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daniel-ilett/shaders-hlsl-basics

A beginner crash course for ShaderLab/HLSL in Unity 6.0 and above.

#Learning resources
Visit GitHub
ShaderLab
30
5
1 contributors
MIT License
AchievementsView all →
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Momentum

How fast daniel-ilett/shaders-hlsl-basics is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Sep 9 – Nov 6, 2026

Stars +7 in 59 days

012
2

Forks +3 in 59 days

01
1

Merged PRs 0 in 59 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Top 25 in ShaderLab

5547533
Sep 9Sep 17Sep 25Oct 3Oct 11Oct 19Oct 27Nov 4
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRsShaderLab
Wed, Sep 9, 2026+0+00#5
Thu, Sep 10, 2026+0+00Not trending
Fri, Sep 11, 2026+2+10#5
Sat, Sep 12, 2026+0+00Not trending
Sun, Sep 13, 2026+0+00Not trending
Mon, Sep 14, 2026+0+00Not trending
Tue, Sep 15, 2026+0+00Not trending
Wed, Sep 16, 2026+0+00Not trending
Thu, Sep 17, 2026+0+00Not trending
Fri, Sep 18, 2026+0+00Not trending
Sat, Sep 19, 2026+0+00Not trending
Sun, Sep 20, 2026+0+00Not trending
Mon, Sep 21, 2026+0+00Not trending
Tue, Sep 22, 2026+0+00Not trending
Wed, Sep 23, 2026+1+00#4
Thu, Sep 24, 2026+0+00Not trending
Fri, Sep 25, 2026+0+10#7
Sat, Sep 26, 2026+0+00Not trending
Sun, Sep 27, 2026+0+00Not trending
Mon, Sep 28, 2026+1+10#5
Tue, Sep 29, 2026+0+00Not trending
Wed, Sep 30, 2026+0+00Not trending
Thu, Oct 1, 2026+0+00Not trending
Fri, Oct 2, 2026+0+00Not trending
Sat, Oct 3, 2026+0+00Not trending
Sun, Oct 4, 2026+0+00Not trending
Mon, Oct 5, 2026+0+00Not trending
Tue, Oct 6, 2026+0+00Not trending
Wed, Oct 7, 2026+1+00#3
Thu, Oct 8, 2026+0+00Not trending
Fri, Oct 9, 2026+0+00Not trending
Sat, Oct 10, 2026+0+00Not trending
Sun, Oct 11, 2026+1+00#3
Mon, Oct 12, 2026+0+00Not trending
Tue, Oct 13, 2026+0+00Not trending
Wed, Oct 14, 2026+0+00Not trending
Thu, Oct 15, 2026+0+00Not trending
Fri, Oct 16, 2026+0+00Not trending
Sat, Oct 17, 2026+0+00Not trending
Sun, Oct 18, 2026+0+00Not trending
Mon, Oct 19, 2026+0+00Not trending
Tue, Oct 20, 2026+0+00Not trending
Wed, Oct 21, 2026+0+00Not trending
Thu, Oct 22, 2026+0+00Not trending
Fri, Oct 23, 2026+0+00Not trending
Sat, Oct 24, 2026+0+00Not trending
Sun, Oct 25, 2026+0+00Not trending
Mon, Oct 26, 2026+0+00Not trending
Tue, Oct 27, 2026+0+00Not trending
Wed, Oct 28, 2026+0+00Not trending
Thu, Oct 29, 2026+0+00Not trending
Fri, Oct 30, 2026+0+00Not trending
Sat, Oct 31, 2026+0+00Not trending
Sun, Nov 1, 2026+0+00Not trending
Mon, Nov 2, 2026+0+00Not trending
Tue, Nov 3, 2026+0+00Not trending
Wed, Nov 4, 2026+1+00Not trending
Thu, Nov 5, 2026+0+00Not trending
Fri, Nov 6, 2026+0+00Not trending
Total+7+30
  • 1#1 on the list
  • 7Rank that day
  • Not trending
  • Mentions and achievements

    Where people are talking about daniel-ilett/shaders-hlsl-basics, and every badge it has earned
    1. Sep 101 post
      • I generated Perlin and Voronoi noise in shader code and used it to make dissolve effects.

        Read full on Reddit

        r/unity_tutorials

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