An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.
Like N8python/n8ao, 0 likes 0 Bookmark N8python/n8ao, 0 bookmarks 0 GT-VBAO ambient occlusion for three.js WebGPU and WebGL2 (TSL)
Like norio/three-gtvbao, 0 likes 0 Bookmark norio/three-gtvbao, 0 bookmarks 0 A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering
Like z3y/shaders, 0 likes 0 Bookmark z3y/shaders, 0 bookmarks 0 Three.js WebGPU/TSL adaptation of N8AO.
Like andrewslabmd/n8ao-webgpu, 0 likes 0 Bookmark andrewslabmd/n8ao-webgpu, 0 bookmarks 0 GeneLit is an alternative to standard shader for Unity built-in pipeline.
Like momoma-null/GeneLit, 0 likes 0 Bookmark momoma-null/GeneLit, 0 bookmarks 0 An implementation of 4 screen space ambient occlusion techniques, inside the Godot game engine
Like LoganKeenan55/ambient-occlusion, 0 likes 0 Bookmark LoganKeenan55/ambient-occlusion, 0 bookmarks 0 Graphics Research for Unity Scriptable Render Pipeline.
Like haolange/InfinityRenderPipeline, 0 likes 0 Bookmark haolange/InfinityRenderPipeline, 0 bookmarks 0 Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
Like Hoyotoon/HoyoToon, 0 likes 0 Bookmark Hoyotoon/HoyoToon, 0 bookmarks 0 Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
Like PiMaker/ltcgi, 0 likes 0 Bookmark PiMaker/ltcgi, 0 bookmarks 0