object? sender, TrackingCollectionChangedEventArgs arg)> CollectionChangedAsObservable(this ITrackingCollectionChanged hashset, CancellationToken token = default)
public static Observable<(object? sender, FastTrackingCollectionChangedEventArgs arg)> CollectionChangedAsObservable<T>(this FastTrackingCollection<T> collection, CancellationToken token = default)
public static Observable<T> AsObservable<T>(this EventKey<T> eventKey, CancellationToken token = default)
public static Observable<Unit> AsObservable(this EventKey eventKey, CancellationToken token = default)
```
### MonoGame
R3 extensions for [MonoGame](https://monogame.net) game engine.
> PM> Install-Package [R3Extensions.MonoGame](https://www.nuget.org/packages/R3Extensions.MonoGame)
Set up as follows:
1. Reference R3.MonoGame
2. Add an instance of `ObservableSystemComponent` to your Game class.
```csharp
public class Game1 : Game
{
public Game1()
{
var observableSystemComponent = new ObservableSystemComponent(this);
Components.Add(observableSystemComponent);
}
}
```
ObservableSystemComponent configure the following:
- Setup TimeProvider and FrameProvider.
- Time based operations are replaced with `Game.Update(GameTime)`.
- Frame based operations are replaced with `Game.Update(GameTime)`.
- Set UnhandledExceptionHandler. By default, the unhandled exception handler simply flows to System.Diagnostics.Trace.
- If you want to change this, do the following:
- ```csharp
new ObservableSystemComponent(this, ex => Console.WriteLine($"R3 UnhandledException: {ex}");
```
R3Extensions.MonoGame provides these providers.
* MonoGameTimeProvider
* MonoGameFrameProvider
And provides these custom operators.
```csharp
// Observe the current GameTime value.
public static Observable<GameTime> GameTime(this Observable<Unit> source)
// observe the current GameTime and the value of the source observable.
public static Observable<(GameTime GameTime, T Item)> GameTime<T>(this Observable<T> source)
```
### LogicLooper
R3 extensions for [LogicLooper](https://github.com/Cysharp/LogicLooper/)
> PM> Install-Package [R3Extensions.LogicLooper](https://www.nuget.org/packages/R3Extensions.LogicLooper)
That supports two special providers.
* LogicLooperFrameProvider
* LogicLooperTimerProvider
### Blazor
R3 extensions for Blazor.
> PM> Install-Package [R3Extensions.Blazor](https://www.nuget.org/packages/R3Extensions.Blazor)
If project target is WebAssembly Blazor, import `R3Extensions.BlazorWebAssembly` instead.
> PM> Install-Package [R3Extensions.BlazorWebAssembly](https://www.nuget.org/packages/R3Extensions.BlazorWebAssembly)
```csharp
// Add this line before Build()
// for WebAssembly use AddBlazorWebAssemblyR3() instead.
builder.Services.AddBlazorR3();
var app = builder.Build();
```
When you call `AddBlazorR3/AddBlazorWebAssemblyR3` on IServiceCollection, a TimeProvider corresponding to the request scope is implicitly used and automatically marshaled to the current request. This eliminates the need for InvokeAsync when calling time-related methods within Blazor.
```csharp
public partial class Counter : IDisposable
{
int currentCount = 0;
IDisposable? subscription;
protected override void OnInitialized()
{
subscription = Observable.Interval(TimeSpan.FromSeconds(1))
.Subscribe(_ =>
{
// no needs InvokeAsync
currentCount++;
StateHasChanged();
});
}
public void Dispose()
{
subscription?.Dispose();
}
}
```
In this case, since all default TimeProviders are tied to the request, you must explicitly pass `TimeProvider.System` for executions that are not related to a request.
There is also a way to utilize R3 in Blazor without using `AddBlazorR3/AddBlazorWebAssemblyR3`. One method is to use `ObserveOnCurrentSynchronizationContext`.
```csharp
subscription = Observable.Interval(TimeSpan.FromSeconds(1)) // default TimeProvider is TimeProvider.System
.ObserveOnCurrentSynchronizationContext() // uses Blazor RendererSynchronizationContext
.Subscribe(_ =>
{
currentCount++;
StateHasChanged();
});
```
Another method is to inject the TimeProvider. By manually setting up a `SynchronizationContextTimeProvider` tied to the request scope, you can use a custom TimeProvider without changing the default TimeProvider. Also, in this case, it is easy to substitute a `FakeTimeProvider` for unit testing.
```csharp
// use AddScoped instead of AddBlazorR3
builder.Services.AddScoped<TimeProvider, SynchronizationContextTimeProvider>();
var app = builder.Build();
```
```csharp
public partial class Counter : IDisposable
{
int currentCount = 0;
IDisposable? subscription;
// Inject scoped TimeProvider manually(in bUnit testing, inject FakeTimeProvider)
[Inject]
public required TimeProvider TimeProvider { get; init; }
protected override void OnInitialized()
{
subscription = Observable.Interval(TimeSpan.FromSeconds(1), TimeProvider)
.Subscribe(_ =>
{
currentCount++;
StateHasChanged();
});
}
public void Dispose()
{
subscription?.Dispose();
}
}
```
Operator Reference
---
The standard operators in ReactiveX follow the behavior described in the [Reactive X Operator documentation](https://reactivex.io/documentation/operators.html).
Methods that accept a Scheduler will take a `TimeProvider`. Additionally, methods that receive a `TimeProvider` have an added method called `***Frame` that accepts a `FrameProvider`.
For default time based operations that do not take a provider, `ObservableSystem.DefaultTimeProvider` is used, and for frame based operations without provider, `ObservableSystem.DefaultFrameProvider` is used.
### Factory
Factory methods are defined as static methods in the static class `Observable`.
