Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
Like facebook/igl, 0 likes 0 Bookmark facebook/igl, 0 bookmarks 0 A desktop OpenGL implementation on Mobile (or anything)
Like MobileGL-Dev/MobileGL, 0 likes 0 Bookmark MobileGL-Dev/MobileGL, 0 bookmarks 0 A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Like google/angle, 0 likes 0 Bookmark google/angle, 0 bookmarks 0 A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Like glfw/glfw, 0 likes 0 Bookmark glfw/glfw, 0 bookmarks 0 Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Like LukasBanana/LLGL, 0 likes 0 Bookmark LukasBanana/LLGL, 0 bookmarks 0 Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Like bkaradzic/bgfx, 0 likes 0 Bookmark bkaradzic/bgfx, 0 bookmarks 0 C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Like powervr-graphics/Native_SDK, 0 likes 0 Bookmark powervr-graphics/Native_SDK, 0 bookmarks 0 The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Like dotnet/Silk.NET, 0 likes 0 Bookmark dotnet/Silk.NET, 0 bookmarks 0 Generated OpenGL bindings and wrapper for Servo.
Like servo/gleam, 0 likes 0 Bookmark servo/gleam, 0 bookmarks 0