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squall01337/mixamo-llm-mocap

Turn any video into a Mixamo-rig animation - GVHMR estimator, spec-driven retarget, FK apply in Blender via MCP. Works with any Mixamo character; built to be operated end-to-end by an AI agent.

Visit GitHub
Python
378
76
2 contributors
Custom license
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Momentum

How fast squall01337/mixamo-llm-mocap is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Aug 19 – Oct 18, 2026

Stars +115 in 61 days

051015
12

Forks +70 in 61 days

01020
18

Merged PRs 0 in 61 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Aug 19Aug 27Sep 4Sep 12Sep 20Sep 28Oct 6Oct 14
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Wed, Aug 19, 2026+0+30
Thu, Aug 20, 2026+0+180
Fri, Aug 21, 2026+0+50
Sat, Aug 22, 2026+0+40
Sun, Aug 23, 2026+0+40
Mon, Aug 24, 2026+0+00
Tue, Aug 25, 2026+0+20
Wed, Aug 26, 2026+0+10
Thu, Aug 27, 2026+0+00
Fri, Aug 28, 2026+0+10
Sat, Aug 29, 2026+0+10
Sun, Aug 30, 2026+0+20
Mon, Aug 31, 2026+0+10
Tue, Sep 1, 2026+0+00
Wed, Sep 2, 2026+0+10
Thu, Sep 3, 2026+0+00
Fri, Sep 4, 2026+0+00
Sat, Sep 5, 2026+0+00
Sun, Sep 6, 2026+0+30
Mon, Sep 7, 2026+0+00
Tue, Sep 8, 2026+0+00
Wed, Sep 9, 2026+1+20
Thu, Sep 10, 2026+2+10
Fri, Sep 11, 2026+1+00
Sat, Sep 12, 2026+1+00
Sun, Sep 13, 2026+2+00
Mon, Sep 14, 2026+2+20
Tue, Sep 15, 2026+0+00
Wed, Sep 16, 2026+1+10
Thu, Sep 17, 2026+7+20
Fri, Sep 18, 2026+12+10
Sat, Sep 19, 2026+0+10
Sun, Sep 20, 2026+4+00
Mon, Sep 21, 2026+7+20
Tue, Sep 22, 2026+5+10
Wed, Sep 23, 2026+2+00
Thu, Sep 24, 2026+3+00
Fri, Sep 25, 2026+1+20
Sat, Sep 26, 2026+0+00
Sun, Sep 27, 2026+1+10
Mon, Sep 28, 2026+5+10
Tue, Sep 29, 2026+4+00
Wed, Sep 30, 2026+0+00
Thu, Oct 1, 2026+4+00
Fri, Oct 2, 2026+4+10
Sat, Oct 3, 2026+3+10
Sun, Oct 4, 2026+0+10
Mon, Oct 5, 2026+3+10
Tue, Oct 6, 2026+6+00
Wed, Oct 7, 2026+3+00
Thu, Oct 8, 2026+2+00
Fri, Oct 9, 2026+1+10
Sat, Oct 10, 2026+4+00
Sun, Oct 11, 2026+4+00
Mon, Oct 12, 2026+3+00
Tue, Oct 13, 2026+3+10
Wed, Oct 14, 2026+4+00
Thu, Oct 15, 2026+1+10
Fri, Oct 16, 2026+2+00
Sat, Oct 17, 2026+6+00
Sun, Oct 18, 2026+1+00
Total+115+700
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Social mentions

Recent discussions about this repository across the web
  1. Sep 92 posts
    • 视频转 Mixamo 动画,怎么避免结果只停留在“看着差不多”? 它用 GVHMR 提取 SMPL-X 关节,按目标骨长保留方向重建,再在 Blender 中用 FK、髋高求解和支撑脚锁定落地。动作写入 JSON,QA 检查炸骨、脚滑与根漂移,并逐帧对照原片;双人场景还测间距、触达和网格碰撞。代价是要求锁机位、T-pose、外部模型及约 8GB 显存,换来全链路可由 Agent 脚本化迭代。

      Read full on X, posted by @vintcessun

      @vintcessun · x.com

    • 视频转 Mixamo 动画,非得在“自动生成”和“手工修帧”之间二选一吗? 它用 GVHMR 提取姿态,再按目标骨架的实际骨长保留肢段方向重定向;支撑脚、握拳等信息写进 JSON 动作规格,由 Blender 以 FK 应用。更值得借鉴的是把逐帧比较、脚滑、骨骼突变和双人碰撞检查也做成了可由 AI 代理运行的闭环。限制是锁定机位、T 姿势首尾帧及约 8GB 显存。

      Read full on X, posted by @vintcessun

      @vintcessun · x.com

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