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Shellishack/infinite-pokemon

A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends.

#Game
Visit GitHub
TypeScript
183
49
1 contributors
MIT License
website
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How fast Shellishack/infinite-pokemon is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Sep 14 – Oct 19, 2026

Stars +232 in 36 days

01020
20

Forks +49 in 36 days

0246
6

Merged PRs 1 in 36 days

01
1

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Sep 14Sep 19Sep 24Sep 29Oct 4Oct 9Oct 14Oct 19
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Mon, Sep 14, 2026+0+61
Tue, Sep 15, 2026+0+60
Wed, Sep 16, 2026+20+10
Thu, Sep 17, 2026+15+20
Fri, Sep 18, 2026+6+30
Sat, Sep 19, 2026+12+40
Sun, Sep 20, 2026+16+50
Mon, Sep 21, 2026+7+10
Tue, Sep 22, 2026+4+20
Wed, Sep 23, 2026+9+10
Thu, Sep 24, 2026+10+10
Fri, Sep 25, 2026+8+30
Sat, Sep 26, 2026+9+10
Sun, Sep 27, 2026+7+20
Mon, Sep 28, 2026+7+20
Tue, Sep 29, 2026+8+10
Wed, Sep 30, 2026+7+20
Thu, Oct 1, 2026+7+30
Fri, Oct 2, 2026+12+00
Sat, Oct 3, 2026+14+00
Sun, Oct 4, 2026+9+00
Mon, Oct 5, 2026+11+20
Tue, Oct 6, 2026+9+00
Wed, Oct 7, 2026+12+10
Thu, Oct 8, 2026+12+00
Fri, Oct 9, 2026+0+00
Sat, Oct 10, 2026+0+00
Sun, Oct 11, 2026+0+00
Mon, Oct 12, 2026+0+00
Tue, Oct 13, 2026+0+00
Wed, Oct 14, 2026+1+00
Thu, Oct 15, 2026+0+00
Fri, Oct 16, 2026+0+00
Sat, Oct 17, 2026+0+00
Sun, Oct 18, 2026+0+00
Mon, Oct 19, 2026+0+00
Total+232+491
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Social mentions

Recent discussions about this repository across the web
  1. Sep 161 post
    • 宝可梦最大的遗憾是什么?地图总有走完的一天 infinite-pokemon 就冲着这个来的,MIT 开源 一个像素风捉宠 RPG,你往没去过的方向走,本地 Codex 就读你这一路的历史,生成下一个地方、下一个 NPC、下一段剧情。走过的地方保持原样,你的选择和后果都还在 最妙的是它把 AI 关进了笼子 移动、碰撞、战斗、背包全部由服务端裁决,AI 只能提议地名、描述、NPC…

      Read full on X, posted by @GoSailGlobal

      @GoSailGlobal · x.com

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