AI prompts
base on The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
<p align="center">
<a href="#"><img src="https://raw.githubusercontent.com/LavaGang/MelonLoader.Installer/master/Resources/ML_Icon.png"></a>
<a href="#"><img src="https://raw.githubusercontent.com/LavaGang/MelonLoader.Installer/master/Resources/ML_Text.png"></a>
</p>
---
<p align="center">
<a href="https://github.com/LavaGang/MelonLoader/releases/latest"><img src="https://img.shields.io/github/v/release/LavaGang/MelonLoader?label=latest&style=for-the-badge"></a>
<a href="https://github.com/LavaGang/MelonLoader/releases"><img src="https://img.shields.io/github/downloads/LavaGang/MelonLoader/total.svg?style=for-the-badge"></a>
<a href="https://github.com/LavaGang/MelonLoader/graphs/contributors"><img src="https://img.shields.io/github/contributors/LavaGang/MelonLoader?style=for-the-badge"></a>
<a href="https://discord.gg/2Wn3N2P"><img src="https://img.shields.io/discord/663449315876012052?label=discord&style=for-the-badge&color=blueviolet"></a>
</p>
<p align="center">
<a href="https://github.com/LavaGang/MelonLoader.Installer/releases/latest/download/MelonLoader.Installer.exe"><img src="https://img.shields.io/github/downloads/LavaGang/MelonLoader.Installer/latest/MelonLoader.Installer.exe?style=for-the-badge&label=Windows%20Installer"></a>
</p>
<p align="center">
<a href="https://github.com/LavaGang/MelonLoader.Installer/releases/latest/download/MelonLoader.Installer.Linux"><img src="https://img.shields.io/github/downloads/LavaGang/MelonLoader.Installer/latest/MelonLoader.Installer.Linux?style=for-the-badge&label=Linux%20Installer"></a>
</p>
---
## GENERAL INFORMATION:
- Debug Mode is for Development Purposes.
Use it to help Develop and Debug MelonLoader, Plugins, and Mods.
<br></br>
- All Logs are made in the created `MelonLoader/Logs` folder in your Game's Installation Folder.
- All Plugins get placed in the created `Plugins` folder in your Game's Installation Folder.
- All Mods get placed in the created `Mods` folder in your Game's Installation Folder.
<br></br>
- [The Official Wiki](https://melonwiki.xyz)
<br></br>
- [Proxies](#proxies)
- [Launch Options](#launch-options)
- [Debugging](https://melonwiki.xyz/#/modders/debugging)
<br></br>
- [Linux Support (__WINE / STEAM PROTON / NATIVE__)](https://melonwiki.xyz/#/README?id=linux-instructions)
- [Android & Oculus Quest Support (__WIP__)](https://melonwiki.xyz/#/android/general)
<br></br>
| Usage Guides: |
| - |
| [INSTALLER](#how-to-use-the-installer) |
| [MANUAL USE](#how-to-manually-use-melonloader) |
| Example Projects: |
| - |
| [TestPlugin](https://github.com/LavaGang/TestPlugin) |
| [TestMod](https://github.com/LavaGang/TestMod) |
| Nightly Builds: |
| - |
| [master](https://nightly.link/LavaGang/MelonLoader/workflows/build/master) |
| [alpha-development](https://nightly.link/LavaGang/MelonLoader/workflows/build/alpha-development) |
| [universality](https://nightly.link/LavaGang/MelonLoader/workflows/build/universality) |
---
## ❤️ SPECIAL THANKS TO OUR WONDERFUL PATRONS ❤️
- **Givo**
- **Florian Fahrenberger**
- **Python**
- **SirCoolness**
- **SlidyDev**
---
## REQUIREMENTS:
### Il2Cpp Games:
- [.NET 6.0 Desktop Runtime](https://dotnet.microsoft.com/en-us/download/dotnet/6.0#runtime-6.0.15)
> On Windows, the .NET 6.0 Desktop Runtime will be installed automatically
---
## HOW TO USE THE INSTALLER:
1. Follow the Instructions in one of the Guides linked below.
| Installer Guides: |
| - |
| [INSTALL](https://github.com/LavaGang/MelonLoader.Installer/blob/master/README.md#how-to-install-re-install-or-update-melonloader) |
| [UPDATE](https://github.com/LavaGang/MelonLoader.Installer/blob/master/README.md#how-to-install-re-install-or-update-melonloader) |
| [RE-INSTALL](https://github.com/LavaGang/MelonLoader.Installer/blob/master/README.md#how-to-install-re-install-or-update-melonloader) |
| [UN-INSTALL](https://github.com/LavaGang/MelonLoader.Installer/blob/master/README.md#how-to-un-install-melonloader) |
