Footer

Your go-to destination for discovering trending open-source projects and uncovering the insights that matter

Legal

  • Terms and conditions
  • Privacy policy

More

  • Pricing
  • Advertise
  • onedump
  • gosnakego
  • Contact us

Social

  • X (Twitter)
  • GitHub
Trendshift owl
What they build speaks louder than words
© 2026 Trendshift, created by Julian Li with ❤️
SignalAdvertise
Trendshift
SignalAdvertise
Sign in
Trendshift owl

Discover trends that matter

DailyWeeklyMonthlyYearly
Live mentionsTopics
RepositoriesDevelopers
InsightsStats

Bifrost
Bifrost
ClawBench
ClawBench

Leonxlnx/open-water

Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.

Visit GitHub
JavaScript
113
18
2 contributors
Custom license
FeaturedAdvertise to 180K+ monthly visitors
Bifrost

Enterprise AI Gateway Built For Scale: Route, Govern, and Secure All Your AI Traffic

ClawBench

a benchmark for personal agents

Momentum

How fast Leonxlnx/open-water is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Oct 21 – Oct 25, 2026

Stars +102 in 5 days

0204060
59

Forks +18 in 5 days

051015
12

Merged PRs 0 in 5 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Oct 21Oct 22Oct 23Oct 24Oct 25
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Wed, Oct 21, 2026+0+10
Thu, Oct 22, 2026+24+20
Fri, Oct 23, 2026+59+120
Sat, Oct 24, 2026+19+30
Sun, Oct 25, 2026+0+00
Total+102+180
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Social mentions

Recent discussions about this repository across the web
  1. Oct 241 post
    • 时海洋渲染大多靠贴图和预烘焙资产,这个项目用纯 WebGL2 从物理公式算出全部波浪、云、雨和闪电,一张图片资产都不用。

      Read full on X, posted by @QingQ77

      @QingQ77 · x.com

  2. Oct 221 post
    • 上周转过 @LexnLin 让 Opus 5.5 从零搭的古希腊城,这次他又让 Opus 5.5 造了一片海,一张贴图都没用,两天就做出来了。 1 分钟从夕阳演到暴雨再到月夜。海浪每帧实时算,云是体积云,连浪声和风声都是现合成的,很多镜头我已经分不出是实拍还是 CG。 更狠的是作者拿 NOAA 的实拍照片跟渲染并排比,9 级风下浪高模拟出来 9.2 米,还让 AI…

      Read full on X, posted by @sundyme

      @sundyme · x.com

You might also like

Repositories close to Leonxlnx/open-water
FeaturedAdvertise to 180K+ monthly visitors
ClawBench

a benchmark for personal agents

Bifrost

Enterprise AI Gateway Built For Scale: Route, Govern, and Secure All Your AI Traffic

Token-Gremlin/natural-disasters

JavaScript

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.

28841

Noniv/web-ocean

HTML

Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.

907141

owenyuwono/poseidon

JavaScript

GPU-driven real-time FFT ocean (Three.js + WebGPU/TSL)

31548

SamG-Coder/clearwater

Cuda

Infinite FFT water in CUDA: WebGPU browser demo and native Windows app with shared kernels. Live demo: https://samg-coder.github.io/clearwater/

616

Aureliengmz/clearwater

HTML

Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.

51794

iamtechartist/coastal-simulation

JavaScript

A real-time coastal simulation in Three.js, pairing a shallow-water solver with breaking swells, whitewater, wet sand, spray and shoreline exploration

5710

siliconjungle/inkwell-webgpu-water

TypeScript

Standalone raw WebGPU Tethys ocean, shoreline, and underwater sand renderer

1038

jeantimex/webgpu-water

TypeScript

A real-time water simulation using WebGPU

27619

ScottieFox/caustic-volume

HTML

Real-time water caustics in the browser, built on three.js. Single-file lite and sandbox versions.

18220