| Name(Parameter) | ReturnType |
| --- | --- |
| **Amb**(params `Observable<T>[]` sources) | `Observable<T>` |
| **Amb**(`IEnumerable<Observable<T>>` sources) | `Observable<T>` |
| **CombineLatest**(params `Observable<T>[]` sources) | `Observable<T[]>` |
| **CombineLatest**(`IEnumerable<Observable<T>>` sources) | `Observable<T[]>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Func<T1, T2, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Func<T1, T2, T3, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Func<T1, T2, T3, T4, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Func<T1, T2, T3, T4, T5, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Func<T1, T2, T3, T4, T5, T6, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Func<T1, T2, T3, T4, T5, T6, T7, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Observable<T13>` source13, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Observable<T13>` source13, `Observable<T14>` source14, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, TResult>` resultSelector) | `Observable<TResult>` |
| **CombineLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Observable<T13>` source13, `Observable<T14>` source14, `Observable<T15>` source15, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, TResult>` resultSelector) | `Observable<TResult>` |
| **Concat**(params `Observable<T>[]` sources) | `Observable<T>` |
| **Concat**(`IEnumerable<Observable<T>>` sources) | `Observable<T>` |
| **Concat**(this `Observable<Observable<T>>` sources) | `Observable<T>` |
| **Create**(`Func<Observer<T>, IDisposable>` subscribe, `Boolean` rawObserver = false) | `Observable<T>` |
| **Create**(`TState` state, `Func<Observer<T>, TState, IDisposable>` subscribe, `Boolean` rawObserver = false) | `Observable<T>` |
| **Create**(`Func<Observer<T>, CancellationToken, ValueTask>` subscribe, `Boolean` rawObserver = false) | `Observable<T>` |
| **Create**(`TState` state, `Func<Observer<T>, TState, CancellationToken, ValueTask>` subscribe, `Boolean` rawObserver = false) | `Observable<T>` |
| **CreateFrom**(`Func<CancellationToken, IAsyncEnumerable<T>>` factory) | `Observable<T>` |
| **CreateFrom**(`TState` state, `Func<CancellationToken, TState, IAsyncEnumerable<T>>` factory) | `Observable<T>` |
| **Defer**(`Func<Observable<T>>` observableFactory, `Boolean` rawObserver = false) | `Observable<T>` |
| **Empty**() | `Observable<T>` |
| **Empty**(`TimeProvider` timeProvider) | `Observable<T>` |
| **Empty**(`TimeSpan` dueTime, `TimeProvider` timeProvider) | `Observable<T>` |
| **EveryUpdate**() | `Observable<Unit>` |
| **EveryUpdate**(`CancellationToken` cancellationToken) | `Observable<Unit>` |
| **EveryUpdate**(`FrameProvider` frameProvider) | `Observable<Unit>` |
| **EveryUpdate**(`FrameProvider` frameProvider, `CancellationToken` cancellationToken) | `Observable<Unit>` |
| **EveryValueChanged**(`TSource` source, `Func<TSource, TProperty>` propertySelector, `CancellationToken` cancellationToken = default) | `Observable<TProperty>` |
| **EveryValueChanged**(`TSource` source, `Func<TSource, TProperty>` propertySelector, `FrameProvider` frameProvider, `CancellationToken` cancellationToken = default) | `Observable<TProperty>` |
| **EveryValueChanged**(`TSource` source, `Func<TSource, TProperty>` propertySelector, `EqualityComparer<TProperty>` equalityComparer, `CancellationToken` cancellationToken = default) | `Observable<TProperty>` |
| **EveryValueChanged**(`TSource` source, `Func<TSource, TProperty>` propertySelector, `FrameProvider` frameProvider, `EqualityComparer<TProperty>` equalityComparer, `CancellationToken` cancellationToken = default) | `Observable<TProperty>` |
| **FromAsync**(`Func<CancellationToken, ValueTask>` asyncFactory, `Boolean` configureAwait = true) | `Observable<Unit>` |
| **FromAsync**(`Func<CancellationToken, ValueTask<T>>` asyncFactory, `Boolean` configureAwait = true) | `Observable<T>` |
| **FromEvent**(`Action<Action>` addHandler, `Action<Action>` removeHandler, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **FromEvent**(`Action<Action<T>>` addHandler, `Action<Action<T>>` removeHandler, `CancellationToken` cancellationToken = default) | `Observable<T>` |
| **FromEvent**(`Func<Action, TDelegate>` conversion, `Action<TDelegate>` addHandler, `Action<TDelegate>` removeHandler, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **FromEvent**(`Func<Action<T>, TDelegate>` conversion, `Action<TDelegate>` addHandler, `Action<TDelegate>` removeHandler, `CancellationToken` cancellationToken = default) | `Observable<T>` |
| **FromEventHandler**(`Action<EventHandler>` addHandler, `Action<EventHandler>` removeHandler, `CancellationToken` cancellationToken = default) | `Observable<ValueTuple<Object, EventArgs>>` |
| **FromEventHandler**(`Action<EventHandler<TEventArgs>>` addHandler, `Action<EventHandler<TEventArgs>>` removeHandler, `CancellationToken` cancellationToken = default) | `Observable<ValueTuple<Object, TEventArgs>>` |
| **Interval**(`TimeSpan` period, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Interval**(`TimeSpan` period, `TimeProvider` timeProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **IntervalFrame**(`Int32` periodFrame, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **IntervalFrame**(`Int32` periodFrame, `FrameProvider` frameProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Merge**(params `Observable<T>[]` sources) | `Observable<T>` |
| **Merge**(this `IEnumerable<Observable<T>>` sources) | `Observable<T>` |
| **Merge**(this `Observable<Observable<T>>` sources) | `Observable<T>` |
| **Never**() | `Observable<T>` |
| **NextFrame**(`CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **NextFrame**(`FrameProvider` frameProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **ObservePropertyChanged**(this `T` value, `Func<T, TProperty>` propertySelector, `Boolean` pushCurrentValueOnSubscribe = true, `CancellationToken` cancellationToken = default, `String` expr = default) | `Observable<TProperty>` |
| **ObservePropertyChanged**(this `T` value, `Func<T, TProperty1>` propertySelector1, `Func<TProperty1, TProperty2>` propertySelector2, `Boolean` pushCurrentValueOnSubscribe = true, `CancellationToken` cancellationToken = default, `String` propertySelector1Expr = default, `String` propertySelector2Expr = default) | `Observable<TProperty2>` |
| **ObservePropertyChanged**(this `T` value, `Func<T, TProperty1>` propertySelector1, `Func<TProperty1, TProperty2>` propertySelector2, `Func<TProperty2, TProperty3>` propertySelector3, `Boolean` pushCurrentValueOnSubscribe = true, `CancellationToken` cancellationToken = default, `String` propertySelector1Expr = default, `String` propertySelector2Expr = default, `String` propertySelector3Expr = default) | `Observable<TProperty3>` |
| **ObservePropertyChanging**(this `T` value, `Func<T, TProperty>` propertySelector, `Boolean` pushCurrentValueOnSubscribe = true, `CancellationToken` cancellationToken = default, `String` expr = default) | `Observable<TProperty>` |
| **ObservePropertyChanging**(this `T` value, `Func<T, TProperty1>` propertySelector1, `Func<TProperty1, TProperty2>` propertySelector2, `Boolean` pushCurrentValueOnSubscribe = true, `CancellationToken` cancellationToken = default, `String` propertySelector1Expr = default, `String` propertySelector2Expr = default) | `Observable<TProperty2>` |
| **ObservePropertyChanging**(this `T` value, `Func<T, TProperty1>` propertySelector1, `Func<TProperty1, TProperty2>` propertySelector2, `Func<TProperty2, TProperty3>` propertySelector3, `Boolean` pushCurrentValueOnSubscribe = true, `CancellationToken` cancellationToken = default, `String` propertySelector1Expr = default, `String` propertySelector2Expr = default, `String` propertySelector3Expr = default) | `Observable<TProperty3>` |