---
## HOW TO MANUALLY USE MELONLOADER:
### UPDATE / RE-INSTALL:
1. Follow the Steps to [UN-INSTALL](#un-install)
2. Follow the Steps to [INSTALL](#install)
### INSTALL:
1. Make sure the Game is Closed and Not Running before attempting to Install.
2. Make sure you have all the [Requirements](#requirements) Installed before attempting to Install.
3. Download MelonLoader [[x86](https://github.com/LavaGang/MelonLoader/releases/latest/download/MelonLoader.x86.zip)] [[x64](https://github.com/LavaGang/MelonLoader/releases/latest/download/MelonLoader.x64.zip)]
4. Extract the MelonLoader folder from the MelonLoader Zip Archive to the Game's Installation Folder.
5. Extract version.dll & dobby.dll from the MelonLoader Zip Archive to the Game's Installation Folder.
### UN-INSTALL:
1. Make sure the Game is Closed and Not Running before attempting to UN-INSTALL.
2. Remove the version.dll file from the Game's Installation Folder.
3. Remove the MelonLoader folder from the Game's Installation Folder.
These additional steps below are OPTIONAL if you want to do a FULL UN-INSTALL.
4. Remove the Plugins folder from the Game's Installation Folder.
5. Remove the Mods folder from the Game's Installation Folder.
6. Remove the UserData folder from the Game's Installation Folder.
---
## CONFIG:
MelonLoader has its own config file at `./UserData/Loader.cfg` (you need to run MelonLoader at least once for it to appear).
Here is a list of the current config options (and their default values):
```toml
[loader]
# Disables MelonLoader. Equivalent to the '--no-mods' launch option
disable = false
# Equivalent to the '--melonloader.debug' launch option
debug_mode = true
# Only use this if the game freezes when trying to quit. Equivalent to the '--quitfix' launch option
force_quit = false
# Disables the start screen. Equivalent to the '--melonloader.disablestartscreen' launch option
disable_start_screen = false
# Starts the dotnet debugger (only for Il2Cpp games). Equivalent to the '--melonloader.launchdebugger' launch option
launch_debugger = false
# Sets the loader theme. Currently, the only available themes are "Normal" and "Lemon". Equivalent to the '--melonloader.consolemode' launch option (0 for Normal, 4 for Lemon)
theme = "Normal"
[console]
# Hides warnings from displaying. Equivalent to the '--melonloader.hidewarnings' launch option
hide_warnings = false
# Hides the console. Equivalent to the '--melonloader.hideconsole' launch option
hide_console = false
# Forces the console to always stay on-top of all other applications. Equivalent to the '--melonloader.consoleontop' launch option
console_on_top = false
# Keeps the console title as original. Equivalent to the '--melonloader.consoledst' launch option
dont_set_title = false
[logs]
# Sets the maximum amount of log files in the Logs folder (Default: 10). Equivalent to the '--melonloader.maxlogs' launch option
max_logs = 10
[unityengine]
# Overrides the detected UnityEngine version. Equivalent to the '--melonloader.unityversion' launch option
version_override = ""
# Disables the console log cleaner (only applies to Il2Cpp games). Equivalent to the '--melonloader.disableunityclc' launch option
disable_console_log_cleaner = false
# Forces the Il2Cpp Assembly Generator to run without contacting the remote API. Equivalent to the '--melonloader.agfoffline' launch option
force_offline_generation = false
# Forces the Il2Cpp Assembly Generator to use the specified regex. Equivalent to the '--melonloader.agfregex' launch option
force_generator_regex = ""
# Forces the Il2Cpp Assembly Generator to use the specified Il2Cpp dumper version. Equivalent to the '--melonloader.agfvdumper' launch option
force_il2cpp_dumper_version = ""
# Forces the Il2Cpp Assembly Generator to always regenerate assemblies. Equivalent to the '--melonloader.agfregenerate' launch option
force_regeneration = false
# Enables the CallAnalyzer processor for Cpp2IL. Equivalent to the '--cpp2il.callanalyzer' launch option
enable_cpp2il_call_analyzer = false
# Enables the NativeMethodDetector processor for Cpp2IL. Equivalent to the '--cpp2il.nativemethoddetector' launch option
enable_cpp2il_native_method_detector = false
```
---
## LAUNCH OPTIONS:
- These are additional Launch Options that MelonLoader adds to the Game.
