Photoreal Blender scenes from a one-paragraph brief, built by AI agents: image→3D props on fal, scripted layout, lighting, camera and grade.
HairDeck: Animation-Ready Stylized Hair Cards from a Single Image
PhysAg3D: Bridging 3D Generative and Agentic Models for High-Fidelity and Physically-Interactive Assets
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
USDCraft: Geometrically Grounded Programmatic Modeling of Articulated 3D Assets for Simulation
Local 3D studio for game assets: image or text → 3D model → rig → animations → effects → Godot packages and sprites. Windows, NVIDIA GPU, runs fully offline.
Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark
Free & local ComfyUI workflows + one-click Windows installer: image to watertight 3D model and game-ready low-poly with Pixal3D / TRELLIS.2. Nodes by MostAadTech.
Official repo of UltraTex: Unleashing 2K Multi-View Diffusion for 3D Texturing (SIGGRAPH Asia 2026)
One sentence -> a rigged, animated voxel creature or RPG character. Claude Code skills + tools: fal Seedream/Hunyuan-3D -> voxelizer -> headless Blender (derived rig, procedural gaits or CC0 retarget) -> glTF
Fully local, agent-callable text-to-3D game asset pipeline: Qwen-Image-2512 -> Pixal3D (TRELLIS.2) -> Blender/meshoptimizer, FastAPI + CLI + MCP, Docker Desktop, RTX 5090
Photographs to a textured mesh on one 8 GB NVIDIA card, offline. Built on TRELLIS.2, with a four view path, and the photographs' own pixels projected onto the texture so printed text stays readable.
C++/GGML conversion of VAST-AI SkinTokens; Auto rigs a mesh ready for animation
[ECCV 2026 Spotlight] InSpace: Structure-Aware 3D Indoor Scene Generation from a Single 360° Image
Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusion
You can now generate creatures directly within your project. Drop the open-source into your Agent, and start prompting what you want.
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.