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nilpunch/massive-ecs

Bitset-based ECS with rollbacks. C# library and Unity package.

#Game engine
Visit GitHub
C#
225
17
2 contributors
MIT License
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How fast nilpunch/massive-ecs is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Aug 26 – Oct 19, 2026

Stars +7 in 55 days

01
1

Forks +0 in 55 days

01

Merged PRs 0 in 55 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Aug 26Sep 2Sep 9Sep 16Sep 23Sep 30Oct 7Oct 14
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Wed, Aug 26, 2026+1+00
Thu, Aug 27, 2026+0+00
Fri, Aug 28, 2026+0+00
Sat, Aug 29, 2026+0+00
Sun, Aug 30, 2026+0+00
Mon, Aug 31, 2026+0+00
Tue, Sep 1, 2026+0+00
Wed, Sep 2, 2026+0+00
Thu, Sep 3, 2026+0+00
Fri, Sep 4, 2026+0+00
Sat, Sep 5, 2026+0+00
Sun, Sep 6, 2026+0+00
Mon, Sep 7, 2026+1+00
Tue, Sep 8, 2026+0+00
Wed, Sep 9, 2026+0+00
Thu, Sep 10, 2026+0+00
Fri, Sep 11, 2026+1+00
Sat, Sep 12, 2026+0+00
Sun, Sep 13, 2026+0+00
Mon, Sep 14, 2026+0+00
Tue, Sep 15, 2026+1+00
Wed, Sep 16, 2026+0+00
Thu, Sep 17, 2026+0+00
Fri, Sep 18, 2026+0+00
Sat, Sep 19, 2026+0+00
Sun, Sep 20, 2026+0+00
Mon, Sep 21, 2026+1+00
Tue, Sep 22, 2026+0+00
Wed, Sep 23, 2026+0+00
Thu, Sep 24, 2026+0+00
Fri, Sep 25, 2026+0+00
Sat, Sep 26, 2026+0+00
Sun, Sep 27, 2026+0+00
Mon, Sep 28, 2026+0+00
Tue, Sep 29, 2026+1+00
Wed, Sep 30, 2026+0+00
Thu, Oct 1, 2026+0+00
Fri, Oct 2, 2026+0+00
Sat, Oct 3, 2026+0+00
Sun, Oct 4, 2026+0+00
Mon, Oct 5, 2026+0+00
Tue, Oct 6, 2026+0+00
Wed, Oct 7, 2026+0+00
Thu, Oct 8, 2026+0+00
Fri, Oct 9, 2026+0+00
Sat, Oct 10, 2026+0+00
Sun, Oct 11, 2026+0+00
Mon, Oct 12, 2026+0+00
Tue, Oct 13, 2026+1+00
Wed, Oct 14, 2026+0+00
Thu, Oct 15, 2026+0+00
Fri, Oct 16, 2026+0+00
Sat, Oct 17, 2026+0+00
Sun, Oct 18, 2026+0+00
Mon, Oct 19, 2026+0+00
Total+7+00
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Social mentions

Recent discussions about this repository across the web
  1. Jul 41 post
    • We use spatial partitioning - each unit is bucketed into a grid cell every frame. This way we can test only nearby units collisions, not each times each. For each nearby pair, it's a simple…

      Read full on X, posted by @TechDebtGames

      @TechDebtGames · x.com

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