A fully procedural Formula 1 racing game in three.js — no asset files, no network fetches. Built by fanned-out agents under the Gauntlet Loop: harsh critic agents blind-scored every frame against the real F1 games and fed measured defects back in. 137 agents, 22M tokens, 10 rounds.
A kart racing game in the browser with zero art assets — every texture, mesh, material and sound is generated in code. Built by a fleet of Claude agents in four days.
🚗 🏎️ 🎮 A browser-based isometric racing game built with a custom WebGL 1.x engine. Features real-time multiplayer with client-side prediction, spatial optimizations via quad trees, and AI opponents powered by neural networks trained through genetic algorithms.
Browser-native tactical FPS on three.js r180. One map, one match, no assets: every texture, sound and cloud is generated at runtime. Hand-built WebGL2 render graph, custom physics, procedural Web Audio.
Open-source racing sim that runs in your browser: 500 Hz vehicle physics, thermal tyres, open-wheelers and a GT3, AI races, ghosts, P2P multiplayer and wheel force feedback.