| **Range**(`Int32` start, `Int32` count) | `Observable<Int32>` |
| **Range**(`Int32` start, `Int32` count, `CancellationToken` cancellationToken) | `Observable<Int32>` |
| **Repeat**(`T` value, `Int32` count) | `Observable<T>` |
| **Repeat**(`T` value, `Int32` count, `CancellationToken` cancellationToken) | `Observable<T>` |
| **Return**(`T` value) | `Observable<T>` |
| **Return**(`T` value, `TimeProvider` timeProvider, `CancellationToken` cancellationToken = default) | `Observable<T>` |
| **Return**(`T` value, `TimeSpan` dueTime, `TimeProvider` timeProvider, `CancellationToken` cancellationToken = default) | `Observable<T>` |
| **Return**(`Unit` value) | `Observable<Unit>` |
| **Return**(`Boolean` value) | `Observable<Boolean>` |
| **Return**(`Int32` value) | `Observable<Int32>` |
| **ReturnFrame**(`T` value, `CancellationToken` cancellationToken = default) | `Observable<T>` |
| **ReturnFrame**(`T` value, `FrameProvider` frameProvider, `CancellationToken` cancellationToken = default) | `Observable<T>` |
| **ReturnFrame**(`T` value, `Int32` dueTimeFrame, `CancellationToken` cancellationToken = default) | `Observable<T>` |
| **ReturnFrame**(`T` value, `Int32` dueTimeFrame, `FrameProvider` frameProvider, `CancellationToken` cancellationToken = default) | `Observable<T>` |
| **ReturnOnCompleted**(`Result` result) | `Observable<T>` |
| **ReturnOnCompleted**(`Result` result, `TimeProvider` timeProvider) | `Observable<T>` |
| **ReturnOnCompleted**(`Result` result, `TimeSpan` dueTime, `TimeProvider` timeProvider) | `Observable<T>` |
| **ReturnUnit**() | `Observable<Unit>` |
| **Throw**(`Exception` exception) | `Observable<T>` |
| **Throw**(`Exception` exception, `TimeProvider` timeProvider) | `Observable<T>` |
| **Throw**(`Exception` exception, `TimeSpan` dueTime, `TimeProvider` timeProvider) | `Observable<T>` |
| **Timer**(`TimeSpan` dueTime, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Timer**(`DateTimeOffset` dueTime, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Timer**(`TimeSpan` dueTime, `TimeSpan` period, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Timer**(`DateTimeOffset` dueTime, `TimeSpan` period, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Timer**(`TimeSpan` dueTime, `TimeProvider` timeProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Timer**(`DateTimeOffset` dueTime, `TimeProvider` timeProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Timer**(`TimeSpan` dueTime, `TimeSpan` period, `TimeProvider` timeProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Timer**(`DateTimeOffset` dueTime, `TimeSpan` period, `TimeProvider` timeProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **TimerFrame**(`Int32` dueTimeFrame, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **TimerFrame**(`Int32` dueTimeFrame, `Int32` periodFrame, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **TimerFrame**(`Int32` dueTimeFrame, `FrameProvider` frameProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **TimerFrame**(`Int32` dueTimeFrame, `Int32` periodFrame, `FrameProvider` frameProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **ToObservable**(this `Task` task, `Boolean` configureAwait = true) | `Observable<Unit>` |
| **ToObservable**(this `Task<T>` task, `Boolean` configureAwait = true) | `Observable<T>` |
| **ToObservable**(this `ValueTask` task, `Boolean` configureAwait = true) | `Observable<Unit>` |
| **ToObservable**(this `ValueTask<T>` task, `Boolean` configureAwait = true) | `Observable<T>` |
| **ToObservable**(this `IEnumerable<T>` source, `CancellationToken` cancellationToken = default) | `Observable<T>` |
| **ToObservable**(this `IAsyncEnumerable<T>` source) | `Observable<T>` |
| **ToObservable**(this `IObservable<T>` source) | `Observable<T>` |
| **Yield**(`CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Yield**(`TimeProvider` timeProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **YieldFrame**(`CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **YieldFrame**(`FrameProvider` frameProvider, `CancellationToken` cancellationToken = default) | `Observable<Unit>` |
| **Zip**(params `Observable<T>[]` sources) | `Observable<T[]>` |
| **Zip**(`IEnumerable<Observable<T>>` sources) | `Observable<T[]>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Func<T1, T2, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Func<T1, T2, T3, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Func<T1, T2, T3, T4, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Func<T1, T2, T3, T4, T5, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Func<T1, T2, T3, T4, T5, T6, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Func<T1, T2, T3, T4, T5, T6, T7, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Observable<T13>` source13, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Observable<T13>` source13, `Observable<T14>` source14, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, TResult>` resultSelector) | `Observable<TResult>` |
| **Zip**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Observable<T13>` source13, `Observable<T14>` source14, `Observable<T15>` source15, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(params `Observable<T>[]` sources) | `Observable<T[]>` |
| **ZipLatest**(`IEnumerable<Observable<T>>` sources) | `Observable<T[]>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Func<T1, T2, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Func<T1, T2, T3, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Func<T1, T2, T3, T4, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Func<T1, T2, T3, T4, T5, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Func<T1, T2, T3, T4, T5, T6, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Func<T1, T2, T3, T4, T5, T6, T7, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Observable<T13>` source13, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Observable<T13>` source13, `Observable<T14>` source14, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, TResult>` resultSelector) | `Observable<TResult>` |
| **ZipLatest**(this `Observable<T1>` source1, `Observable<T2>` source2, `Observable<T3>` source3, `Observable<T4>` source4, `Observable<T5>` source5, `Observable<T6>` source6, `Observable<T7>` source7, `Observable<T8>` source8, `Observable<T9>` source9, `Observable<T10>` source10, `Observable<T11>` source11, `Observable<T12>` source12, `Observable<T13>` source13, `Observable<T14>` source14, `Observable<T15>` source15, `Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, TResult>` resultSelector) | `Observable<TResult>` |
Methods that accept a `CancellationToken` will emit `OnCompleted` when a Cancel is issued. This allows you to unsubscribe all subscriptions from the event source.
`Range`, `Repeat`, `Return/Empty/Throw` (which do not take a `TimeProvider`) issue values immediately. This means that even if disposed of midway, the emission of values cannot be stopped. For example,
```csharp
Observable.Range(0, int.MaxValue)
.Do(onNext: x => Console.WriteLine($"Do:{x}"))
.Take(10)
.Subscribe(x => Console.WriteLine($"Subscribe:{x}"));
```
In this case, since the disposal of `Take(10)` is conveyed after the emission of `Range`, the stream does not stop. In dotnet/reactive, this could be avoided by specifying `CurrentThreadScheduler`, but it was not adopted in R3 due to a significant performance decrease.
If you want to avoid such cases, you can stop the Range by conveying a cancellation command through a `CancellationToken`.
