base on Maps most existing Rock Band / Guitar Hero instruments as Xbox One instruments for Fortnite Festival. # FestivalInstrumentMapper Maps a variety of Guitar Hero and Rock Band instruments as Xbox One guitars, for usage in Fortnite Festival's new plastic/"pro" modes. In theory, it supports Santroller, Xbox 360, PS3, Wii Rock Band, and Raphnet guitars and adapters. **Currently in beta, please expect bugs!** **This is an unofficial third-party tool, provided with NO WARRANTY OR GUARANTEE. This utility is not associated with or endorsed by Epic Games, Inc.** ## Looking for downloads? [See Releases](https://github.com/InvoxiPlayGames/FestivalInstrumentMapper/releases/latest) ## Instructions: Currently, only the latest versions of Windows 10 (10.0.19045.0) and Windows 11 (10.0.22631.0) are supported. 1. [Download FestivalInstrumentMapper](https://github.com/InvoxiPlayGames/FestivalInstrumentMapper/releases/latest) 2. Extract the ZIP file somewhere memorable on your computer. 3. Enable Windows Developer Mode. * On **Windows 11**: Settings -> System -> For developers -> Developer Mode * On **Windows 10**: Settings -> Update & Security -> For developers -> Developer Mode 4. Launch FestivalInstrumentMapper.exe. 5. Select your guitar from the drop down selection. 6. Hit "Start Mapping", and Fortnite should now see a guitar controller and let you play Plastic Lead and Plastic Bass. *For Xbox 360 guitars, please see info in the "Set up Xbox 360 Controller Hiding" page of FestivalInstrumentMapper.* ## Known Issues: * Whammy and tilt, for overdrive activations, can be tempremental. * Sometimes the app won't fully close and will be stuck in the background. * Xbox 360 controllers can cause framerate issues. * Versions of Windows with random services removed ("debloated") won't work. This can not be fixed. Please report any other issues you run into on the [issue tracker](https://github.com/InvoxiPlayGames/FestivalInstrumentMapper/issues). When reporting issues, please read the [FAQ](https://github.com/InvoxiPlayGames/FestivalInstrumentMapper/wiki/FAQ-and-About) and check for any existing issues before submitting a new report. ## Credits * [TheNathannator](https://github.com/TheNathannator) for helping get this project off the ground and documenting every guitar under the sun. * [sanjay900](https://github.com/sanjay900) for documentation help, testing and the amazing Santroller Guitar firmware. * [Nefarius](https://github.com/Nefarius) for the HidHide utility and DeviceManagement library. * xX760Xx, Acai, JasonParadise and aWiseMoose from Lore Hero for helping test a bunch of different guitars, and being cool. ## Building **This is only for advanced users and developers who want to work on the tool! If you just want to use it, download the latest release from the releases page.** To compile this yourself, you need Visual Studio 2022 with the C++ and C# development tools installed, as well as the .NET 8 SDK. Compiling the main mapper utility can be done by opening the .sln and building it normally. For the compiled ou'll need to compile the following 2 DLLs and put them next to the resulting EXE file: * [PlasticBandToGip](https://github.com/InvoxiPlayGames/PlasticBandToGip) - native components for translating controllers * [GipSyntheticEx](https://github.com/InvoxiPlayGames/GipSyntheticEx) - extensions to the Xbox GIP Synthetic library. ## License FestivalInstrumentMapper is Free Software, licensed to you under version 2 of the GNU General Public License. Read the LICENSE.txt file for more information. FestivalInstrumentMapper uses the following third-party libraries: * Nefarius.Drivers.HidHide, licensed under the MIT License. * Nefarius.Utilities.DeviceManagement, licensed under the MIT License. Code is used from [HedgeModManager](https://github.com/thesupersonic16/HedgeModManager/blob/rewrite/HedgeModManager/Epic.cs) for Heroic Games Launcher detection, licensed under the MIT License. ", Assign "at most 3 tags" to the expected json: {"id":"9757","tags":[]} "only from the tags list I provide: [{"id":77,"name":"3d"},{"id":89,"name":"agent"},{"id":17,"name":"ai"},{"id":54,"name":"algorithm"},{"id":24,"name":"api"},{"id":44,"name":"authentication"},{"id":3,"name":"aws"},{"id":27,"name":"backend"},{"id":60,"name":"benchmark"},{"id":72,"name":"best-practices"},{"id":39,"name":"bitcoin"},{"id":37,"name":"blockchain"},{"id":1,"name":"blog"},{"id":45,"name":"bundler"},{"id":58,"name":"cache"},{"id":21,"name":"chat"},{"id":49,"name":"cicd"},{"id":4,"name":"cli"},{"id":64,"name":"cloud-native"},{"id":48,"name":"cms"},{"id":61,"name":"compiler"},{"id":68,"name":"containerization"},{"id":92,"name":"crm"},{"id":34,"name":"data"},{"id":47,"name":"database"},{"id":8,"name":"declarative-gui "},{"id":9,"name":"deploy-tool"},{"id":53,"name":"desktop-app"},{"id":6,"name":"dev-exp-lib"},{"id":59,"name":"dev-tool"},{"id":13,"name":"ecommerce"},{"id":26,"name":"editor"},{"id":66,"name":"emulator"},{"id":62,"name":"filesystem"},{"id":80,"name":"finance"},{"id":15,"name":"firmware"},{"id":73,"name":"for-fun"},{"id":2,"name":"framework"},{"id":11,"name":"frontend"},{"id":22,"name":"game"},{"id":81,"name":"game-engine "},{"id":23,"name":"graphql"},{"id":84,"name":"gui"},{"id":91,"name":"http"},{"id":5,"name":"http-client"},{"id":51,"name":"iac"},{"id":30,"name":"ide"},{"id":78,"name":"iot"},{"id":40,"name":"json"},{"id":83,"name":"julian"},{"id":38,"name":"k8s"},{"id":31,"name":"language"},{"id":10,"name":"learning-resource"},{"id":33,"name":"lib"},{"id":41,"name":"linter"},{"id":28,"name":"lms"},{"id":16,"name":"logging"},{"id":76,"name":"low-code"},{"id":90,"name":"message-queue"},{"id":42,"name":"mobile-app"},{"id":18,"name":"monitoring"},{"id":36,"name":"networking"},{"id":7,"name":"node-version"},{"id":55,"name":"nosql"},{"id":57,"name":"observability"},{"id":46,"name":"orm"},{"id":52,"name":"os"},{"id":14,"name":"parser"},{"id":74,"name":"react"},{"id":82,"name":"real-time"},{"id":56,"name":"robot"},{"id":65,"name":"runtime"},{"id":32,"name":"sdk"},{"id":71,"name":"search"},{"id":63,"name":"secrets"},{"id":25,"name":"security"},{"id":85,"name":"server"},{"id":86,"name":"serverless"},{"id":70,"name":"storage"},{"id":75,"name":"system-design"},{"id":79,"name":"terminal"},{"id":29,"name":"testing"},{"id":12,"name":"ui"},{"id":50,"name":"ux"},{"id":88,"name":"video"},{"id":20,"name":"web-app"},{"id":35,"name":"web-server"},{"id":43,"name":"webassembly"},{"id":69,"name":"workflow"},{"id":87,"name":"yaml"}]" returns me the "expected json"