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aap/xtc

A 3D rendering library for the Playstation2

#Game engine
Visit GitHub
C
38
4
2 contributors
Custom license
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Momentum

How fast aap/xtc is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Sep 10 – Oct 26, 2026

Stars +1 in 47 days

01
1

Forks +0 in 47 days

01

Merged PRs 0 in 47 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Sep 10Sep 16Sep 22Sep 28Oct 4Oct 10Oct 16Oct 22
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Thu, Sep 10, 2026+0+00
Fri, Sep 11, 2026+0+00
Sat, Sep 12, 2026+0+00
Sun, Sep 13, 2026+0+00
Mon, Sep 14, 2026+0+00
Tue, Sep 15, 2026+0+00
Wed, Sep 16, 2026+0+00
Thu, Sep 17, 2026+0+00
Fri, Sep 18, 2026+0+00
Sat, Sep 19, 2026+0+00
Sun, Sep 20, 2026+0+00
Mon, Sep 21, 2026+0+00
Tue, Sep 22, 2026+0+00
Wed, Sep 23, 2026+0+00
Thu, Sep 24, 2026+0+00
Fri, Sep 25, 2026+1+00
Sat, Sep 26, 2026+0+00
Sun, Sep 27, 2026+0+00
Mon, Sep 28, 2026+0+00
Tue, Sep 29, 2026+0+00
Wed, Sep 30, 2026+0+00
Thu, Oct 1, 2026+0+00
Fri, Oct 2, 2026+0+00
Sat, Oct 3, 2026+0+00
Sun, Oct 4, 2026+0+00
Mon, Oct 5, 2026+0+00
Tue, Oct 6, 2026+0+00
Wed, Oct 7, 2026+0+00
Thu, Oct 8, 2026+0+00
Fri, Oct 9, 2026+0+00
Sat, Oct 10, 2026+0+00
Sun, Oct 11, 2026+0+00
Mon, Oct 12, 2026+0+00
Tue, Oct 13, 2026+0+00
Wed, Oct 14, 2026+0+00
Thu, Oct 15, 2026+0+00
Fri, Oct 16, 2026+0+00
Sat, Oct 17, 2026+0+00
Sun, Oct 18, 2026+0+00
Mon, Oct 19, 2026+0+00
Tue, Oct 20, 2026+0+00
Wed, Oct 21, 2026+0+00
Thu, Oct 22, 2026+0+00
Fri, Oct 23, 2026+0+00
Sat, Oct 24, 2026+0+00
Sun, Oct 25, 2026+0+00
Mon, Oct 26, 2026+0+00
Total+1+00
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Social mentions

Recent discussions about this repository across the web
  1. Sep 111 post
    • I have a cute fox rendering on PS2 now! Finally got around to implementing the skeletal animation in VU1 microcode, 41 cycles per vertex for just that part. Wanted to post a video but it's so…

      Read full on X, posted by @akero_p

      @akero_p · x.com

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