Game development
An open-source browser tribute to sobosuba with squishy soft-body merge physics
Fixes for Diablo IV on Linux: the Direct3D 12 / vkd3d-proton fix for 'Graphics initialization failed', a systemd drop-in so the KDE panel self-heals after a fullscreen game, and the Battle.net launcher scripts.
Chinese chess (xiangqi) set during the Chu–Han Contention of 206–202 BC — 2D, 3D classic, and 3D carved-figure boards in WebGL
A browser-based Hytale skin creator designed to let users create, customize, and preview characters directly in the browser.
Unofficial Mac App Store compatibility build of the CP2077 Mac Archive Patcher.
An original platformer for the DEF CON 34 badge, built at DEF CON 34. Native Rust on Xous, 1-bit screen, no FPU.
High-performance, backend-agnostic rendering engine for Minecraft
An in game settings menu for Baldur's Gate 3 mods, with no Script Extender. Integration kit, working examples and the slot registry.
Learn the prompts, and the order you should be prompting them in, to correctly create a game in AI
An open-source mobile-first roulette project derived from BitCroupier
Adds the options to Gen1 Recomp Red/Blue to randomize starter Pokemon.
Cut the ground, raise a castle, then run a day through it and see whether anyone can actually live in it.
Real mining gameplay for FS25 — material by digging depth, per-pit geology, spoil pile memory. Unofficial TerraFarm add-on.
A Rocket League-style rocket-car soccer game for the PlayStation 1
Combat simulation engine for Cookie Run: Crumble
Cyberpunk 2077 VR port fork with PlayStation VR2 SteamVR/OpenXR and Sense-controller tweaks