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codepawl/67.js

A WebGL2 3D engine that AI agents drive

Visit GitHub
JavaScript
386
13
2 contributors
Custom license
website
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Momentum

How fast codepawl/67.js is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Nov 1 – Nov 10, 2026

Stars +384 in 10 days

0100200300
224

Forks +13 in 10 days

0510
8

Merged PRs 382 in 10 days

050100150
118

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Nov 1Nov 3Nov 5Nov 7Nov 9
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Sun, Nov 1, 2026+0+025
Mon, Nov 2, 2026+0+030
Tue, Nov 3, 2026+0+0118
Wed, Nov 4, 2026+7+064
Thu, Nov 5, 2026+32+321
Fri, Nov 6, 2026+6+05
Sat, Nov 7, 2026+7+032
Sun, Nov 8, 2026+67+276
Mon, Nov 9, 2026+224+811
Tue, Nov 10, 2026+41+00
Total+384+13382
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Social mentions

Recent discussions about this repository across the web
  1. Nov 103 posts
    • 67js is an MIT WebGL2 engine that AI agents drive over MCP: the agent builds a scene, checks PNG previews, then renders stills or MP4. The goal is Blender-level power at three.js weight, not there…

      Read full on X, posted by @SadraMajidi04

      @SadraMajidi04 · x.com

    • 67js (by @anxuanng) lets an AI agent build 3D scenes through 23 MCP tools. The code is MIT, but the license covers authored source only, and the repo says WALL-E rights belong to Disney/Pixar. Check…

      Read full on X, posted by @park_danie36173

      @park_danie36173 · x.com

    • Fable 5.2 built a 3D film to explain Zeno's paradox and show why your fingers never really touch

      Read full on X, posted by @anxuanng

      @anxuanng · x.com

  2. Nov 92 posts
    • Turned Sunny Art's straight line pen drawings into 4 looping 3D worlds

      Read full on X, posted by @anxuanng

      @anxuanng · x.com

    • 3D场景做出来了,客户说:再改一下。 假如你在做一段产品展示,第一版已经搭好,接着收到几条意见: 展示台换成浅色木纹,灯光暖一点,镜头再从侧面绕过去。 这些要求都不算大,但最好能落到具体对象上:改展示台的材质,就接着改这一个展示台;调整镜头,就沿用已经搭好的场景。 An Xuan分享的开源项目 67js,做的正是给AI一套可以操作三维场景的工具。 接入Claude…

      Read full on X, posted by @sunruichao

      @sunruichao · x.com

  3. Nov 85 posts
    • most deep sea fish never make it into games, so i made 121 species as 3D models i used the fish kit @nachat_dayo shared, where one fish photo becomes a 3D fish that swims each one comes with its real…

      Read full on X, posted by @anxuanng

      @anxuanng · x.com

    • repo here and docs at

      Read full on X, posted by @anxuanng

      @anxuanng · x.com

    • Introducing 67js A 3D engine that any AI agent can drive, through 23 MCP tools (and counting) It's open source, so you can use it right away

      Read full on X, posted by @anxuanng

      @anxuanng · x.com

    • POV another day, you ran up the stairs for nothing

      Read full on X, posted by @anxuanng

      @anxuanng · x.com

    • What if you could drop 14 ancient civilizations into your web game? Every unit, building and animal from the open source RTS 0 A.D. by Wildfire Games I assembled each one with its riders, props and…

      Read full on X, posted by @anxuanng

      @anxuanng · x.com

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