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GarrettGunnell/Acerola-Compute

A compute shader wrapper for Godot

#Game engine
Visit GitHub
GDScript
968
16
1 contributors
MIT License
AchievementsView all →
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Momentum

How fast GarrettGunnell/Acerola-Compute is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Sep 24 – Oct 21, 2026

Stars +6 in 28 days

012
2

Forks +1 in 28 days

01
1

Merged PRs 0 in 28 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Top 25 in GDScript

21
Sep 24Sep 28Oct 2Oct 6Oct 10Oct 14Oct 18
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRsGDScript
Thu, Sep 24, 2026+0+10Not trending
Fri, Sep 25, 2026+0+00Not trending
Sat, Sep 26, 2026+0+00Not trending
Sun, Sep 27, 2026+2+00#21
Mon, Sep 28, 2026+1+00Not trending
Tue, Sep 29, 2026+0+00Not trending
Wed, Sep 30, 2026+0+00Not trending
Thu, Oct 1, 2026+0+00Not trending
Fri, Oct 2, 2026+1+00Not trending
Sat, Oct 3, 2026+0+00Not trending
Sun, Oct 4, 2026+1+00Not trending
Mon, Oct 5, 2026+0+00Not trending
Tue, Oct 6, 2026+0+00Not trending
Wed, Oct 7, 2026+0+00Not trending
Thu, Oct 8, 2026+0+00Not trending
Fri, Oct 9, 2026+0+00Not trending
Sat, Oct 10, 2026+1+00Not trending
Sun, Oct 11, 2026+0+00Not trending
Mon, Oct 12, 2026+0+00Not trending
Tue, Oct 13, 2026+0+00Not trending
Wed, Oct 14, 2026+0+00Not trending
Thu, Oct 15, 2026+0+00Not trending
Fri, Oct 16, 2026+0+00Not trending
Sat, Oct 17, 2026+0+00Not trending
Sun, Oct 18, 2026+0+00Not trending
Mon, Oct 19, 2026+0+00Not trending
Tue, Oct 20, 2026+0+00Not trending
Wed, Oct 21, 2026+0+00Not trending
Total+6+10
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Mentions and achievements

Where people are talking about GarrettGunnell/Acerola-Compute, and every badge it has earned
  1. Sep 271 post
    • I forked Acerola Compute to make Godot compute shaders even easier

      Read full on Reddit

      r/godot

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