```csharp
var cts = new CancellationTokenSource();
Observable.Range(0, int.MaxValue, cts.Token)
.Do(onNext: x => Console.WriteLine($"Do:{x}"))
.Take(10)
.DoCancelOnCompleted(cts)
.Subscribe(x => Console.WriteLine($"Subscribe:{x}"));
```
Among our custom frame-based methods, `EveryUpdate` emits values every frame. `Yield` and `NextFrame` are similar, but `Yield` emits on the first frame loop after subscribing, while `NextFrame` delays emission to the next frame if it's in the same frame as the `FrameProvider.GetFrameCount()` value obtained at the time of subscription. `EveryValueChanged` compares values every frame and notifies when there is a change.
### Operator
Operator methods are defined as extension methods to `Observable<T>` in the static class `ObservableExtensions`.
| Name(Parameter) | ReturnType |
| --- | --- |
| **AggregateAsync**(this `Observable<T>` source, `Func<T, T, T>` func, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **AggregateAsync**(this `Observable<T>` source, `TResult` seed, `Func<TResult, T, TResult>` func, `CancellationToken` cancellationToken = default) | `Task<TResult>` |
| **AggregateAsync**(this `Observable<T>` source, `TAccumulate` seed, `Func<TAccumulate, T, TAccumulate>` func, `Func<TAccumulate, TResult>` resultSelector, `CancellationToken` cancellationToken = default) | `Task<TResult>` |
| **AggregateByAsync**(this `Observable<TSource>` source, `Func<TSource, TKey>` keySelector, `TAccumulate` seed, `Func<TAccumulate, TSource, TAccumulate>` func, `IEqualityComparer<TKey>` keyComparer = default, `CancellationToken` cancellationToken = default) | `Task<IEnumerable<KeyValuePair<TKey, TAccumulate>>>` |
| **AggregateByAsync**(this `Observable<TSource>` source, `Func<TSource, TKey>` keySelector, `Func<TKey, TAccumulate>` seedSelector, `Func<TAccumulate, TSource, TAccumulate>` func, `IEqualityComparer<TKey>` keyComparer = default, `CancellationToken` cancellationToken = default) | `Task<IEnumerable<KeyValuePair<TKey, TAccumulate>>>` |
| **AllAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `CancellationToken` cancellationToken = default) | `Task<Boolean>` |
| **Amb**(this `Observable<T>` source, `Observable<T>` second) | `Observable<T>` |
| **AnyAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<Boolean>` |
| **AnyAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `CancellationToken` cancellationToken = default) | `Task<Boolean>` |
| **Append**(this `Observable<T>` source, `T` value) | `Observable<T>` |
| **Append**(this `Observable<T>` source, `IEnumerable<T>` values) | `Observable<T>` |
| **Append**(this `Observable<T>` source, `Func<T>` valueFactory) | `Observable<T>` |
| **Append**(this `Observable<T>` source, `TState` state, `Func<TState, T>` valueFactory) | `Observable<T>` |
| **AsObservable**(this `Observable<T>` source) | `Observable<T>` |
| **AsSystemObservable**(this `Observable<T>` source) | `IObservable<T>` |
| **AsUnitObservable**(this `Observable<T>` source) | `Observable<Unit>` |
| **AverageAsync**(this `Observable<Int32>` source, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<T>` source, `Func<T, Int32>` selector, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<Int64>` source, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<T>` source, `Func<T, Int64>` selector, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<Single>` source, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<T>` source, `Func<T, Single>` selector, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<Double>` source, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<T>` source, `Func<T, Double>` selector, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<Decimal>` source, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<T>` source, `Func<T, Decimal>` selector, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **AverageAsync**(this `Observable<TSource>` source, `Func<TSource, TResult>` selector, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **Cast**(this `Observable<T>` source) | `Observable<TResult>` |
| **Catch**(this `Observable<T>` source, `Observable<T>` second) | `Observable<T>` |
| **Catch**(this `Observable<T>` source, `Func<TException, Observable<T>>` errorHandler) | `Observable<T>` |
| **Chunk**(this `Observable<T>` source, `Int32` count) | `Observable<T[]>` |
| **Chunk**(this `Observable<T>` source, `Int32` count, `Int32` skip) | `Observable<T[]>` |
| **Chunk**(this `Observable<T>` source, `TimeSpan` timeSpan) | `Observable<T[]>` |
| **Chunk**(this `Observable<T>` source, `TimeSpan` timeSpan, `TimeProvider` timeProvider) | `Observable<T[]>` |
| **Chunk**(this `Observable<T>` source, `TimeSpan` timeSpan, `Int32` count) | `Observable<T[]>` |
| **Chunk**(this `Observable<T>` source, `TimeSpan` timeSpan, `Int32` count, `TimeProvider` timeProvider) | `Observable<T[]>` |
| **Chunk**(this `Observable<TSource>` source, `Observable<TWindowBoundary>` windowBoundaries) | `Observable<TSource[]>` |
| **Chunk**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` asyncWindow, `Boolean` configureAwait = true) | `Observable<T[]>` |
| **ChunkFrame**(this `Observable<T>` source) | `Observable<T[]>` |
| **ChunkFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T[]>` |
| **ChunkFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T[]>` |
| **ChunkFrame**(this `Observable<T>` source, `Int32` frameCount, `Int32` count) | `Observable<T[]>` |
| **ChunkFrame**(this `Observable<T>` source, `Int32` frameCount, `Int32` count, `FrameProvider` frameProvider) | `Observable<T[]>` |
| **Concat**(this `Observable<T>` source, `Observable<T>` second) | `Observable<T>` |
| **ContainsAsync**(this `Observable<T>` source, `T` value, `CancellationToken` cancellationToken = default) | `Task<Boolean>` |
| **ContainsAsync**(this `Observable<T>` source, `T` value, `IEqualityComparer<T>` equalityComparer, `CancellationToken` cancellationToken = default) | `Task<Boolean>` |
| **CountAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<Int32>` |
| **CountAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `CancellationToken` cancellationToken = default) | `Task<Int32>` |
| **Debounce**(this `Observable<T>` source, `TimeSpan` timeSpan) | `Observable<T>` |
| **Debounce**(this `Observable<T>` source, `TimeSpan` timeSpan, `TimeProvider` timeProvider) | `Observable<T>` |
| **Debounce**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` throttleDurationSelector, `Boolean` configureAwait = true) | `Observable<T>` |
| **DebounceFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **DebounceFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **DefaultIfEmpty**(this `Observable<T>` source) | `Observable<T>` |
| **DefaultIfEmpty**(this `Observable<T>` source, `T` defaultValue) | `Observable<T>` |
