Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Like Token-Gremlin/natural-disasters, 0 likes 0 Bookmark Token-Gremlin/natural-disasters, 0 bookmarks 0 Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
Like Noniv/web-ocean, 0 likes 0 Bookmark Noniv/web-ocean, 0 bookmarks 0 GPU-driven real-time FFT ocean (Three.js + WebGPU/TSL)
Like owenyuwono/poseidon, 0 likes 0 Bookmark owenyuwono/poseidon, 0 bookmarks 0 Infinite FFT water in CUDA: WebGPU browser demo and native Windows app with shared kernels. Live demo: https://samg-coder.github.io/clearwater/
Like SamG-Coder/clearwater, 0 likes 0 Bookmark SamG-Coder/clearwater, 0 bookmarks 0 Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.
Like Aureliengmz/clearwater, 0 likes 0 Bookmark Aureliengmz/clearwater, 0 bookmarks 0 A real-time coastal simulation in Three.js, pairing a shallow-water solver with breaking swells, whitewater, wet sand, spray and shoreline exploration
Like iamtechartist/coastal-simulation, 0 likes 0 Bookmark iamtechartist/coastal-simulation, 0 bookmarks 0 Standalone raw WebGPU Tethys ocean, shoreline, and underwater sand renderer
Like siliconjungle/inkwell-webgpu-water, 0 likes 0 Bookmark siliconjungle/inkwell-webgpu-water, 0 bookmarks 0 A real-time water simulation using WebGPU
Like jeantimex/webgpu-water, 0 likes 0 Bookmark jeantimex/webgpu-water, 0 bookmarks 0 Real-time water caustics in the browser, built on three.js. Single-file lite and sandbox versions.
Like ScottieFox/caustic-volume, 0 likes 0 Bookmark ScottieFox/caustic-volume, 0 bookmarks 0