AI prompts
base on A small C# game framework <p align="center">
<img width="480" src="Foster.png" alt="Foster logo">
</p>
# Foster
Foster is a small cross-platform 2D game framework in C#.
_★ very work in progress! likely to have frequent, breaking changes! please use at your own risk! ★_
To use the framework either
- add a refence to the [NuGet package](https://www.nuget.org/packages/FosterFramework),
- or clone this repository and add a reference to `Foster/Framework/Foster.Framework.csproj`.
There is a [Samples](https://github.com/FosterFramework/Samples) repo which contains various demos and examples that can help you get started.
Check out [Discussons](https://github.com/FosterFramework/Foster/discussions) or [Discord](https://discord.gg/K7tdFuP3Bg) to get involved.
### Dependencies
- [dotnet 9.0](https://dotnet.microsoft.com/en-us/download/dotnet/9.0) and [C# 13](https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-13)
- [SDL3](https://github.com/libsdl-org/sdl) is the only external dependency, which is built and dynamically included by the Platform library.
### Platform Library
- The [Platform library](https://github.com/FosterFramework/Foster/tree/main/Platform) is a C library that implements native methods required to run the application.
- It is automatically built for 64-bit Linux, MacOS, and Windows through [Github Actions](https://github.com/FosterFramework/Foster/actions/workflows/build-libs.yml).
- To add support for other platforms you must build and include it in the [csproj](https://github.com/FosterFramework/Foster/blob/main/Framework/Foster.Framework.csproj#L27)
### Rendering
- Rendering is implemented using [SDL_GPU](https://wiki.libsdl.org/SDL3/CategoryGPU).
- Shaders must follow the [SDL_GPU shader resource requirements](https://wiki.libsdl.org/SDL3/SDL_CreateGPUShader#remarks).
- You can specify which Graphics Device to use when you run your Application.
- You must provide shaders for the resulting Renderer (ex. SPIR-V for Vulkan, etc). There are built-in shaders for 2D rendering so this only matters if you write custom shaders.
### Notes
- Taken a lot of inspiration from other Frameworks and APIs, namely [FNA](https://fna-xna.github.io/).
- This is the second iteration of this library. The first [can be found here](https://github.com/NoelFB/fosterold).
- Contributions are welcome! However, anything that adds external dependencies or complicates the build process will not be accepted.
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