- These can be used to manipulate how MelonLoader works.
| Argument | Description |
| - | - |
| --no-mods | Launches the Game without loading any Plugins or Mods |
| --quitfix | Fixes the Hanging Process Issue with some Games |
| --melonloader.consolemode | Changes the Theme Display Mode of the Console [ Default = 0 ] |
| --melonloader.consoleontop | Forces the Console to always stay on-top of all other Applications |
| --melonloader.consoledst | Keeps the Console Title as Original |
| --melonloader.hideconsole | Hides the Console |
| --melonloader.hidewarnings | Hides Warnings from Displaying |
| --melonloader.debug | Debug Mode |
| --melonloader.maxlogs | Max Log Files [ Default: 10 ] [ NoCap: 0 ] |
| --melonloader.loadmodeplugins | Load Mode for Plugins [ Default: 0 ] |
| --melonloader.loadmodemods | Load Mode for Mods [ Default: 0 ] |
| --melonloader.basedir | Changes the Proxy's Load Directory for the Bootstrap |
| --melonloader.disablestartscreen | Disable the Start Screen |
- These ones below are Unity Engine specific Launch Options.
| Argument | Description |
| - | - |
| --melonloader.unityversion | Allows you to Specify the Version of Unity Engine |
| --melonloader.agfoffline | Forces Assembly Generator to Run without Contacting the Remote API |
| --melonloader.agfregenerate | Forces Regeneration of Assembly |
| --melonloader.agfregex | Forces Assembly Generator to use a Specified Regex |
| --melonloader.agfvdumper | Forces Assembly Generator to use a Specified Version of Dumper |
| --melonloader.disableunityclc | Disable Unity Console Log Cleaner |
- These ones below are Cpp2IL specific Launch Options.
| Argument | Description |
| - | - |
| --cpp2il.callanalyzer | Enables CallAnalyzer processor |
| --cpp2il.nativemethoddetector | Enables NativeMethodDetector processor |
---
## PROXIES:
MelonLoader uses a proxy DLL to trick the game into loading itself on startup. This only applies for Windows.
- The Proxy DLL is able to be Renamed to the Compatible File Names below.
- By Default the Proxy is named as "version.dll".
- For most Games the Default File Name should work perfectly fine.
- Some Games may have you use a different Proxy File Name depending on the Architecture, Operating System, version of the Engine used by the Game, etc.
| File Names: |
| - |
| version.dll |
| winhttp.dll |
| winmm.dll |
| dinput.dll |
| dinput8.dll |
| dsound.dll |
| d3d8.dll |
| d3d9.dll |
| d3d10.dll |
| d3d11.dll |
| d3d12.dll |
| ddraw.dll |
| msacm32.dll |
---
## LICENSING & CREDITS:
MelonLoader is licensed under the Apache License, Version 2.0. See [LICENSE](https://github.com/LavaGang/MelonLoader/blob/master/LICENSE.md) for the full License.
Third-party Libraries used as Source Code and/or bundled in Binary Form:
- [Dobby](https://github.com/jmpews/Dobby) is licensed under the Apache License, Version 2.0. See [LICENSE](https://github.com/jmpews/Dobby/blob/master/LICENSE) for the full License.
- [Mono](https://github.com/Unity-Technologies/mono) is licensed under multiple licenses. See [LICENSE](https://github.com/Unity-Technologies/mono/blob/unity-master/LICENSE) for full details.
- [HarmonyX](https://github.com/BepInEx/HarmonyX) is licensed under the MIT License. See [LICENSE](https://github.com/BepInEx/HarmonyX/blob/master/LICENSE) for the full License.
- [MonoMod](https://github.com/MonoMod/MonoMod) is licensed under the MIT License. See [LICENSE](https://github.com/MonoMod/MonoMod/blob/master/LICENSE) for the full License.
- [Mono.Cecil](https://github.com/jbevain/cecil) is licensed under the MIT License. See [LICENSE](https://github.com/jbevain/cecil/blob/master/LICENSE.txt) for the full License.
- [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) is licensed under the MIT License. See [LICENSE](https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md) for the full License.
- [TinyJSON](https://github.com/pbhogan/TinyJSON) is licensed under the MIT License. See [LICENSE](https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader/TinyJSON/LICENSE.md) for the full License.
