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math-araujo/screen-space-godrays

Implementation of the paper "Volumetric Light Scattering as a Post-Process" using OpenGL 4.5

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C++
44
3
0
MIT License
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Momentum

How fast math-araujo/screen-space-godrays is gaining stars, and where it lands on Trendshift and GitHub Trending

Activity and trending

Stars, forks and merged pull requests each day or month, lined up with the repository's rank on Trendshift Trending

Oct 6 – Oct 26, 2026

Stars +1 in 21 days

01
1

Forks +1 in 21 days

01
1

Merged PRs 0 in 21 days

01

Trendshift Trendingwhere the repository ranked each day it made the top 25

Not in the Trendshift top 25 in this period

Oct 6Oct 9Oct 12Oct 15Oct 18Oct 21Oct 24
The left and right arrow keys step from day to day; Home and End go to the first and the last

Stars, forks, merged pull requests and Trendshift Trending rank, by day
DayStars gainedForks gainedMerged PRs
Tue, Oct 6, 2026+1+00
Wed, Oct 7, 2026+0+00
Thu, Oct 8, 2026+0+00
Fri, Oct 9, 2026+0+00
Sat, Oct 10, 2026+0+10
Sun, Oct 11, 2026+0+00
Mon, Oct 12, 2026+0+00
Tue, Oct 13, 2026+0+00
Wed, Oct 14, 2026+0+00
Thu, Oct 15, 2026+0+00
Fri, Oct 16, 2026+0+00
Sat, Oct 17, 2026+0+00
Sun, Oct 18, 2026+0+00
Mon, Oct 19, 2026+0+00
Tue, Oct 20, 2026+0+00
Wed, Oct 21, 2026+0+00
Thu, Oct 22, 2026+0+00
Fri, Oct 23, 2026+0+00
Sat, Oct 24, 2026+0+00
Sun, Oct 25, 2026+0+00
Mon, Oct 26, 2026+0+00
Total+1+10
  • 1#1 on the list
  • 7Rank that day
  • Not trending

Social mentions

Recent discussions about this repository across the web
  1. Aug 111 post
    • math-araujo/screen-space-godrays: "Volumetric Light Scattering as a Post-Process" using OpenGL 4.5 [Source Code, Rendering, NotGodot]

      Read full on Reddit

      r/GodotCSharp

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