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World Builder v1 untiy package
SpAItial plugins for Claude — generate, manage, and export explorable 3D Gaussian-splat worlds via the hosted SpAItial MCP server.
G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.) - Fork from PrusaSlicer
A browser-based 3D sword designer for creating custom game weapons.
A non-planar **continuous-spiral (vase-mode) slicer** for open tube meshes — single-wall shapes that are open at the top and bottom, such as vases and deformed cylinders.
Experiment upload image, generate 3d point cloud.
A photorealistic glacial valley at sunrise, procedurally generated in real time in the browser. Three.js, zero assets, all math.
Deterministic procedural geometry engine — describe a 3D scene as ops, prove each obeys the laws of solid geometry, path-trace it, and get a bit-reproducible Merkle root that's identical on every machine.
Official implementation of Surflo: Consistent 3D Surface Flow Model with Global State.
C++/ggml port of TRELLIS.2 stage-1 geometry (image -> watertight mesh)
Suckless no dependencies CUDA/C++ port of NVIDIA's DVLT, feed it images, get a 3D point cloud + camera poses. NO python. One fast 5MB binary.
`Cube Part` from Roblox's "Cube: Generative AI System for 3D"