| **Delay**(this `Observable<T>` source, `TimeSpan` dueTime) | `Observable<T>` |
| **Delay**(this `Observable<T>` source, `TimeSpan` dueTime, `TimeProvider` timeProvider) | `Observable<T>` |
| **DelayFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **DelayFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **DelaySubscription**(this `Observable<T>` source, `TimeSpan` dueTime) | `Observable<T>` |
| **DelaySubscription**(this `Observable<T>` source, `TimeSpan` dueTime, `TimeProvider` timeProvider) | `Observable<T>` |
| **DelaySubscriptionFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **DelaySubscriptionFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **Dematerialize**(this `Observable<Notification<T>>` source) | `Observable<T>` |
| **Distinct**(this `Observable<T>` source) | `Observable<T>` |
| **Distinct**(this `Observable<T>` source, `IEqualityComparer<T>` comparer) | `Observable<T>` |
| **DistinctBy**(this `Observable<TSource>` source, `Func<TSource, TKey>` keySelector) | `Observable<TSource>` |
| **DistinctBy**(this `Observable<TSource>` source, `Func<TSource, TKey>` keySelector, `IEqualityComparer<TKey>` comparer) | `Observable<TSource>` |
| **DistinctUntilChanged**(this `Observable<T>` source) | `Observable<T>` |
| **DistinctUntilChanged**(this `Observable<T>` source, `IEqualityComparer<T>` comparer) | `Observable<T>` |
| **DistinctUntilChangedBy**(this `Observable<T>` source, `Func<T, TKey>` keySelector) | `Observable<T>` |
| **DistinctUntilChangedBy**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `IEqualityComparer<TKey>` comparer) | `Observable<T>` |
| **Do**(this `Observable<T>` source, `Action<T>` onNext = default, `Action<Exception>` onErrorResume = default, `Action<Result>` onCompleted = default, `Action` onDispose = default, `Action` onSubscribe = default) | `Observable<T>` |
| **Do**(this `Observable<T>` source, `TState` state, `Action<T, TState>` onNext = default, `Action<Exception, TState>` onErrorResume = default, `Action<Result, TState>` onCompleted = default, `Action<TState>` onDispose = default, `Action<TState>` onSubscribe = default) | `Observable<T>` |
| **DoCancelOnCompleted**(this `Observable<T>` source, `CancellationTokenSource` cancellationTokenSource) | `Observable<T>` |
| **ElementAtAsync**(this `Observable<T>` source, `Int32` index, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **ElementAtAsync**(this `Observable<T>` source, `Index` index, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **ElementAtOrDefaultAsync**(this `Observable<T>` source, `Int32` index, `T` defaultValue = default, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **ElementAtOrDefaultAsync**(this `Observable<T>` source, `Index` index, `T` defaultValue = default, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **FirstAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **FirstAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **FirstOrDefaultAsync**(this `Observable<T>` source, `T` defaultValue = default, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **FirstOrDefaultAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `T` defaultValue = default, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **ForEachAsync**(this `Observable<T>` source, `Action<T>` action, `CancellationToken` cancellationToken = default) | `Task` |
| **ForEachAsync**(this `Observable<T>` source, `Action<T, Int32>` action, `CancellationToken` cancellationToken = default) | `Task` |
| **FrameCount**(this `Observable<T>` source) | `Observable<ValueTuple<Int64, T>>` |
| **FrameCount**(this `Observable<T>` source, `FrameProvider` frameProvider) | `Observable<ValueTuple<Int64, T>>` |
| **FrameInterval**(this `Observable<T>` source) | `Observable<ValueTuple<Int64, T>>` |
| **FrameInterval**(this `Observable<T>` source, `FrameProvider` frameProvider) | `Observable<ValueTuple<Int64, T>>` |
| **IgnoreElements**(this `Observable<T>` source) | `Observable<T>` |
| **IgnoreElements**(this `Observable<T>` source, `Action<T>` doOnNext) | `Observable<T>` |
| **IgnoreOnErrorResume**(this `Observable<T>` source) | `Observable<T>` |
| **IgnoreOnErrorResume**(this `Observable<T>` source, `Action<Exception>` doOnErrorResume) | `Observable<T>` |
| **Index**(this `Observable<Unit>` source) | `Observable<Int32>` |
| **Index**(this `Observable<T>` source) | `Observable<ValueTuple<Int32, T>>` |
| **IsEmptyAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<Boolean>` |
| **LastAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **LastAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **LastOrDefaultAsync**(this `Observable<T>` source, `T` defaultValue = default, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **LastOrDefaultAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `T` defaultValue = default, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **LongCountAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<Int64>` |
| **LongCountAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `CancellationToken` cancellationToken = default) | `Task<Int64>` |
| **Materialize**(this `Observable<T>` source) | `Observable<Notification<T>>` |
| **MaxAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **MaxAsync**(this `Observable<T>` source, `IComparer<T>` comparer, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **MaxAsync**(this `Observable<TSource>` source, `Func<TSource, TResult>` selector, `CancellationToken` cancellationToken = default) | `Task<TResult>` |
| **MaxAsync**(this `Observable<TSource>` source, `Func<TSource, TResult>` selector, `IComparer<TResult>` comparer, `CancellationToken` cancellationToken = default) | `Task<TResult>` |
| **MaxByAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **MaxByAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `IComparer<TKey>` comparer, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **Merge**(this `Observable<T>` source, `Observable<T>` second) | `Observable<T>` |
| **MinAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **MinAsync**(this `Observable<T>` source, `IComparer<T>` comparer, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **MinAsync**(this `Observable<TSource>` source, `Func<TSource, TResult>` selector, `CancellationToken` cancellationToken = default) | `Task<TResult>` |
| **MinAsync**(this `Observable<TSource>` source, `Func<TSource, TResult>` selector, `IComparer<TResult>` comparer, `CancellationToken` cancellationToken = default) | `Task<TResult>` |
| **MinByAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **MinByAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `IComparer<TKey>` comparer, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **MinMaxAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<ValueTuple<T, T>>` |