- [Tomlet](https://github.com/SamboyCoding/Tomlet) is licensed under the MIT License. See [LICENSE](https://github.com/SamboyCoding/Tomlet/blob/master/LICENSE) for the full License.
- [AsmResolver](https://github.com/Washi1337/AsmResolver) is licensed under the MIT License. See [LICENSE](https://github.com/Washi1337/AsmResolver/blob/master/LICENSE.md) for the full License.
- [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) is licensed under the MIT License. See [LICENSE](https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader/SharpZipLib/LICENSE.txt) for the full License.
- [Semver](https://github.com/maxhauser/semver) is licensed under the MIT License. See [LICENSE](https://github.com/maxhauser/semver/blob/master/License.txt) for the full License.
- [Illusion Plugin Architecture](https://github.com/Eusth/IPA) is licensed under the MIT License. See [LICENSE](https://github.com/Eusth/IPA/blob/master/LICENSE) for the full License.
- [MuseDashModLoader](https://github.com/mo10/MuseDashModLoader) is licensed under the MIT License. See [LICENSE](https://github.com/mo10/MuseDashModLoader/blob/master/LICENSE) for the full License.
- [mgGif](https://github.com/gwaredd/mgGif) is licensed under the MIT License. See [LICENSE](https://github.com/gwaredd/mgGif/blob/main/LICENSE) for the full License.
- [AssetsTools.NET](https://github.com/nesrak1/AssetsTools.NET) is licensed under the MIT License. See [LICENSE](https://github.com/nesrak1/AssetsTools.NET/blob/master/LICENSE) for the full License.
- [AssetRipper.VersionUtilities](https://github.com/AssetRipper/VersionUtilities) is licensed under the MIT License. See [LICENSE](https://github.com/AssetRipper/VersionUtilities/blob/master/License.md) for the full License.
- Steam Library, VDF, and ACF Parsing from [SteamFinder.cs](https://github.com/Umbranoxio/BeatSaberModInstaller/blob/master/BeatSaberModManager/Dependencies/SteamFinder.cs) by [Umbranoxio](https://github.com/Umbranoxio) and [Dalet](https://github.com/Dalet).
- [bHapticsLib](https://github.com/HerpDerpinstine/bHapticsLib) is licensed under the MIT License. See [LICENSE](https://github.com/HerpDerpinstine/bHapticsLib/blob/master/LICENSE.md) for the full License.
- [IndexRange](https://github.com/bgrainger/IndexRange) is licensed under the MIT License. See [LICENSE](https://github.com/bgrainger/IndexRange/blob/master/LICENSE) for the full License.
- [ValueTupleBridge](https://github.com/OrangeCube/MinimumAsyncBridge) is licensed under the MIT License. See [LICENSE](https://github.com/OrangeCube/MinimumAsyncBridge/blob/master/LICENSE) for the full License.
- [WebSocketDotNet](https://github.com/SamboyCoding/WebSocketDotNet) is licensed under the MIT License. See [LICENSE](https://github.com/SamboyCoding/WebSocketDotNet/blob/master/LICENSE) for the full License.
- [Pastel](https://github.com/silkfire/Pastel) is licensed under the MIT License. See [LICENSE](https://github.com/silkfire/Pastel/blob/master/LICENSE) for the full License.
- [Il2CppInterop](https://github.com/BepInEx/Il2CppInterop) is licensed under the LGPLv3 License. See [LICENSE](https://github.com/BepInEx/Il2CppInterop/blob/master/LICENSE) for the full License.
External Libraries and Tools that are downloaded and used at Runtime:
- [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL) is licensed under the MIT License. See [LICENSE](https://github.com/SamboyCoding/Cpp2IL/blob/master/LICENSE) for the full License.
- Unity Runtime Libraries from [MelonLoader.UnityDependencies](https://github.com/LavaGang/MelonLoader.UnityDependencies) are part of Unity Software.
Their usage is subject to [Unity Terms of Service](https://unity3d.com/legal/terms-of-service), including [Unity Software Additional Terms](https://unity3d.com/legal/terms-of-service/software).
- [.NET Runtime](https://github.com/dotnet/runtime) is licensed under the MIT License. See [LICENSE](https://github.com/dotnet/runtime/blob/main/LICENSE.TXT) for the full License.
See [MelonLoader Wiki](https://melonwiki.xyz/#/credits) for the full Credits.
MelonLoader is not sponsored by, affiliated with or endorsed by Unity Technologies or its affiliates.
"Unity" is a trademark or a registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
", Assign "at most 3 tags" to the expected json: {"id":"794","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"