Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)
Like adriengivry/orhi, 0 likes 0 Bookmark adriengivry/orhi, 0 bookmarks 0 Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
Like sebbbi/NoGraphicsAPI, 0 likes 0 Bookmark sebbbi/NoGraphicsAPI, 0 bookmarks 0 Low-level rendering hardware interface (RHI) written in C++.
Like renderbag/plume, 0 likes 0 Bookmark renderbag/plume, 0 bookmarks 0 🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Like MethanePowered/MethaneKit, 0 likes 0 Bookmark MethanePowered/MethaneKit, 0 bookmarks 0 Deprecated Rust bindings for Metal
Like gfx-rs/metal-rs, 0 likes 0 Bookmark gfx-rs/metal-rs, 0 bookmarks 0 Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
Like facebook/igl, 0 likes 0 Bookmark facebook/igl, 0 bookmarks 0 Abstraction layer over Khronos Vulkan API
Like vcoda/magma, 0 likes 0 Bookmark vcoda/magma, 0 bookmarks 0 Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Like LukasBanana/LLGL, 0 likes 0 Bookmark LukasBanana/LLGL, 0 bookmarks 0