| **MinMaxAsync**(this `Observable<T>` source, `IComparer<T>` comparer, `CancellationToken` cancellationToken = default) | `Task<ValueTuple<T, T>>` |
| **MinMaxAsync**(this `Observable<TSource>` source, `Func<TSource, TResult>` selector, `CancellationToken` cancellationToken = default) | `Task<ValueTuple<TResult, TResult>>` |
| **MinMaxAsync**(this `Observable<TSource>` source, `Func<TSource, TResult>` selector, `IComparer<TResult>` comparer, `CancellationToken` cancellationToken = default) | `Task<ValueTuple<TResult, TResult>>` |
| **Multicast**(this `Observable<T>` source, `ISubject<T>` subject) | `ConnectableObservable<T>` |
| **ObserveOn**(this `Observable<T>` source, `SynchronizationContext` synchronizationContext) | `Observable<T>` |
| **ObserveOn**(this `Observable<T>` source, `TimeProvider` timeProvider) | `Observable<T>` |
| **ObserveOn**(this `Observable<T>` source, `FrameProvider` frameProvider) | `Observable<T>` |
| **ObserveOnCurrentSynchronizationContext**(this `Observable<T>` source) | `Observable<T>` |
| **ObserveOnThreadPool**(this `Observable<T>` source) | `Observable<T>` |
| **OfType**(this `Observable<T>` source) | `Observable<TResult>` |
| **OnErrorResumeAsFailure**(this `Observable<T>` source) | `Observable<T>` |
| **Pairwise**(this `Observable<T>` source) | `Observable<ValueTuple<T, T>>` |
| **Prepend**(this `Observable<T>` source, `T` value) | `Observable<T>` |
| **Prepend**(this `Observable<T>` source, `IEnumerable<T>` values) | `Observable<T>` |
| **Prepend**(this `Observable<T>` source, `Func<T>` valueFactory) | `Observable<T>` |
| **Prepend**(this `Observable<T>` source, `TState` state, `Func<TState, T>` valueFactory) | `Observable<T>` |
| **Publish**(this `Observable<T>` source) | `ConnectableObservable<T>` |
| **Publish**(this `Observable<T>` source, `T` initialValue) | `ConnectableObservable<T>` |
| **RefCount**(this `ConnectableObservable<T>` source) | `Observable<T>` |
| **Replay**(this `Observable<T>` source) | `ConnectableObservable<T>` |
| **Replay**(this `Observable<T>` source, `Int32` bufferSize) | `ConnectableObservable<T>` |
| **Replay**(this `Observable<T>` source, `TimeSpan` window) | `ConnectableObservable<T>` |
| **Replay**(this `Observable<T>` source, `TimeSpan` window, `TimeProvider` timeProvider) | `ConnectableObservable<T>` |
| **Replay**(this `Observable<T>` source, `Int32` bufferSize, `TimeSpan` window) | `ConnectableObservable<T>` |
| **Replay**(this `Observable<T>` source, `Int32` bufferSize, `TimeSpan` window, `TimeProvider` timeProvider) | `ConnectableObservable<T>` |
| **ReplayFrame**(this `Observable<T>` source, `Int32` window) | `ConnectableObservable<T>` |
| **ReplayFrame**(this `Observable<T>` source, `Int32` window, `FrameProvider` frameProvider) | `ConnectableObservable<T>` |
| **ReplayFrame**(this `Observable<T>` source, `Int32` bufferSize, `Int32` window) | `ConnectableObservable<T>` |
| **ReplayFrame**(this `Observable<T>` source, `Int32` bufferSize, `Int32` window, `FrameProvider` frameProvider) | `ConnectableObservable<T>` |
| **Scan**(this `Observable<TSource>` source, `Func<TSource, TSource, TSource>` accumulator) | `Observable<TSource>` |
| **Scan**(this `Observable<TSource>` source, `TAccumulate` seed, `Func<TAccumulate, TSource, TAccumulate>` accumulator) | `Observable<TAccumulate>` |
| **Select**(this `Observable<T>` source, `Func<T, TResult>` selector) | `Observable<TResult>` |
| **Select**(this `Observable<T>` source, `Func<T, Int32, TResult>` selector) | `Observable<TResult>` |
| **Select**(this `Observable<T>` source, `TState` state, `Func<T, TState, TResult>` selector) | `Observable<TResult>` |
| **Select**(this `Observable<T>` source, `TState` state, `Func<T, Int32, TState, TResult>` selector) | `Observable<TResult>` |
| **SelectAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask<TResult>>` selector, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `Boolean` configureAwait = true, `Boolean` cancelOnCompleted = false, `Int32` maxConcurrent = -1) | `Observable<TResult>` |
| **SelectMany**(this `Observable<TSource>` source, `Func<TSource, Observable<TResult>>` selector) | `Observable<TResult>` |
| **SelectMany**(this `Observable<TSource>` source, `Func<TSource, Observable<TCollection>>` collectionSelector, `Func<TSource, TCollection, TResult>` resultSelector) | `Observable<TResult>` |
| **SelectMany**(this `Observable<TSource>` source, `Func<TSource, Int32, Observable<TResult>>` selector) | `Observable<TResult>` |
| **SelectMany**(this `Observable<TSource>` source, `Func<TSource, Int32, Observable<TCollection>>` collectionSelector, `Func<TSource, Int32, TCollection, Int32, TResult>` resultSelector) | `Observable<TResult>` |
| **SequenceEqualAsync**(this `Observable<T>` source, `Observable<T>` second, `CancellationToken` cancellationToken = default) | `Task<Boolean>` |
| **SequenceEqualAsync**(this `Observable<T>` source, `Observable<T>` second, `IEqualityComparer<T>` equalityComparer, `CancellationToken` cancellationToken = default) | `Task<Boolean>` |
| **Share**(this `Observable<T>` source) | `Observable<T>` |
| **SingleAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **SingleAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **SingleOrDefaultAsync**(this `Observable<T>` source, `T` defaultValue = default, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **SingleOrDefaultAsync**(this `Observable<T>` source, `Func<T, Boolean>` predicate, `T` defaultValue = default, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **Skip**(this `Observable<T>` source, `Int32` count) | `Observable<T>` |
| **Skip**(this `Observable<T>` source, `TimeSpan` duration) | `Observable<T>` |
| **Skip**(this `Observable<T>` source, `TimeSpan` duration, `TimeProvider` timeProvider) | `Observable<T>` |
| **SkipFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **SkipFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **SkipLast**(this `Observable<T>` source, `Int32` count) | `Observable<T>` |
| **SkipLast**(this `Observable<T>` source, `TimeSpan` duration) | `Observable<T>` |
| **SkipLast**(this `Observable<T>` source, `TimeSpan` duration, `TimeProvider` timeProvider) | `Observable<T>` |
| **SkipLastFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **SkipLastFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **SkipUntil**(this `Observable<T>` source, `Observable<TOther>` other) | `Observable<T>` |
| **SkipUntil**(this `Observable<T>` source, `CancellationToken` cancellationToken) | `Observable<T>` |
| **SkipUntil**(this `Observable<T>` source, `Task` task, `Boolean` configureAwait = true) | `Observable<T>` |
| **SkipUntil**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` asyncFunc, `Boolean` configureAwait = true) | `Observable<T>` |
| **SkipWhile**(this `Observable<T>` source, `Func<T, Boolean>` predicate) | `Observable<T>` |
