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Watcher3056/Custom-Raycaster-Colliders-Unity

A cross-platform raycast system for Unity with custom primitive support and spatial acceleration structures. Built with a pure C# core that can run outside Unity environments.

#Game engine
Visit GitHub
C#
50
2
1 contributors
MIT License
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Momentum

How fast Watcher3056/Custom-Raycaster-Colliders-Unity is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Oct 22 – Oct 26, 2026

Stars +1 in 5 days

01
1

Forks +0 in 5 days

01

Merged PRs 0 in 5 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Oct 22Oct 23Oct 24Oct 25Oct 26
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Thu, Oct 22, 2026+1+00
Fri, Oct 23, 2026+0+00
Sat, Oct 24, 2026+0+00
Sun, Oct 25, 2026+0+00
Mon, Oct 26, 2026+0+00
Total+1+00
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Social mentions

Recent discussions about this repository across the web
  1. Jul 51 post
    • Headless Unity compatible Raycasting System 2.0

      Read full on Reddit

      r/Unity3D

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