NRD sample and sandbox, demonstrating path tracing and denoising best practices
Like NVIDIA-RTX/NRD-Sample, 0 likes 0 Bookmark NVIDIA-RTX/NRD-Sample, 0 bookmarks 0 RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Like NVIDIA-RTX/RTXGI, 0 likes 0 Bookmark NVIDIA-RTX/RTXGI, 0 bookmarks 0 A Vulkan Raytracing framework for various bidirectional path tracing techniques
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Like NVIDIAGameWorks/Falcor, 0 likes 0 Bookmark NVIDIAGameWorks/Falcor, 0 bookmarks 0 Spatially Hashed Radiance Cache (SHaRC) Library
Like NVIDIA-RTX/SHARC, 0 likes 0 Bookmark NVIDIA-RTX/SHARC, 0 bookmarks 0 Set of utilities supporting workflows common in GPU raytracing applications
Like NVIDIA/optix-toolkit, 0 likes 0 Bookmark NVIDIA/optix-toolkit, 0 bookmarks 0 A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
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