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achimala/TheLongSilence

A space exploration game built by Claude Opus 5

#Game
Visit GitHub
JavaScript
521
83
1 contributors
MIT License
AchievementsView all →
FeaturedAdvertise to 180K+ monthly visitors
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Momentum

How fast achimala/TheLongSilence is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Sep 5 – Nov 4, 2026

Stars +24 in 61 days

0123
3

Forks +4 in 61 days

012
2

Merged PRs 0 in 61 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Sep 5Sep 13Sep 21Sep 29Oct 7Oct 15Oct 23Oct 31
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Sat, Sep 5, 2026+3+00
Sun, Sep 6, 2026+2+20
Mon, Sep 7, 2026+0+10
Tue, Sep 8, 2026+2+00
Wed, Sep 9, 2026+1+00
Thu, Sep 10, 2026+2+00
Fri, Sep 11, 2026+0+00
Sat, Sep 12, 2026+0+00
Sun, Sep 13, 2026+0+00
Mon, Sep 14, 2026+0+00
Tue, Sep 15, 2026+0+00
Wed, Sep 16, 2026+0+00
Thu, Sep 17, 2026+0+00
Fri, Sep 18, 2026+0+00
Sat, Sep 19, 2026+0+00
Sun, Sep 20, 2026+0+00
Mon, Sep 21, 2026+1+00
Tue, Sep 22, 2026+0+00
Wed, Sep 23, 2026+0+10
Thu, Sep 24, 2026+1+00
Fri, Sep 25, 2026+0+00
Sat, Sep 26, 2026+3+00
Sun, Sep 27, 2026+2+00
Mon, Sep 28, 2026+1+00
Tue, Sep 29, 2026+0+00
Wed, Sep 30, 2026+1+00
Thu, Oct 1, 2026+1+00
Fri, Oct 2, 2026+0+00
Sat, Oct 3, 2026+0+00
Sun, Oct 4, 2026+0+00
Mon, Oct 5, 2026+0+00
Tue, Oct 6, 2026+1+00
Wed, Oct 7, 2026+0+00
Thu, Oct 8, 2026+0+00
Fri, Oct 9, 2026+0+00
Sat, Oct 10, 2026+0+00
Sun, Oct 11, 2026+1+00
Mon, Oct 12, 2026+0+00
Tue, Oct 13, 2026+0+00
Wed, Oct 14, 2026+0+00
Thu, Oct 15, 2026+0+00
Fri, Oct 16, 2026+0+00
Sat, Oct 17, 2026+0+00
Sun, Oct 18, 2026+0+00
Mon, Oct 19, 2026+0+00
Tue, Oct 20, 2026+0+00
Wed, Oct 21, 2026+1+00
Thu, Oct 22, 2026+1+00
Fri, Oct 23, 2026+0+00
Sat, Oct 24, 2026+0+00
Sun, Oct 25, 2026+0+00
Mon, Oct 26, 2026+0+00
Tue, Oct 27, 2026+0+00
Wed, Oct 28, 2026+0+00
Thu, Oct 29, 2026+0+00
Fri, Oct 30, 2026+0+00
Sat, Oct 31, 2026+0+00
Sun, Nov 1, 2026+0+00
Mon, Nov 2, 2026+0+00
Tue, Nov 3, 2026+0+00
Wed, Nov 4, 2026+0+00
Total+24+40
  • 1#1 on the list
  • 7Rank that day
  • Not trending
  • Mentions and achievements

    Where people are talking about achimala/TheLongSilence, and every badge it has earned
    1. Aug 11 post
      • 难得的是,这个由 Claude Opus 5 构建的太空游戏,真正值得看的不是“AI 写了游戏”,而是它把浏览器里的宇宙尺度问题拆对了。 浮动原点加对数深度解决精度,行星预烘焙 cubemap 降低运行成本,交通用解析轨迹替代持续模拟,帧时间驱动动态分辨率。再配上浏览器交互验证与画面统计,性能、确定性和可调试性形成了完整闭环。

        Read full on X, posted by @vintcessun

        @vintcessun · x.com

    2. Jul 311 post
      • Made a 2D/3D game engine for DOS that's scriptable with Lua

        Read full on Reddit

        r/vintagecomputing

    3. Jul 292 posts
      • Claude Opus 5 created her own version of Starfield in 24 hours and it has even more features than Todd Howard's original game.

        Read full on X, posted by @sl1ma4

        @sl1ma4 · x.com

      • Someone left Claude Opus 5 running for 24 hours straight to build a full game from scratch with zero external assets, then released the entire prompt workflow and code, according to reports. Anyone…

        Read full on X, posted by @WebThreeAI

        @WebThreeAI · x.com

    4. Jul 281 post
      • I thought this was a joke. Claude Opus 5 built an entire game in 24 hours. It has no third-party game assets: the world, objects, and sound are all generated with code.

        Read full on X, posted by @alexgetmancom

        @alexgetmancom · x.com

    5. Jul 271 post
      • I ran Claude Opus 5 in one marathon session for 24 hours straight, and ended up with this game. No external assets or code. Every pixel and sound was built by Claude. Prompts, workflow, code, and…

        Read full on X, posted by @anshuc

        @anshuc · x.com

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