| **SkipWhile**(this `Observable<T>` source, `Func<T, Int32, Boolean>` predicate) | `Observable<T>` |
| **SubscribeAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` onNextAsync, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `Boolean` configureAwait = true, `Boolean` cancelOnCompleted = false, `Int32` maxConcurrent = -1) | `IDisposable` |
| **SubscribeAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` onNextAsync, `Action<Result>` onCompleted, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `Boolean` configureAwait = true, `Boolean` cancelOnCompleted = false, `Int32` maxConcurrent = -1) | `IDisposable` |
| **SubscribeAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` onNextAsync, `Action<Exception>` onErrorResume, `Action<Result>` onCompleted, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `Boolean` configureAwait = true, `Boolean` cancelOnCompleted = false, `Int32` maxConcurrent = -1) | `IDisposable` |
| **SubscribeOn**(this `Observable<T>` source, `SynchronizationContext` synchronizationContext) | `Observable<T>` |
| **SubscribeOn**(this `Observable<T>` source, `TimeProvider` timeProvider) | `Observable<T>` |
| **SubscribeOn**(this `Observable<T>` source, `FrameProvider` frameProvider) | `Observable<T>` |
| **SubscribeOnCurrentSynchronizationContext**(this `Observable<T>` source) | `Observable<T>` |
| **SubscribeOnSynchronize**(this `Observable<T>` source, `Object` gate, `Boolean` rawObserver = false) | `Observable<T>` |
| **SubscribeOnThreadPool**(this `Observable<T>` source) | `Observable<T>` |
| **SumAsync**(this `Observable<Int32>` source, `CancellationToken` cancellationToken = default) | `Task<Int32>` |
| **SumAsync**(this `Observable<TSource>` source, `Func<TSource, Int32>` selector, `CancellationToken` cancellationToken = default) | `Task<Int32>` |
| **SumAsync**(this `Observable<Int64>` source, `CancellationToken` cancellationToken = default) | `Task<Int64>` |
| **SumAsync**(this `Observable<TSource>` source, `Func<TSource, Int64>` selector, `CancellationToken` cancellationToken = default) | `Task<Int64>` |
| **SumAsync**(this `Observable<Single>` source, `CancellationToken` cancellationToken = default) | `Task<Single>` |
| **SumAsync**(this `Observable<TSource>` source, `Func<TSource, Single>` selector, `CancellationToken` cancellationToken = default) | `Task<Single>` |
| **SumAsync**(this `Observable<Double>` source, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **SumAsync**(this `Observable<TSource>` source, `Func<TSource, Double>` selector, `CancellationToken` cancellationToken = default) | `Task<Double>` |
| **SumAsync**(this `Observable<Decimal>` source, `CancellationToken` cancellationToken = default) | `Task<Decimal>` |
| **SumAsync**(this `Observable<TSource>` source, `Func<TSource, Decimal>` selector, `CancellationToken` cancellationToken = default) | `Task<Decimal>` |
| **SumAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<T>` |
| **SumAsync**(this `Observable<TSource>` source, `Func<TSource, TResult>` selector, `CancellationToken` cancellationToken = default) | `Task<TResult>` |
| **Switch**(this `Observable<Observable<T>>` sources) | `Observable<T>` |
| **Synchronize**(this `Observable<T>` source) | `Observable<T>` |
| **Synchronize**(this `Observable<T>` source, `Object` gate) | `Observable<T>` |
| **Take**(this `Observable<T>` source, `Int32` count) | `Observable<T>` |
| **Take**(this `Observable<T>` source, `TimeSpan` duration) | `Observable<T>` |
| **Take**(this `Observable<T>` source, `TimeSpan` duration, `TimeProvider` timeProvider) | `Observable<T>` |
| **TakeFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **TakeFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **TakeLast**(this `Observable<T>` source, `Int32` count) | `Observable<T>` |
| **TakeLast**(this `Observable<T>` source, `TimeSpan` duration) | `Observable<T>` |
| **TakeLast**(this `Observable<T>` source, `TimeSpan` duration, `TimeProvider` timeProvider) | `Observable<T>` |
| **TakeLastFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **TakeLastFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **TakeUntil**(this `Observable<T>` source, `Observable<TOther>` other) | `Observable<T>` |
| **TakeUntil**(this `Observable<T>` source, `CancellationToken` cancellationToken) | `Observable<T>` |
| **TakeUntil**(this `Observable<T>` source, `Task` task, `Boolean` configureAwait = true) | `Observable<T>` |
| **TakeUntil**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` asyncFunc, `Boolean` configureAwait = true) | `Observable<T>` |
| **TakeUntil**(this `Observable<T>` source, `Func<T, Boolean>` predicate) | `Observable<T>` |
| **TakeUntil**(this `Observable<T>` source, `Func<T, Int32, Boolean>` predicate) | `Observable<T>` |
| **TakeWhile**(this `Observable<T>` source, `Func<T, Boolean>` predicate) | `Observable<T>` |
| **TakeWhile**(this `Observable<T>` source, `Func<T, Int32, Boolean>` predicate) | `Observable<T>` |
| **ThrottleFirst**(this `Observable<T>` source, `TimeSpan` timeSpan) | `Observable<T>` |
| **ThrottleFirst**(this `Observable<T>` source, `TimeSpan` timeSpan, `TimeProvider` timeProvider) | `Observable<T>` |
| **ThrottleFirst**(this `Observable<T>` source, `Observable<TSample>` sampler) | `Observable<T>` |
| **ThrottleFirst**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` sampler, `Boolean` configureAwait = true) | `Observable<T>` |
| **ThrottleFirstFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **ThrottleFirstFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **ThrottleFirstLast**(this `Observable<T>` source, `TimeSpan` timeSpan) | `Observable<T>` |
| **ThrottleFirstLast**(this `Observable<T>` source, `TimeSpan` timeSpan, `TimeProvider` timeProvider) | `Observable<T>` |
| **ThrottleFirstLast**(this `Observable<T>` source, `Observable<TSample>` sampler) | `Observable<T>` |
| **ThrottleFirstLast**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` sampler, `Boolean` configureAwait = true) | `Observable<T>` |
| **ThrottleFirstLastFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **ThrottleFirstLastFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **ThrottleLast**(this `Observable<T>` source, `TimeSpan` timeSpan) | `Observable<T>` |
| **ThrottleLast**(this `Observable<T>` source, `TimeSpan` timeSpan, `TimeProvider` timeProvider) | `Observable<T>` |
| **ThrottleLast**(this `Observable<T>` source, `Observable<TSample>` sampler) | `Observable<T>` |
| **ThrottleLast**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask>` sampler, `Boolean` configureAwait = true) | `Observable<T>` |
| **ThrottleLastFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **ThrottleLastFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **TimeInterval**(this `Observable<T>` source) | `Observable<ValueTuple<TimeSpan, T>>` |
