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KinsonDigital/CASL

Cross-platform library for playing and managing sounds.

#Game engine
Visit GitHub
C#
39
5
6 contributors
MIT License
FeaturedAdvertise to 180K+ monthly visitors
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Momentum

How fast KinsonDigital/CASL is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Sep 11 – Oct 28, 2026

Stars +1 in 48 days

01
1

Forks +0 in 48 days

01

Merged PRs 0 in 48 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Sep 11Sep 17Sep 23Sep 29Oct 5Oct 11Oct 17Oct 23
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Fri, Sep 11, 2026+1+00
Sat, Sep 12, 2026+0+00
Sun, Sep 13, 2026+0+00
Mon, Sep 14, 2026+0+00
Tue, Sep 15, 2026+0+00
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Total+1+00
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Social mentions

Recent discussions about this repository across the web
  1. Jun 61 post
    • #casl supports OGG and MP3 formats. Just pass the file path and buffer type. The library detects the format and automatically selects the appropriate decoder. 🔗 #gamedev #dotnet

      Read full on X, posted by @KDCoder

      @KDCoder · x.com

  2. May 311 post
    • The Audio class in #casl implements IDisposable, so you can use it with using statements for clean resource management. OpenAL buffers and sources are properly released. 🔗 #gamedev #dotnet

      Read full on X, posted by @KDCoder

      @KDCoder · x.com

  3. May 271 post
    • Nobody wants to deal with native bindings, right? #casl can do it for you because it uses OpenAL 1.1 with software rendering under the hood. All the low-level complexity is wrapped in a simple,…

      Read full on X, posted by @KDCoder

      @KDCoder · x.com

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