Voxel-based fluid simulation engine for computer games
Unified physics engine written in Rust, aiming to replace Bullet, OpenFOAM, LAMMPS, and CalculiX.
2D and 3D physics engines focused on performance.
2D and 3D cross-platform GPU multi-physics engine in Rust
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A simple particle-based fluid simulation
Unified particle solver for fluid and rigid bodies based on Position Based Dynamics