| **TimeInterval**(this `Observable<T>` source, `TimeProvider` timeProvider) | `Observable<ValueTuple<TimeSpan, T>>` |
| **Timeout**(this `Observable<T>` source, `TimeSpan` dueTime) | `Observable<T>` |
| **Timeout**(this `Observable<T>` source, `TimeSpan` dueTime, `TimeProvider` timeProvider) | `Observable<T>` |
| **TimeoutFrame**(this `Observable<T>` source, `Int32` frameCount) | `Observable<T>` |
| **TimeoutFrame**(this `Observable<T>` source, `Int32` frameCount, `FrameProvider` frameProvider) | `Observable<T>` |
| **Timestamp**(this `Observable<T>` source) | `Observable<ValueTuple<Int64, T>>` |
| **Timestamp**(this `Observable<T>` source, `TimeProvider` timeProvider) | `Observable<ValueTuple<Int64, T>>` |
| **ToArrayAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<T[]>` |
| **ToAsyncEnumerable**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `IAsyncEnumerable<T>` |
| **ToDictionaryAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `CancellationToken` cancellationToken = default) | `Task<Dictionary<TKey, T>>` |
| **ToDictionaryAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `IEqualityComparer<TKey>` keyComparer, `CancellationToken` cancellationToken = default) | `Task<Dictionary<TKey, T>>` |
| **ToDictionaryAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `Func<T, TElement>` elementSelector, `CancellationToken` cancellationToken = default) | `Task<Dictionary<TKey, TElement>>` |
| **ToDictionaryAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `Func<T, TElement>` elementSelector, `IEqualityComparer<TKey>` keyComparer, `CancellationToken` cancellationToken = default) | `Task<Dictionary<TKey, TElement>>` |
| **ToHashSetAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<HashSet<T>>` |
| **ToHashSetAsync**(this `Observable<T>` source, `IEqualityComparer<T>` comparer, `CancellationToken` cancellationToken = default) | `Task<HashSet<T>>` |
| **ToListAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task<List<T>>` |
| **ToLiveList**(this `Observable<T>` source) | `LiveList<T>` |
| **ToLiveList**(this `Observable<T>` source, `Int32` bufferSize) | `LiveList<T>` |
| **ToLookupAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `CancellationToken` cancellationToken = default) | `Task<ILookup<TKey, T>>` |
| **ToLookupAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `IEqualityComparer<TKey>` keyComparer, `CancellationToken` cancellationToken = default) | `Task<ILookup<TKey, T>>` |
| **ToLookupAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `Func<T, TElement>` elementSelector, `CancellationToken` cancellationToken = default) | `Task<ILookup<TKey, TElement>>` |
| **ToLookupAsync**(this `Observable<T>` source, `Func<T, TKey>` keySelector, `Func<T, TElement>` elementSelector, `IEqualityComparer<TKey>` keyComparer, `CancellationToken` cancellationToken = default) | `Task<ILookup<TKey, TElement>>` |
| **Trampoline**(this `Observable<T>` source) | `Observable<T>` |
| **WaitAsync**(this `Observable<T>` source, `CancellationToken` cancellationToken = default) | `Task` |
| **Where**(this `Observable<T>` source, `Func<T, Boolean>` predicate) | `Observable<T>` |
| **Where**(this `Observable<T>` source, `Func<T, Int32, Boolean>` predicate) | `Observable<T>` |
| **Where**(this `Observable<T>` source, `TState` state, `Func<T, TState, Boolean>` predicate) | `Observable<T>` |
| **Where**(this `Observable<T>` source, `TState` state, `Func<T, Int32, TState, Boolean>` predicate) | `Observable<T>` |
| **WhereAwait**(this `Observable<T>` source, `Func<T, CancellationToken, ValueTask<Boolean>>` predicate, `AwaitOperation` awaitOperation = AwaitOperation.Sequential, `Boolean` configureAwait = true, `Boolean` cancelOnCompleted = false, `Int32` maxConcurrent = -1) | `Observable<T>` |
| **WhereNotNull**(this `Observable<TResult>` source) | `Observable<TResult>` |
| **WithLatestFrom**(this `Observable<TFirst>` first, `Observable<TSecond>` second, `Func<TFirst, TSecond, TResult>` resultSelector) | `Observable<TResult>` |
In dotnet/reactive, methods that return a single `IObservable<T>` (such as `First`) are all provided only as `***Async`, returning `Task<T>`. Additionally, to align with the naming of Enumerable, `Buffer` has been changed to `Chunk`.
`Throttle` has been changed to `Debounce`, and `Sample` has been changed to `ThrottleLast`. Originally in dotnet/reactive, there were only `Throttle` and `Sample`. But `Sample` needs both first and last, and many Rx libraries defined it as `ThrottleFirst`, the behavior of `ThrottleFirst` is similar to `Sample` (which is `ThrottleLast`), whereas `Throttle` has a completely different behavior. Therefore, `Throttle` was changed to the more commonly used `Debounce`, and `Sample` was changed to `ThrottleLast` for symmetry with `ThrottleFirst`. Additionally, I am opposed to keeping `Sample` as an alias for `ThrottleLast`. As a result of such methods being maintained, other libraries often receive questions like "What is the difference between `ThrottleLast` and `Sample`?"
Class/Method name changes from dotnet/reactive and neuecc/UniRx
---
* `Buffer` -> `Chunk`
* `BatchFrame` -> `ChunkFrame`
* `Throttle` -> `Debounce`
* `ThrottleFrame` -> `DebounceFrame`
* `Sample` -> `ThrottleLast`
* `SampleFrame` -> `ThrottleLastFrame`
* `StartWith` -> `Prepend`
* `ObserveEveryValueChanged(this T value)` -> `Observable.EveryValueChanged(T value)`
* `Distinct(selector)` -> `DistinctBy`
* `DistinctUntilChanged(selector)` -> `DistinctUntilChangedBy`
* `Finally` -> `Do(onDisposed:)`
* `Do***` -> `Do(on***:)`
* `AsyncSubject<T>` -> `TaskCompletionSource<T>`
* `StableCompositeDisposable` -> `Disposable.Combine`
* `IScheduler` -> `TimeProvider`
* Return single value methods -> `***Async` (or `Take(1)`, `TakeLast(1)`)
* `ToTask()`, `ToUniTask()` -> `LastAsync()` or `FirstAsync()`
* `IReadOnlyReactiveProperty.Value` -> `ReadOnlyReactiveProperty.CurrentValue`
* `ReactiveProperty.SkipLatestValueOnSubscribe()` → `.Skip(1)`
* `MainThreadDispatcher.OnApplicationQuitAsObservable` → `Application.exitCancellationToken`
* `ReactiveCollection` / `ReactiveDictionary` -> [ObservableCollections.R3](https://github.com/Cysharp/ObservableCollections)
* `ObjectPool` in UniRx -> use [UniTask](https://github.com/Cysharp/UniTask) and make yourself
* MessageBroker in UniRx -> [MessagePipe](https://github.com/Cysharp/MessagePipe)
* Logger in UniRx -> [ZLogger](https://github.com/Cysharp/ZLogger/)
Similar to `IObservable<T>`, if you want to stop the stream when an `OnErrorResume` occurs, you connect `OnErrorResumeAsFailure` in the method chain.
License
---
This library is under the MIT License.", Assign "at most 3 tags" to the expected json: {"id":"6856","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"