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hecomi/UnityFurURP

Fur shader implementation for URP

#Game engine
Visit GitHub
HLSL
1.4k
183
2 contributors
website
AchievementsView all →
FeaturedAdvertise to 180K+ monthly visitors
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Momentum

How fast hecomi/UnityFurURP is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Oct 28 – Nov 6, 2026

Stars +2 in 10 days

01
1

Forks +1 in 10 days

01
1

Merged PRs 0 in 10 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Top 25 in HLSL

161516
Oct 28Oct 30Nov 1Nov 3Nov 5
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRsHLSL
Wed, Oct 28, 2026+0+00#16
Thu, Oct 29, 2026+1+00#15
Fri, Oct 30, 2026+0+00Not trending
Sat, Oct 31, 2026+0+00Not trending
Sun, Nov 1, 2026+0+10#16
Mon, Nov 2, 2026+0+00Not trending
Tue, Nov 3, 2026+0+00Not trending
Wed, Nov 4, 2026+1+00Not trending
Thu, Nov 5, 2026+0+00Not trending
Fri, Nov 6, 2026+0+00Not trending
Total+2+10
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Mentions and achievements

Where people are talking about hecomi/UnityFurURP, and every badge it has earned
  1. Oct 291 post
    • Real-time fur is often one mesh drawn dozens of times. Same shader on both sides; only the layer count differs. Left: 6 shells, and the slices show. Right: 48 shells, plus gravity and wind. Watch the…

      Read full on X, posted by @vidar_0208

      @vidar_0208 · x.com

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